Abwehrendes Totem
Konstrukt
display monster casts lightning warp text [1]
Warping Totem
SpectreN
TagsZauberer, construct, immobile, is_unarmed, lightning_affinity, mud_blood, not_dex, not_int, small_height, stone_armour
Leben
200%
Rüstung
+100%
Ailment Threshold
200%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
MonsterTotem
Metadata
MapAffixTotemMonsterLightningWarp
Stufe
68
Leben
12,867
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
MonsterLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Blitzteleportation
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 1 Sek.
Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
Verursacht 444.2 bis 1332 Blitzschaden
base skill show average damage instead of dps [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MapAffixTotemMonsterLightningWarp"] = {
    name = "Warping Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterLightningWarp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.5, 1.5, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.5, 1.5, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.5, 1.5, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.5, 1.5, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
    },
}
display monster casts lightning warp text [1]
IdMonsterCastsLightningWarpText
FamilyMonsterCastsLightningWarpText
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • display monster casts lightning warp text Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.