预言 普兰德斯 暴走
万神殿 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
荒野灵犬
Wild Snap Hound

荒野灵犬

幽魂Y
幽魂 取代Metadata/Monsters/LeagueHarvest/Red/HarvestHoundT2Spectre
词缀monster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
标签red_blood, demon, beast, not_int
生命+330%
护具+10%
闪避值+10%
抗性
第 1 部0000
第 2 部20000
地图40000
伤害+116%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 10
攻击间隔0.99 秒
伤害分布20%
异常状态临界值330%
类型HarvestHound
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 0.99 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
EASHarvestHoundFlamethrower
冷却时间: 5 秒
EDSHarvestHoundFlamethrowerLeft
造成 763.4 - 1145 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EDSHarvestHoundFlamethrowerRight
造成 763.4 - 1145 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EASHarvestEmerge
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84荒野灵犬603802038.30.9932761178929403040000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 0.99 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
EASHarvestHoundFlamethrower
冷却时间: 5 秒
EDSHarvestHoundFlamethrowerLeft
造成 696.1 - 1044 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EDSHarvestHoundFlamethrowerRight
造成 696.1 - 1044 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EASHarvestEmerge
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82荒野灵犬540791818.30.9927236158688740040000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 0.99 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
EASHarvestHoundFlamethrower
冷却时间: 5 秒
EDSHarvestHoundFlamethrowerLeft
造成 578 - 866.9 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EDSHarvestHoundFlamethrowerRight
造成 578 - 866.9 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EASHarvestEmerge
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78荒野灵犬418471443.60.9918353124617537040000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 0.99 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
EASHarvestHoundFlamethrower
冷却时间: 5 秒
EDSHarvestHoundFlamethrowerLeft
造成 456.7 - 685.1 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EDSHarvestHoundFlamethrowerRight
造成 456.7 - 685.1 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EASHarvestEmerge
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73荒野灵犬310891076.90.991167891836244040000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 0.99 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
EASHarvestHoundFlamethrower
冷却时间: 5 秒
EDSHarvestHoundFlamethrowerLeft
造成 359.6 - 539.3 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EDSHarvestHoundFlamethrowerRight
造成 359.6 - 539.3 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EASHarvestEmerge
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68荒野灵犬22612798.80.99740567405149040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmptyActionSpell 60 TargetMediumNear ForceTargetEnemy TargetIsPlayer
EmptyActionSpell 9 TargetMediumNear ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Life
{
	corpse_sink_delay_ms = 1400
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Life
{
	on_death = "Call( Vines600 );"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestHoundT2"] = {
    name = "Wild Snap Hound",
    life = 3.3,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.16,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "EASHarvestEmerge",
        "EASHarvestHoundFlamethrower",
        "EDSHarvestHoundFlamethrowerLeft",
        "EDSHarvestHoundFlamethrowerRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestHoundFlamethrower"] = {
    name = "EASHarvestHoundFlamethrower",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.7,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSHarvestHoundFlamethrowerLeft"] = {
    name = "EDSHarvestHoundFlamethrowerLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.036,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "damage_hit_effect_index",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSHarvestHoundFlamethrowerRight"] = {
    name = "EDSHarvestHoundFlamethrowerRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.036,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "damage_hit_effect_index",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
荒野灵犬
Wild Snap Hound

荒野灵犬

幽魂Y
词缀monster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
标签red_blood, demon, beast, not_int
生命+330%
护具+10%
闪避值+10%
抗性
第 1 部0000
第 2 部20000
地图40000
伤害+116%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 10
攻击间隔0.99 秒
伤害分布20%
异常状态临界值330%
类型HarvestHound
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 0.99 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
EASHarvestHoundFlamethrower
冷却时间: 5 秒
EDSHarvestHoundFlamethrowerLeft
造成 763.4 - 1145 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EDSHarvestHoundFlamethrowerRight
造成 763.4 - 1145 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EASHarvestEmerge
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84荒野灵犬603802038.30.9932761178929403040000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 0.99 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
EASHarvestHoundFlamethrower
冷却时间: 5 秒
EDSHarvestHoundFlamethrowerLeft
造成 696.1 - 1044 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EDSHarvestHoundFlamethrowerRight
造成 696.1 - 1044 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EASHarvestEmerge
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82荒野灵犬540791818.30.9927236158688740040000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 0.99 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
EASHarvestHoundFlamethrower
冷却时间: 5 秒
EDSHarvestHoundFlamethrowerLeft
造成 578 - 866.9 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EDSHarvestHoundFlamethrowerRight
造成 578 - 866.9 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EASHarvestEmerge
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78荒野灵犬418471443.60.9918353124617537040000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 0.99 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
EASHarvestHoundFlamethrower
冷却时间: 5 秒
EDSHarvestHoundFlamethrowerLeft
造成 456.7 - 685.1 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EDSHarvestHoundFlamethrowerRight
造成 456.7 - 685.1 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EASHarvestEmerge
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73荒野灵犬310891076.90.991167891836244040000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 0.99 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
EASHarvestHoundFlamethrower
冷却时间: 5 秒
EDSHarvestHoundFlamethrowerLeft
造成 359.6 - 539.3 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EDSHarvestHoundFlamethrowerRight
造成 359.6 - 539.3 火焰伤害
damage hit effect index [4]

is_area_damage 可触发
EASHarvestEmerge
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68荒野灵犬22612798.80.99740567405149040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmptyActionSpell 60 TargetMediumNear ForceTargetEnemy TargetIsPlayer
EmptyActionSpell 9 TargetMediumNear ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestHoundT2Spectre"] = {
    name = "Wild Snap Hound",
    life = 3.3,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.16,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "EASHarvestEmerge",
        "EASHarvestHoundFlamethrower",
        "EDSHarvestHoundFlamethrowerLeft",
        "EDSHarvestHoundFlamethrowerRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestHoundFlamethrower"] = {
    name = "EASHarvestHoundFlamethrower",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.7,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSHarvestHoundFlamethrowerLeft"] = {
    name = "EDSHarvestHoundFlamethrowerLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.036,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "damage_hit_effect_index",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSHarvestHoundFlamethrowerRight"] = {
    name = "EDSHarvestHoundFlamethrowerRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.036,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "damage_hit_effect_index",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
花园工艺站 /1 ⍟

花园工艺站 /1 ⍟

你可以用庄园工艺站装饰你的藏身处了。
阶级物品描述Lvl
2荒野灵犬
#6
RedSeedTier2Hound
收割时交换通货物品,用三种特定类型通货物品交换其它通货物品
  • 用 3 个混沌石交换一个神圣石
    • exchange_currency(Metadata/Items/Currency/CurrencyRerollRare 3 Metadata/Items/Currency/CurrencyModValues 1)
  • 用 3 个蜕变石交换 3 个点金石
    • exchange_currency(Metadata/Items/Currency/CurrencyUpgradeToMagic 3 Metadata/Items/Currency/CurrencyUpgradeToRare 3)
  • 用 3 个祝福石交换 6 个改造石
    • exchange_currency(Metadata/Items/Currency/CurrencyRerollImplicit 3 Metadata/Items/Currency/CurrencyRerollMagic 6)
  • 用 3 个点金石 交换 6 个制图钉
    • exchange_currency(Metadata/Items/Currency/CurrencyUpgradeToRare 3 Metadata/Items/Currency/CurrencyMapQuality 6)
  • 用 3 个 幻色石交换 6 个宝石匠的允诺
    • exchange_currency(Metadata/Items/Currency/CurrencyRerollSocketColours 3 Metadata/Items/Currency/CurrencyGemQuality 6)
  • 用 3 个 工匠石交换交换 6 个链结石
    • exchange_currency(Metadata/Items/Currency/CurrencyRerollSocketNumbers 3 Metadata/Items/Currency/CurrencyRerollSocketLinks 6)
  • 用 3 个 增幅石交换 3 个富豪石
    • exchange_currency(Metadata/Items/Currency/CurrencyAddModToMagic 3 Metadata/Items/Currency/CurrencyUpgradeMagicToRare 3)
  • 用 3 个 知识卷轴交换 6 个机会石
    • exchange_currency(Metadata/Items/Currency/CurrencyIdentification 3 Metadata/Items/Currency/CurrencyUpgradeRandomly 6)
  • 用 3 个 简易六分仪交换 3 个原始六分仪
    • exchange_currency(Metadata/Items/Currency/CurrencyAddAtlasMod 3 Metadata/Items/Currency/CurrencyAddAtlasModMid 3)
  • 用 3 个 原始六分仪交换 3 个觉醒六分仪
    • exchange_currency(Metadata/Items/Currency/CurrencyAddAtlasModMid 3 Metadata/Items/Currency/CurrencyAddAtlasModHigh 3)
  • 用 3 个 重铸石交换 3 个剥离石
    • exchange_currency(Metadata/Items/Currency/CurrencyConvertToNormal 3 Metadata/Items/Currency/CurrencyRemoveMod 3)
  • 用 3 个 改造石交换 3 个混沌石
    • exchange_currency(Metadata/Items/Currency/CurrencyRerollMagic 3 Metadata/Items/Currency/CurrencyRerollRare 3)
  • 用 3 个 瓦尔宝珠交换 6 个后悔石
    • exchange_currency(Metadata/Items/Currency/CurrencyCorrupt 3 Metadata/Items/Currency/CurrencyPassiveRefund 6)
  • 用 3 个 制图钉交换 3 个瓦尔宝珠
    • exchange_currency(Metadata/Items/Currency/CurrencyMapQuality 3 Metadata/Items/Currency/CurrencyCorrupt 3)
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