파도 소환사
인간형
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
Tidecaller
SpectreN
Tagshuman, humanoid, karui, medium_movement, not_str, red_blood
생명력
200%
Energy Shield From Life
150%
회피
+30%
Ailment Threshold
200%
저항
0 75 0 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AncestralKaruiMooncaster
Metadata
AncestralKaruiMooncaster
레벨
68
생명력
12,867
방어도
28,790
회피
6,161
에너지 보호막
9,191
Damage
560
주문 피해
560
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSAncestralMoonCasterProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1 초
561.7~842.6 냉기 피해
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [232]
projectile uses contact position [1]
removes % mana on hit [5]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GPSAncestralMoonWave
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 8 초
786.4~1180 물리 피해
명중 시 적을 밀어냄
밀어내기 거리 100% 증가
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
GSAncestralMooncasterWave
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
129.9~194.9 물리 피해
명중 시 적을 밀어냄
물리 피해의 50%를 냉기 피해로 전환
밀어내기 거리 35% 증가
is area damage [1]
removes % mana on hit [2]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( Metadata/Monsters/LeagueAncestral/ArohonguiTribe/ArohonguiKaruiMooncaster/ArohonguiMooncasterAggroAudio.ao ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/LeagueAncestral/ArohonguiTribe/ArohonguiKaruiMooncaster/ArohonguiMooncasterAggroAudio.ao"

}

Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"

	on_revive =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralKaruiMooncaster"] = {
    name = "Tidecaller",
    life = 2,
    energyShield = 1.5,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GPSAncestralMoonWave",
        "MPSAncestralMoonCasterProjectile",
        "GSAncestralMooncasterWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSAncestralMoonWave"] = {
    name = "GPSAncestralMoonWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "knockback_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAncestralMoonCasterProjectile"] = {
    name = "MPSAncestralMoonCasterProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "removes_%_mana_on_hit",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 232, -40, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralMooncasterWave"] = {
    name = "GSAncestralMooncasterWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "removes_%_mana_on_hit",
        "knockback_distance_+%",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 50, 2, 35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
IdAncestralTrialMonsterBasicFleeAndDamage
FamilyAncestralTrialMonster
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster chance to not flee % Min: 90 Max: 90 Global
  • monster damage +% final vs monsters from ancestral rank Min: 0 Max: 0 Global
  • 파도 소환사
    인간형
    Tidecaller
    SpectreY
    Tagshuman, humanoid, karui, medium_movement, not_str, red_blood
    Packs
  • 파도 소환사, 달의 무희, 달 거북이
  • 생명력
    300%
    Energy Shield From Life
    150%
    회피
    +30%
    Ailment Threshold
    300%
    저항
    0 75 0 0
    Damage
    113%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    AncestralKaruiMooncasterStandalone
    Metadata
    AncestralKaruiMooncasterStandalone_
    레벨
    68
    생명력
    19,300
    방어도
    28,790
    회피
    6,161
    에너지 보호막
    9,191
    Damage
    422
    주문 피해
    422
    정확도
    290
    Attack Time
    1.5
    경험치
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 338–507
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSAncestralMoonCasterProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    561.7~842.6 냉기 피해
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [232]
    projectile uses contact position [1]
    removes % mana on hit [5]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GPSAncestralMoonWave
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 8 초
    786.4~1180 물리 피해
    명중 시 적을 밀어냄
    밀어내기 거리 100% 증가
    action attack or cast time uses animation length [1]
    base is projectile [1]
    projectile uses contact position [1]
    GSAncestralMooncasterWave
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    129.9~194.9 물리 피해
    명중 시 적을 밀어냄
    물리 피해의 50%를 냉기 피해로 전환
    밀어내기 거리 35% 증가
    is area damage [1]
    removes % mana on hit [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( Metadata/Monsters/LeagueAncestral/ArohonguiTribe/ArohonguiKaruiMooncaster/ArohonguiMooncasterAggroAudio.ao ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/LeagueAncestral/ArohonguiTribe/ArohonguiKaruiMooncaster/ArohonguiMooncasterAggroAudio.ao"
    
    }
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"
    
    	on_revive =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralKaruiMooncasterStandalone_"] = {
        name = "Tidecaller",
        life = 3,
        energyShield = 1.5,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSAncestralMoonWave",
            "MPSAncestralMoonCasterProjectile",
            "GSAncestralMooncasterWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSAncestralMoonWave"] = {
        name = "GPSAncestralMoonWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "knockback_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAncestralMoonCasterProjectile"] = {
        name = "MPSAncestralMoonCasterProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "removes_%_mana_on_hit",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 232, -40, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralMooncasterWave"] = {
        name = "GSAncestralMooncasterWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "removes_%_mana_on_hit",
            "knockback_distance_+%",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 50, 2, 35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    파도 소환사
    특기: 범위 냉기 피해

    부족 패시브: 마나 훔침

    해일
    파도를 내보내 부딪히는 적을 뒤로 밀어냅니다.
    Tidecaller
    Edit

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