뒤틀린 토템
구조물
display monster casts lightning warp text [1]
Warping Totem
SpectreN
Tags시전, construct, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, small_height, stone_armour
생명력
200%
방어도
+100%
Ailment Threshold
200%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
MonsterTotem
Metadata
MapAffixTotemMonsterLightningWarp
레벨
68
생명력
12,867
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
MonsterLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
번개 차원 이동
치명타 확률: 5%
추가 피해 효율: 50%
시전 속도: 1 초
지속시간 동안 대기 후 대상 지점으로 순간이동합니다. 지속시간은 거리와 시전자의 이동 속도에 비례합니다. 순간이동 시 출발 지점과 도착 지점 주변 적들에게 번개 피해를 줍니다. 재시전 시 다수의 순간이동이 예약되어 연속적으로 실행됩니다.
444.2~1332 번개 피해
base skill show average damage instead of dps [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MapAffixTotemMonsterLightningWarp"] = {
    name = "Warping Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterLightningWarp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.5, 1.5, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.5, 1.5, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.5, 1.5, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.5, 1.5, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
    },
}
display monster casts lightning warp text [1]
IdMonsterCastsLightningWarpText
FamilyMonsterCastsLightningWarpText
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • display monster casts lightning warp text Min: 1 Max: 1 Global
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