야수 도감 조합법 /1
이름Recipe
아이템 속성 부여 개조: 감시자의 눈 속성 1개 무작위 변경
최대 생명력, 최대 마나, 최대 에너지 보호막 속성은 무작위 변경할 수 없습니다.
야생 헬리온 우두머리
야수
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Wild Hellion Alpha
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Red/HarvestHellionT3Spectre
Tagsanimal_claw_weapon, avian_pursuit, beast, 시전, fast_movement, feline_beast, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height
생명력
300%
회피
+10%
Ailment Threshold
300%
저항
20 20 20 0
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 16
Attack Time
0.975 Second
Damage Spread
±20%
경험치
100%
Model Size
120%
Type
HarvestHellionT3
Metadata
HarvestHellionT3
레벨
68
생명력
19,300
방어도
28,790
회피
5,213
에너지 보호막
0
Damage
448
주문 피해
448
정확도
290
Attack Time
0.975
경험치
10,255
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 359–538
치명타 확률: 5%
Attack Time: 0.975 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
EASHarvestEmerge
Spell
시전 속도: 1 초
HarvestHellionT3GodzillaBreath
Spell, Damage, Triggerable
시전 속도: 3.47 초
재사용 대기시간: 10 초
플레이어가 명중 시 적을 기절시킬 수 없음
365~547.5 화염 피해
is area damage [1]
HarvestHellionT3GodzillaBreathForward
Spell, Damage, Triggerable
시전 속도: 1.2 초
재사용 대기시간: 10 초
플레이어가 명중 시 적을 기절시킬 수 없음
365~547.5 화염 피해
is area damage [1]
HarvestHellionT3Cleave
Triggerable, Attack
Base Damage: 359–538
치명타 확률: 5%
Attack Time: 0.975 초
재사용 대기시간: 4 초
is area damage [1]
main hand base maximum attack distance [4]
HarvestHellionTectSlam
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
지층 강타
Base Damage: 359–538
치명타 확률: 5%
공격 피해: 240%
Attack Time: 0.975 초
재사용 대기시간: 10 초
지면을 강타하면 전방에 불타는 균열을 만들어 범위 피해를 주고, 그 균열에서 여러 개의 작은 균열을 무작위로 만들어 냅니다. 이 스킬로 지면을 3번 강타할 때마다 인내 충전을 1 소모합니다. 철퇴나 셉터, 검, 도끼, 지팡이 착용 혹은 비무장 상태여야 합니다.
주는 공격 피해 140% 증폭
주는 피해 97% 증폭
물리 피해의 75%를 화염 피해로 전환
is area damage [1]
main hand base maximum attack distance [40]
HarvestHellionDeathSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
전기불꽃
시전 속도: 1 초
적에게 명중하여 폭발할 때까지 천방지축으로 움직이는 전기불꽃을 시전합니다.
투사체가 모든 대상 관통
기본 지속시간 1.5
원형으로 투사체 발사
투사체 속도 20% 감소
base is projectile [1]
base projectile ground effect duration [2500]
base projectile skill dot ground fire area damage per minute [90253]
ground fire art variation [11]
number of projectiles override [3]
projectiles drop ground fire [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Life
{
	corpse_sink_delay_ms = 1800
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Render
{
	 //preload_animated_object = "GroundFireOnDeathEffect"
}

Life
{
	on_death = "Call( Vines1000 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestHellionT3"] = {
    name = "Wild Hellion Alpha",
    life = 3,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 0.975,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "Melee",
        "HarvestHellionDeathSpark",
        "EASHarvestEmerge",
        "HarvestHellionTectSlam",
        "HarvestHellionT3GodzillaBreath",
        "HarvestHellionT3GodzillaBreathForward",
        "HarvestHellionT3Cleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHellionDeathSpark"] = {
    name = "Spark",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
        "base_projectile_speed_+%",
        "base_projectile_ground_effect_duration",
        "ground_fire_art_variation",
        "number_of_projectiles_override",
        "base_skill_effect_duration",
        "base_is_projectile",
        "projectiles_nova",
        "always_pierce",
        "projectiles_drop_ground_fire",
    },
    levels = {
        [1] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        [2] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [3] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHellionTectSlam"] = {
    name = "Tectonic Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, 40, baseMultiplier = 2.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, 40, baseMultiplier = 2.4, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, 40, baseMultiplier = 2.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {129, 75, 40, baseMultiplier = 2.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHellionT3GodzillaBreath"] = {
    name = "HarvestHellionT3GodzillaBreath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.47,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHellionT3GodzillaBreathForward"] = {
    name = "HarvestHellionT3GodzillaBreathForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHellionT3Cleave"] = {
    name = "HarvestHellionT3Cleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • 야생 헬리온 우두머리
    야수
    과: 야생
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Wild Hellion Alpha
    SpectreY
    Tagsanimal_claw_weapon, avian_pursuit, beast, 시전, fast_movement, feline_beast, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height
    Packs
  • 야생 헬리온 우두머리, 야생 이빨 사냥개
  • 생명력
    300%
    회피
    +10%
    Ailment Threshold
    300%
    저항
    20 20 20 0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    120%
    Type
    HarvestHellionT3
    Metadata
    HarvestHellionT3MemoryLine
    레벨
    68
    생명력
    19,300
    방어도
    28,790
    회피
    5,213
    에너지 보호막
    0
    Damage
    448
    주문 피해
    448
    정확도
    290
    Attack Time
    0.975
    경험치
    10,255
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359–538
    치명타 확률: 5%
    Attack Time: 0.975 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EASHarvestEmerge
    Spell
    시전 속도: 1 초
    HarvestHellionT3GodzillaBreath
    Spell, Damage, Triggerable
    시전 속도: 3.47 초
    재사용 대기시간: 10 초
    플레이어가 명중 시 적을 기절시킬 수 없음
    365~547.5 화염 피해
    is area damage [1]
    HarvestHellionT3GodzillaBreathForward
    Spell, Damage, Triggerable
    시전 속도: 1.2 초
    재사용 대기시간: 10 초
    플레이어가 명중 시 적을 기절시킬 수 없음
    365~547.5 화염 피해
    is area damage [1]
    HarvestHellionT3Cleave
    Triggerable, Attack
    Base Damage: 359–538
    치명타 확률: 5%
    Attack Time: 0.975 초
    재사용 대기시간: 4 초
    is area damage [1]
    main hand base maximum attack distance [4]
    HarvestHellionTectSlam
    Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
    지층 강타
    Base Damage: 359–538
    치명타 확률: 5%
    공격 피해: 240%
    Attack Time: 0.975 초
    재사용 대기시간: 10 초
    지면을 강타하면 전방에 불타는 균열을 만들어 범위 피해를 주고, 그 균열에서 여러 개의 작은 균열을 무작위로 만들어 냅니다. 이 스킬로 지면을 3번 강타할 때마다 인내 충전을 1 소모합니다. 철퇴나 셉터, 검, 도끼, 지팡이 착용 혹은 비무장 상태여야 합니다.
    주는 공격 피해 140% 증폭
    주는 피해 97% 증폭
    물리 피해의 75%를 화염 피해로 전환
    is area damage [1]
    main hand base maximum attack distance [40]
    HarvestHellionDeathSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    전기불꽃
    시전 속도: 1 초
    적에게 명중하여 폭발할 때까지 천방지축으로 움직이는 전기불꽃을 시전합니다.
    투사체가 모든 대상 관통
    기본 지속시간 1.5
    원형으로 투사체 발사
    투사체 속도 20% 감소
    base is projectile [1]
    base projectile ground effect duration [2500]
    base projectile skill dot ground fire area damage per minute [90253]
    ground fire art variation [11]
    number of projectiles override [3]
    projectiles drop ground fire [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    
    Render
    {
    	 //preload_animated_object = "GroundFireOnDeathEffect"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestHellionT3MemoryLine"] = {
        name = "Wild Hellion Alpha",
        life = 3,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "Melee",
            "HarvestHellionDeathSpark",
            "EASHarvestEmerge",
            "WalkEmergeBestiaryHellion",
            "HarvestHellionTectSlam",
            "HarvestHellionT3GodzillaBreath",
            "HarvestHellionT3GodzillaBreathForward",
            "HarvestHellionT3Cleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionDeathSpark"] = {
        name = "Spark",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
            "base_projectile_speed_+%",
            "base_projectile_ground_effect_duration",
            "ground_fire_art_variation",
            "number_of_projectiles_override",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
            "projectiles_drop_ground_fire",
        },
        levels = {
            [1] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [3] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionTectSlam"] = {
        name = "Tectonic Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 75, 40, baseMultiplier = 2.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, 40, baseMultiplier = 2.4, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, 40, baseMultiplier = 2.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {129, 75, 40, baseMultiplier = 2.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionT3GodzillaBreath"] = {
        name = "HarvestHellionT3GodzillaBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.47,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionT3GodzillaBreathForward"] = {
        name = "HarvestHellionT3GodzillaBreathForward",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionT3Cleave"] = {
        name = "HarvestHellionT3Cleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • 야생 헬리온 우두머리
    야수
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Wild Hellion Alpha
    SpectreY
    Tagsanimal_claw_weapon, beast, 시전, fast_movement, feline_beast, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood
    생명력
    300%
    회피
    +10%
    Ailment Threshold
    300%
    저항
    20 20 20 0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    120%
    Type
    HarvestHellionT3
    Metadata
    HarvestHellionT3Spectre
    레벨
    68
    생명력
    19,300
    방어도
    28,790
    회피
    5,213
    에너지 보호막
    0
    Damage
    448
    주문 피해
    448
    정확도
    290
    Attack Time
    0.975
    경험치
    10,255
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359–538
    치명타 확률: 5%
    Attack Time: 0.975 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EASHarvestEmerge
    Spell
    시전 속도: 1 초
    HarvestHellionT3GodzillaBreath
    Spell, Damage, Triggerable
    시전 속도: 3.47 초
    재사용 대기시간: 10 초
    플레이어가 명중 시 적을 기절시킬 수 없음
    365~547.5 화염 피해
    is area damage [1]
    HarvestHellionT3GodzillaBreathForward
    Spell, Damage, Triggerable
    시전 속도: 1.2 초
    재사용 대기시간: 10 초
    플레이어가 명중 시 적을 기절시킬 수 없음
    365~547.5 화염 피해
    is area damage [1]
    HarvestHellionT3Cleave
    Triggerable, Attack
    Base Damage: 359–538
    치명타 확률: 5%
    Attack Time: 0.975 초
    재사용 대기시간: 4 초
    is area damage [1]
    main hand base maximum attack distance [4]
    HarvestHellionTectSlam
    Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
    지층 강타
    Base Damage: 359–538
    치명타 확률: 5%
    공격 피해: 240%
    Attack Time: 0.975 초
    재사용 대기시간: 10 초
    지면을 강타하면 전방에 불타는 균열을 만들어 범위 피해를 주고, 그 균열에서 여러 개의 작은 균열을 무작위로 만들어 냅니다. 이 스킬로 지면을 3번 강타할 때마다 인내 충전을 1 소모합니다. 철퇴나 셉터, 검, 도끼, 지팡이 착용 혹은 비무장 상태여야 합니다.
    주는 공격 피해 140% 증폭
    주는 피해 97% 증폭
    물리 피해의 75%를 화염 피해로 전환
    is area damage [1]
    main hand base maximum attack distance [40]
    HarvestHellionDeathSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    전기불꽃
    시전 속도: 1 초
    적에게 명중하여 폭발할 때까지 천방지축으로 움직이는 전기불꽃을 시전합니다.
    투사체가 모든 대상 관통
    기본 지속시간 1.5
    원형으로 투사체 발사
    투사체 속도 20% 감소
    base is projectile [1]
    base projectile ground effect duration [2500]
    base projectile skill dot ground fire area damage per minute [90253]
    ground fire art variation [11]
    number of projectiles override [3]
    projectiles drop ground fire [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestHellionT3Spectre"] = {
        name = "Wild Hellion Alpha",
        life = 3,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "Melee",
            "HarvestHellionDeathSpark",
            "EASHarvestEmerge",
            "HarvestHellionTectSlam",
            "HarvestHellionT3GodzillaBreath",
            "HarvestHellionT3GodzillaBreathForward",
            "HarvestHellionT3Cleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionDeathSpark"] = {
        name = "Spark",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
            "base_projectile_speed_+%",
            "base_projectile_ground_effect_duration",
            "ground_fire_art_variation",
            "number_of_projectiles_override",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
            "projectiles_drop_ground_fire",
        },
        levels = {
            [1] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [3] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionTectSlam"] = {
        name = "Tectonic Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 75, 40, baseMultiplier = 2.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, 40, baseMultiplier = 2.4, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, 40, baseMultiplier = 2.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {129, 75, 40, baseMultiplier = 2.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionT3GodzillaBreath"] = {
        name = "HarvestHellionT3GodzillaBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.47,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionT3GodzillaBreathForward"] = {
        name = "HarvestHellionT3GodzillaBreathForward",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionT3Cleave"] = {
        name = "HarvestHellionT3Cleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Edit

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