Galo Arqueiro
Talon Archer
Vida
110%
Evasão
+50%
Ailment Threshold
110%
Resistência
0 0 40 0
Damage
177%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 35
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
110%
Model Size
100%
Type
CockerelBow
Metadata
CockerelBowMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
83
Vida
35,218
Armadura
92,477
Evasão
11,790
Escudo de Energia
0
Damage
1,594
Dano Mágico
1,594
Precisão
518
Attack Time
1.605
Experiência
14,445
Ailment Threshold
35,218
Chill
111
Shock
111
Brittle
630
Scorch
111
Sap
308
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1275–1912
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cockerel/CockerelBowMaps"] = { name = "Talon Archer", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.77, damageSpread = 0.2, attackTime = 1.605, attackRange = 35, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Galo Arqueiro
Demoníaco
monster do not fracture [1]
Talon Archer
Spectre | Y |
---|---|
Tags | avian_beast, beast, demon, flesh_armour, gladiator, has_bow, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
110%
Evasão
+50%
Ailment Threshold
110%
Resistência
0 0 40 0
Damage
177%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 35
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
110%
Model Size
100%
Type
CockerelBow
Metadata
CockerelBowEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,077
Armadura
28,790
Evasão
7,109
Escudo de Energia
0
Damage
661
Dano Mágico
661
Precisão
290
Attack Time
1.605
Experiência
11,281
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 529–793
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Cockerel/Cockerel" Transitionable { num_states = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Cockerel/Cockerel" Transitionable { create_state_1 = "PlayAnimation( pit_wake_bow );" create_state_2 = "PlayAnimation( pit_idle_bow );" } Animated { on_end_pit_wake_bow = "PlayAnimation( pit_idle_bow );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cockerel/CockerelBowEmerge"] = { name = "Talon Archer", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.77, damageSpread = 0.2, attackTime = 1.605, attackRange = 35, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Galo Arqueiro
Talon Archer
Spectre | Y |
---|---|
Area | Sonho de Daresso |
Tags | avian_beast, beast, demon, flesh_armour, gladiator, has_bow, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Vida
110%
Evasão
+50%
Ailment Threshold
110%
Resistência
0 0 40 0
Damage
177%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 35
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
110%
Model Size
100%
Type
CockerelBow
Metadata
CockerelBowEmergePitEncounter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
37
Vida
864
Armadura
2,148
Evasão
2,093
Escudo de Energia
0
Damage
126
Dano Mágico
126
Precisão
81
Attack Time
1.605
Experiência
3,160
Ailment Threshold
864
Chill
3
Shock
3
Brittle
15
Scorch
3
Sap
8
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 100–151
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Cockerel/Cockerel" Transitionable { num_states = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Cockerel/Cockerel" Transitionable { create_state_1 = "PlayAnimation( pit_wake_bow );" create_state_2 = "PlayAnimation( pit_idle_bow );" } Animated { on_end_pit_wake_bow = "PlayAnimation( pit_idle_bow );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cockerel/CockerelBowEmergePitEncounter"] = { name = "Talon Archer", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.77, damageSpread = 0.2, attackTime = 1.605, attackRange = 35, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Arqueiro da Garra
Demoníaco
monster do not fracture [1]
Talon Archer
Spectre | Y |
---|---|
Tags | avian_beast, beast, demon, flesh_armour, gladiator, has_bow, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
110%
Evasão
+50%
Ailment Threshold
110%
Resistência
0 0 40 0
Damage
177%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 35
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
110%
Model Size
100%
Type
CockerelBow
Metadata
CockerelBowEmergeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,077
Armadura
28,790
Evasão
7,109
Escudo de Energia
0
Damage
661
Dano Mágico
661
Precisão
290
Attack Time
1.605
Experiência
11,281
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 529–793
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cockerel/CockerelBowEmergeStandalone"] = { name = "Talon Archer", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.77, damageSpread = 0.2, attackTime = 1.605, attackRange = 35, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |