영체 군단병
Spectral Legionnaire
SpectreY
Area대 산책로, 영원한 실험실, 잊혀진 협곡, 먼지 쌓인 절벽, 잊혀진 협곡, 먼지 쌓인 절벽
Tagscleaving_weapon, ghost, ghost_armour, ghost_blood, has_one_hand_axe, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, undead
Packs
  • 대 산책로: 영체 전술가, 영체 병사, 영체 장교, 영체 군단병
  • 대 산책로: 영체 병사, 영체 장교, 영체 군단병
  • 영원한 실험실: 영체 전술가, 영체 병사, 영체 군단병
  • 생명력
    100%
    회피
    +20%
    Ailment Threshold
    100%
    저항
    40 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    WarHero3
    Metadata
    WarHero3
    레벨
    68
    생명력
    6,433
    방어도
    28,790
    회피
    5,687
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.5
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 299–448
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    회전베기
    Base Damage: 299–448
    치명타 확률: 5%
    Attack Time: 1.5 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    쌍수 사용 시, 각 무기의 피해를 합친 수치의 60%를 줌
    물리 피해 31% 증가
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/WarHero/spectral_fx.epk );"
    	on_death = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/GladiatorGhost.ao,  ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/WarHero/spectral_fx.epk );"
    	on_spawned_dead = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/GladiatorGhost.ao,  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WarHero/WarHero3"] = {
        name = "Spectral Legionnaire",
        life = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MonsterCleave",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-40, 31, -20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    영체 군단병
    언데드
    Spectral Legionnaire
    SpectreY
    Tagscleaving_weapon, ghost, ghost_armour, ghost_blood, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, undead
    Packs
  • 영체 병사, 영체 장교, 영체 군단병, 영체 전술가
  • 생명력
    100%
    회피
    +20%
    Ailment Threshold
    100%
    저항
    40 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    WarHero3
    Metadata
    WarHero3Hellscape
    레벨
    68
    생명력
    6,433
    방어도
    28,790
    회피
    5,687
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.5
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 299–448
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    회전베기
    Base Damage: 299–448
    치명타 확률: 5%
    Attack Time: 1.5 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    쌍수 사용 시, 각 무기의 피해를 합친 수치의 60%를 줌
    물리 피해 31% 증가
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/WarHero/spectral_fx.epk );"
    	on_death = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/GladiatorGhost.ao,  ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/WarHero/spectral_fx.epk );"
    	on_spawned_dead = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/GladiatorGhost.ao,  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WarHero/WarHero3Hellscape"] = {
        name = "Spectral Legionnaire",
        life = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MonsterCleave",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-40, 31, -20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }