포악한 덩굴
구조물
Vicious Vine
Spectre | N |
---|---|
Tags | animal_claw_weapon, construct, immobile, is_unarmed, non_attacking, wood_armour |
생명력
100%
Ailment Threshold
100%
저항
Damage
80%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 32
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
HarvestOshabiCombatVine
Metadata
OshabiCombatVineBasic
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { slow_animations_go_to_idle = false } DiesAfterTime {} StateMachine { define_shared_state = "current_colour" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/on_act/summon_attackvine.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCombatVineBasic"] = { name = "Vicious Vine", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 32, accuracy = 1, skillList = { }, modList = { }, }
포악한 덩굴
구조물
Vicious Vine
Spectre | N |
---|---|
Tags | animal_claw_weapon, construct, immobile, is_unarmed, physical_affinity, wood_armour |
생명력
100%
Ailment Threshold
100%
저항
Damage
80%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 32
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
HarvestOshabiCombatVine
Metadata
OshabiCombatVine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
299
주문 피해
299
정확도
0
Attack Time
1.5
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 239–359
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { slow_animations_go_to_idle = false } DiesAfterTime {} StateMachine { define_shared_state = "current_colour" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/on_act/summon_attackvine.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCombatVine"] = { name = "Vicious Vine", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 32, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
포악한 덩굴
구조물
Vicious Vine
Spectre | N |
---|---|
Tags | animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
생명력
100%
Ailment Threshold
100%
저항
Damage
70%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 24
Attack Time
1.05 Second
Damage Spread
±20%
경험치
100%
Model Size
70%
Type
HarvestOshabiCombatVineSmall
Metadata
OshabiCombatVineSmall
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
261
주문 피해
261
정확도
0
Attack Time
1.05
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.05 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { slow_animations_go_to_idle = false } DiesAfterTime {} StateMachine { define_shared_state = "current_colour" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/on_act/summon_attackvine_small.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCombatVineSmall"] = { name = "Vicious Vine", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.05, attackRange = 24, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
포악한 덩굴
구조물
Vicious Vine
Spectre | N |
---|---|
Tags | animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
생명력
100%
Ailment Threshold
100%
저항
Damage
70%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 24
Attack Time
1.05 Second
Damage Spread
±20%
경험치
100%
Model Size
70%
Type
AncestralMaataCombatVine
Metadata
AncestralMaataCombatVine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
261
주문 피해
261
정확도
0
Attack Time
1.05
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.05 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { slow_animations_go_to_idle = false } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Maata/summon_attackvine_small.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralMaataCombatVine"] = { name = "Vicious Vine", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.05, attackRange = 24, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
포악한 덩굴
구조물
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Vicious Vine
Spectre | N |
---|---|
Tags | animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
생명력
100%
Ailment Threshold
100%
저항
Damage
70%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 24
Attack Time
1.05 Second
Damage Spread
±20%
경험치
100%
Model Size
70%
Type
AncestralMaataCombatVine
Metadata
CarnivorousPlantEaterVine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
261
주문 피해
261
정확도
0
Attack Time
1.05
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedPlantEaterVine
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.05 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { slow_animations_go_to_idle = false } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { // on_spawned_alive = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Maata/summon_attackvine_small.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/CarnivorousPlantEaterVine"] = { name = "Vicious Vine", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.05, attackRange = 24, accuracy = 1, skillList = { "MeleeAtAnimationSpeedPlantEaterVine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedPlantEaterVine"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |