속삭이는 나선
구조물
Whispering Spiral
Spectre | N |
---|---|
Tags | 시전, construct, is_unarmed, lightning_affinity, liquid_armour, melee, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, slow_movement, small_height, unusable_corpse, water, water_elemental |
Packs |
생명력
150%
Energy Shield From Life
150%
Ailment Threshold
150%
저항
52 52 0 0
Damage
105%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.305 Second
Damage Spread
±20%
경험치
150%
Model Size
80%
Type
LightningSpiral
Metadata
LightningSpiralProphecy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,739
에너지 보호막
9,191
Damage
392
주문 피해
392
정확도
290
Attack Time
1.305
경험치
15,383
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 314–471
치명타 확률: 5%
Attack Time: 1.305 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
구형 번개
치명타 확률: 32%
시전 속도: 0.8 초
재사용 대기시간: 1.6 초
천천히 움직이며 번개로 주변 범위 내의 모든 적에게 반복적인 피해를 주는 투사체를 1개 발사합니다.
110.3~331 번개 피해
시전 속도 30% 증가
기본 반경 1.8미터
active skill area of effect radius +% final [-33]
base is projectile [1]
시전 속도 30% 증가
기본 반경 1.8미터
active skill area of effect radius +% final [-33]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/WaterSpiral/WaterSpiral" Transitionable { } MinimapIcon { icon = "MissionTarget" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/WaterSpiral/WaterSpiral" Transitionable { create_untransitioned = "PlayAnimationType( Emerge ); PauseAnimation(); RemoveCollidability(); HideMinimapIcon();" on_transition = "MakeCollidable(); ShowMinimapIcon();" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterSpiral/LightningSpiralProphecy"] = { name = "Whispering Spiral", life = 1.5, energyShield = 1.5, fireResist = 52, coldResist = 52, lightningResist = 0, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 1.305, attackRange = 6, accuracy = 1, skillList = { "Melee", "ProphecyBallLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, }