야생 이빨 사냥개
악마
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Wild Snap Hound
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Red/HarvestHoundT2Spectre
Tagsanimal_claw_weapon, beast, canine_beast, 시전, demon, fast_movement, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, large_model, melee, not_int, physical_affinity, red_blood, small_height
생명력
330%
방어구
+10%
회피
+10%
Ailment Threshold
330%
저항
40 0 0 0
Damage
114%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
0.99 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
HarvestHound
Metadata
HarvestHoundT2
레벨
68
생명력
21,230
방어구
31,669
회피
5,213
에너지 보호막
0
Damage
426
주문 피해
426
정확도
290
Attack Time
0.99
경험치
11,281
Ailment Threshold
21,230
Chill
67
Shock
67
Brittle
380
Scorch
67
Sap
185
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 341–511
치명타 확률: 5%
Attack Time: 0.99 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASHarvestHoundFlamethrower
Spell
시전 속도: 2.7 초
재사용 대기시간: 5 초
EDSHarvestHoundFlamethrowerLeft
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
359.6~539.3 화염 피해
is area damage [1]
EDSHarvestHoundFlamethrowerRight
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
359.6~539.3 화염 피해
is area damage [1]
EASHarvestEmerge
Spell
시전 속도: 1 초

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Life
{
	corpse_sink_delay_ms = 1400
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Life
{
	on_death = "Call( Vines600 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestHoundT2"] = {
    name = "Wild Snap Hound",
    life = 3.3,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.14,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "EASHarvestEmerge",
        "EASHarvestHoundFlamethrower",
        "EDSHarvestHoundFlamethrowerLeft",
        "EDSHarvestHoundFlamethrowerRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestHoundFlamethrower"] = {
    name = "EASHarvestHoundFlamethrower",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSHarvestHoundFlamethrowerLeft"] = {
    name = "EDSHarvestHoundFlamethrowerLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSHarvestHoundFlamethrowerRight"] = {
    name = "EDSHarvestHoundFlamethrowerRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 야생 이빨 사냥개
    악마
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    monster no map drops [1]
    Wild Snap Hound
    SpectreY
    Tagsanimal_claw_weapon, beast, canine_beast, 시전, demon, fast_movement, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, large_model, melee, not_int, physical_affinity, red_blood, small_height
    Packs
  • 야생 헬리온 우두머리, 야생 이빨 사냥개
  • 생명력
    330%
    방어구
    +10%
    회피
    +10%
    Ailment Threshold
    330%
    저항
    40 0 0 0
    Damage
    114%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    HarvestHound
    Metadata
    HarvestHoundT2MemoryLine
    레벨
    68
    생명력
    21,230
    방어구
    31,669
    회피
    5,213
    에너지 보호막
    0
    Damage
    426
    주문 피해
    426
    정확도
    290
    Attack Time
    0.99
    경험치
    11,281
    Ailment Threshold
    21,230
    Chill
    67
    Shock
    67
    Brittle
    380
    Scorch
    67
    Sap
    185
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 341–511
    치명타 확률: 5%
    Attack Time: 0.99 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASHarvestHoundFlamethrower
    Spell
    시전 속도: 2.7 초
    재사용 대기시간: 5 초
    EDSHarvestHoundFlamethrowerLeft
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    359.6~539.3 화염 피해
    is area damage [1]
    EDSHarvestHoundFlamethrowerRight
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    359.6~539.3 화염 피해
    is area damage [1]
    EASHarvestEmerge
    Spell
    시전 속도: 1 초
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestHoundT2MemoryLine"] = {
        name = "Wild Snap Hound",
        life = 3.3,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASHarvestEmerge",
            "EASHarvestHoundFlamethrower",
            "WalkEmergeBestiaryHellion",
            "EDSHarvestHoundFlamethrowerLeft",
            "EDSHarvestHoundFlamethrowerRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestHoundFlamethrower"] = {
        name = "EASHarvestHoundFlamethrower",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSHarvestHoundFlamethrowerLeft"] = {
        name = "EDSHarvestHoundFlamethrowerLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSHarvestHoundFlamethrowerRight"] = {
        name = "EDSHarvestHoundFlamethrowerRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 야생 이빨 사냥개
    악마
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Wild Snap Hound
    SpectreY
    Tagsanimal_claw_weapon, beast, canine_beast, 시전, demon, fast_movement, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, large_model, melee, not_int, physical_affinity, red_blood
    생명력
    330%
    방어구
    +10%
    회피
    +10%
    Ailment Threshold
    330%
    저항
    40 0 0 0
    Damage
    114%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    100%
    Type
    HarvestHound
    Metadata
    HarvestHoundT2Spectre
    레벨
    68
    생명력
    21,230
    방어구
    31,669
    회피
    5,213
    에너지 보호막
    0
    Damage
    426
    주문 피해
    426
    정확도
    290
    Attack Time
    0.99
    경험치
    11,281
    Ailment Threshold
    21,230
    Chill
    67
    Shock
    67
    Brittle
    380
    Scorch
    67
    Sap
    185
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 341–511
    치명타 확률: 5%
    Attack Time: 0.99 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASHarvestHoundFlamethrower
    Spell
    시전 속도: 2.7 초
    재사용 대기시간: 5 초
    EDSHarvestHoundFlamethrowerLeft
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    359.6~539.3 화염 피해
    is area damage [1]
    EDSHarvestHoundFlamethrowerRight
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    359.6~539.3 화염 피해
    is area damage [1]
    EASHarvestEmerge
    Spell
    시전 속도: 1 초

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestHoundT2Spectre"] = {
        name = "Wild Snap Hound",
        life = 3.3,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASHarvestEmerge",
            "EASHarvestHoundFlamethrower",
            "EDSHarvestHoundFlamethrowerLeft",
            "EDSHarvestHoundFlamethrowerRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestHoundFlamethrower"] = {
        name = "EASHarvestHoundFlamethrower",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSHarvestHoundFlamethrowerLeft"] = {
        name = "EDSHarvestHoundFlamethrowerLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSHarvestHoundFlamethrowerRight"] = {
        name = "EDSHarvestHoundFlamethrowerRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Edit

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