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Bösartige Ranke
Konstrukt
Vicious Vine
Spectre
Tagsanimal_claw_weapon, construct, immobile, is_unarmed, non_attacking, wood_armour
Leben
100%
Ailment Threshold
100%
Widerstand
IconEnemyResistanceFire% IconEnemyResistanceCold% IconEnemyResistanceLightning% IconEnemyResistanceChaos%
Damage
80%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 32
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
HarvestOshabiCombatVine
Metadata
OshabiCombatVineBasic

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
}

DiesAfterTime {}

StateMachine
{
	define_shared_state = "current_colour"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCombatVineBasic"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Vicious Vine",
    life = 1,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 32,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Bösartige Ranke
Konstrukt
Vicious Vine
Spectre
Tagsanimal_claw_weapon, construct, immobile, is_unarmed, physical_affinity, wood_armour
Leben
100%
Ailment Threshold
100%
Widerstand
IconEnemyResistanceFire% IconEnemyResistanceCold% IconEnemyResistanceLightning% IconEnemyResistanceChaos%
Damage
80%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 32
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
HarvestOshabiCombatVine
Metadata
OshabiCombatVine
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichwert
4,739
Damage
299
Zauberschaden
299
Genauigkeit
580
Attack Time
1.5
Erfahrung
10,255
Minion Life
1,395
Minion Damage
239
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 239359
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
}

DiesAfterTime {}

StateMachine
{
	define_shared_state = "current_colour"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCombatVine"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Vicious Vine",
    life = 1,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 32,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Bösartige Ranke
Konstrukt
Vicious Vine
Spectre
Tagsanimal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Leben
100%
Ailment Threshold
100%
Widerstand
IconEnemyResistanceFire% IconEnemyResistanceCold% IconEnemyResistanceLightning% IconEnemyResistanceChaos%
Damage
70%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 24
Attack Time
1.05 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
70%
Type
HarvestOshabiCombatVineSmall
Metadata
OshabiCombatVineSmall
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichwert
4,739
Damage
261
Zauberschaden
261
Genauigkeit
580
Attack Time
1.05
Erfahrung
10,255
Minion Life
1,395
Minion Damage
209
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 209314
Kritische Trefferchance: 5%
Attack Time: 1.05 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
}

DiesAfterTime {}

StateMachine
{
	define_shared_state = "current_colour"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCombatVineSmall"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Vicious Vine",
    life = 1,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.05,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Unsichtbarer
Konstrukt
Vicious Vine
Spectre
Tagsanimal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Leben
100%
Ailment Threshold
100%
Widerstand
IconEnemyResistanceFire% IconEnemyResistanceCold% IconEnemyResistanceLightning% IconEnemyResistanceChaos%
Damage
70%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 24
Attack Time
1.05 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
70%
Type
AncestralMaataCombatVine
Metadata
AncestralMaataCombatVine
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichwert
4,739
Damage
261
Zauberschaden
261
Genauigkeit
580
Attack Time
1.05
Erfahrung
10,255
Minion Life
1,395
Minion Damage
209
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 209314
Kritische Trefferchance: 5%
Attack Time: 1.05 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
}

DiesAfterTime {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralMaataCombatVine"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Vicious Vine",
    life = 1,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.05,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Ruchlose Ranke
Konstrukt
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Vicious Vine
Spectre
Tagsanimal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Leben
100%
Ailment Threshold
100%
Widerstand
IconEnemyResistanceFire% IconEnemyResistanceCold% IconEnemyResistanceLightning% IconEnemyResistanceChaos%
Damage
70%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 24
Attack Time
1.05 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
70%
Type
AncestralMaataCombatVine
Metadata
CarnivorousPlantEaterVine
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichwert
4,739
Damage
261
Zauberschaden
261
Genauigkeit
580
Attack Time
1.05
Erfahrung
10,255
Minion Life
1,395
Minion Damage
209
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
MeleeAtAnimationSpeedPlantEaterVine
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 209314
Kritische Trefferchance: 5%
Attack Time: 1.05 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
}

DiesAfterTime {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/CarnivorousPlantEaterVine"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Vicious Vine",
    life = 1,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.05,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedPlantEaterVine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedPlantEaterVine"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Nicht skalierbarer Wert
  • cant possess this 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted 1 1 Global — Nicht skalierbarer Wert
  • monster no talismans 1 1 Global — Nicht skalierbarer Wert
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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