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恶毒蔓藤
构造体
Vicious Vine
幽魂
标签animal_claw_weapon, construct, immobile, is_unarmed, non_attacking, wood_armour
生命
100%
异常状态临界值
100%
抗性
IconEnemyResistanceFire% IconEnemyResistanceCold% IconEnemyResistanceLightning% IconEnemyResistanceChaos%
伤害
80%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 32
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
HarvestOshabiCombatVine
Metadata
OshabiCombatVineBasic

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
}

DiesAfterTime {}

StateMachine
{
	define_shared_state = "current_colour"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCombatVineBasic"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Vicious Vine",
    life = 1,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 32,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
恶毒蔓藤
构造体
Vicious Vine
幽魂
标签animal_claw_weapon, construct, immobile, is_unarmed, physical_affinity, wood_armour
生命
100%
异常状态临界值
100%
抗性
IconEnemyResistanceFire% IconEnemyResistanceCold% IconEnemyResistanceLightning% IconEnemyResistanceChaos%
伤害
80%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 32
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
HarvestOshabiCombatVine
Metadata
OshabiCombatVine
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
伤害
299
法术伤害
299
命中
580
攻击间隔
1.5
经验值
10,255
召唤物生命
1,395
召唤物伤害
239
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 239359
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
}

DiesAfterTime {}

StateMachine
{
	define_shared_state = "current_colour"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCombatVine"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Vicious Vine",
    life = 1,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 32,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
恶毒蔓藤
构造体
Vicious Vine
幽魂
标签animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
生命
100%
异常状态临界值
100%
抗性
IconEnemyResistanceFire% IconEnemyResistanceCold% IconEnemyResistanceLightning% IconEnemyResistanceChaos%
伤害
70%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 24
攻击间隔
1.05 秒
伤害分布
±20%
经验值
100%
Model Size
70%
类型
HarvestOshabiCombatVineSmall
Metadata
OshabiCombatVineSmall
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
伤害
261
法术伤害
261
命中
580
攻击间隔
1.05
经验值
10,255
召唤物生命
1,395
召唤物伤害
209
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 209314
暴击几率: 5%
攻击间隔: 1.05 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
}

DiesAfterTime {}

StateMachine
{
	define_shared_state = "current_colour"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCombatVineSmall"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Vicious Vine",
    life = 1,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.05,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
恶毒蔓藤
构造体
Vicious Vine
幽魂
标签animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
生命
100%
异常状态临界值
100%
抗性
IconEnemyResistanceFire% IconEnemyResistanceCold% IconEnemyResistanceLightning% IconEnemyResistanceChaos%
伤害
70%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 24
攻击间隔
1.05 秒
伤害分布
±20%
经验值
100%
Model Size
70%
类型
AncestralMaataCombatVine
Metadata
AncestralMaataCombatVine
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
伤害
261
法术伤害
261
命中
580
攻击间隔
1.05
经验值
10,255
召唤物生命
1,395
召唤物伤害
209
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 209314
暴击几率: 5%
攻击间隔: 1.05 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
}

DiesAfterTime {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralMaataCombatVine"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Vicious Vine",
    life = 1,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.05,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
恶毒蔓藤
构造体
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Vicious Vine
幽魂
标签animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
生命
100%
异常状态临界值
100%
抗性
IconEnemyResistanceFire% IconEnemyResistanceCold% IconEnemyResistanceLightning% IconEnemyResistanceChaos%
伤害
70%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 24
攻击间隔
1.05 秒
伤害分布
±20%
经验值
100%
Model Size
70%
类型
AncestralMaataCombatVine
Metadata
CarnivorousPlantEaterVine
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
伤害
261
法术伤害
261
命中
580
攻击间隔
1.05
经验值
10,255
召唤物生命
1,395
召唤物伤害
209
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
MeleeAtAnimationSpeedPlantEaterVine
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 209314
暴击几率: 5%
攻击间隔: 1.05 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
}

DiesAfterTime {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/CarnivorousPlantEaterVine"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Vicious Vine",
    life = 1,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.05,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedPlantEaterVine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedPlantEaterVine"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience 1 1 全域 — 数值不可调整
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this 1 1 全域 — 数值不可调整
  • cant possess this 1 1 全域 — 数值不可调整
  • cannot be afflicted 1 1 全域 — 数值不可调整
  • monster no talismans 1 1 全域 — 数值不可调整
  • cannot have azmeri dust 1 1 全域
  • cannot have affliction mods 1 1 全域 — 数值不可调整
  • cannot be tagged by sentinel 1 1 全域
  • Edit

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