발톱 궁수
SpectreY
Area영원한 실험실, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억
Tagsavian_beast, beast, demon, flesh_armour, gladiator, has_bow, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • 영원한 실험실: 수탉 마귀, 발톱 궁수
  • 수탉 마귀, 발톱 궁수
  • 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허: 수탉 마귀, 발톱 궁수
  • 생명력
    110%
    회피
    +50%
    Ailment Threshold
    110%
    저항
    0 0 40 0
    Damage
    177%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 35
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    CockerelBow
    Metadata
    CockerelBowMaps
    레벨
    83
    생명력
    35,218
    방어구
    92,477
    회피
    11,790
    에너지 보호막
    0
    Damage
    1,594
    주문 피해
    1,594
    정확도
    518
    Attack Time
    1.605
    경험치
    14,445
    Ailment Threshold
    35,218
    Chill
    111
    Shock
    111
    Brittle
    630
    Scorch
    111
    Sap
    308
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1275–1912
    치명타 확률: 5%
    Attack Time: 1.605 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cockerel/CockerelBowMaps"] = {
        name = "Talon Archer",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.77,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 35,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    발톱 궁수
    악마
    monster do not fracture [1]
    Talon Archer
    SpectreY
    Tagsavian_beast, beast, demon, flesh_armour, gladiator, has_bow, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    생명력
    110%
    회피
    +50%
    Ailment Threshold
    110%
    저항
    0 0 40 0
    Damage
    177%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 35
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    CockerelBow
    Metadata
    CockerelBowEmerge
    레벨
    68
    생명력
    7,077
    방어구
    28,790
    회피
    7,109
    에너지 보호막
    0
    Damage
    661
    주문 피해
    661
    정확도
    290
    Attack Time
    1.605
    경험치
    11,281
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 529–793
    치명타 확률: 5%
    Attack Time: 1.605 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Cockerel/Cockerel"
    
    Transitionable
    {
    	num_states = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cockerel/Cockerel"
    
    Transitionable
    {
    	create_state_1 = "PlayAnimation( pit_wake_bow );"
    	create_state_2 = "PlayAnimation( pit_idle_bow );"
    }
    
    Animated
    {
    	on_end_pit_wake_bow = "PlayAnimation( pit_idle_bow );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cockerel/CockerelBowEmerge"] = {
        name = "Talon Archer",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.77,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 35,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • 발톱 궁수
    악마
    monster do not fracture [1]
    Talon Archer
    SpectreY
    Area다레소의 꿈
    Tagsavian_beast, beast, demon, flesh_armour, gladiator, has_bow, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • 다레소의 꿈: 발톱 악마, 발톱 궁수
  • 생명력
    110%
    회피
    +50%
    Ailment Threshold
    110%
    저항
    0 0 40 0
    Damage
    177%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 35
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    CockerelBow
    Metadata
    CockerelBowEmergePitEncounter
    레벨
    37
    생명력
    864
    방어구
    2,148
    회피
    2,093
    에너지 보호막
    0
    Damage
    126
    주문 피해
    126
    정확도
    81
    Attack Time
    1.605
    경험치
    3,160
    Ailment Threshold
    864
    Chill
    3
    Shock
    3
    Brittle
    15
    Scorch
    3
    Sap
    8
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 100–151
    치명타 확률: 5%
    Attack Time: 1.605 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Cockerel/Cockerel"
    
    Transitionable
    {
    	num_states = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cockerel/Cockerel"
    
    Transitionable
    {
    	create_state_1 = "PlayAnimation( pit_wake_bow );"
    	create_state_2 = "PlayAnimation( pit_idle_bow );"
    }
    
    Animated
    {
    	on_end_pit_wake_bow = "PlayAnimation( pit_idle_bow );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cockerel/CockerelBowEmergePitEncounter"] = {
        name = "Talon Archer",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.77,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 35,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • 발톱 궁수
    악마
    monster do not fracture [1]
    Talon Archer
    SpectreY
    Tagsavian_beast, beast, demon, flesh_armour, gladiator, has_bow, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    생명력
    110%
    회피
    +50%
    Ailment Threshold
    110%
    저항
    0 0 40 0
    Damage
    177%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 35
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    CockerelBow
    Metadata
    CockerelBowEmergeStandalone
    레벨
    68
    생명력
    7,077
    방어구
    28,790
    회피
    7,109
    에너지 보호막
    0
    Damage
    661
    주문 피해
    661
    정확도
    290
    Attack Time
    1.605
    경험치
    11,281
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 529–793
    치명타 확률: 5%
    Attack Time: 1.605 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cockerel/CockerelBowEmergeStandalone"] = {
        name = "Talon Archer",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.77,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 35,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Edit

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