집결함
동료의 무기 피해의 일부가 플레이어에게 추가되고 있습니다.
attack_minimum_added_physical_damage
attack_maximum_added_physical_damage
attack_minimum_added_fire_damage
attack_maximum_added_fire_damage
attack_minimum_added_cold_damage
attack_maximum_added_cold_damage
attack_minimum_added_lightning_damage
attack_maximum_added_lightning_damage
attack_minimum_added_chaos_damage
attack_maximum_added_chaos_damage
attack_maximum_added_physical_damage
attack_minimum_added_fire_damage
attack_maximum_added_fire_damage
attack_minimum_added_cold_damage
attack_maximum_added_cold_damage
attack_minimum_added_lightning_damage
attack_maximum_added_lightning_damage
attack_minimum_added_chaos_damage
attack_maximum_added_chaos_damage
Rallied
Attribute /4
rallying_cry_new_weapon_damage_added
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Minimum Added Physical Damage
Code | attack minimum added physical damage |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attack Minimum Added Fire Damage
Code | attack minimum added fire damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attack Minimum Added Cold Damage
Code | attack minimum added cold damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attack Minimum Added Lightning Damage
Code | attack minimum added lightning damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Minimum Added Chaos Damage
Code | attack minimum added chaos damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Maximum Added Physical Damage
Code | attack maximum added physical damage |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attack Maximum Added Fire Damage
Code | attack maximum added fire damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attack Maximum Added Cold Damage
Code | attack maximum added cold damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attack Maximum Added Lightning Damage
Code | attack maximum added lightning damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Maximum Added Chaos Damage
Code | attack maximum added chaos damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |