Receta de Bestiario /1 ⍟
NombreRecipe
Modifica los mods. de un objeto: Aleatoriza un modificador de un Ojo del observador
No puede generar mods. de vida, maná o escudo de energía máximos
Fiera alfa salvaje
Bestia
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Wild Hellion Alpha
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Red/HarvestHellionT3Spectre
Tagsanimal_claw_weapon, beast, Lanzador de hechizos, fast_movement, feline_beast, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, melee, not_int, physical_affinity, ranged, red_blood, small_height
Vida
300%
Armaduras
+10%
Evasión
+10%
Ailment Threshold
300%
Resistencia
20 20 20 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 16
Attack Time
0.975 Second
Damage Spread
±20%
Experiencia
100%
Model Size
120%
Type
HarvestHellionT3
Metadata
HarvestHellionT3
Nivel
68
Vida
19,300
Armaduras
31,669
Evasión
5,213
Escudo de energía
0
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
0.975
Experiencia
10,255
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 0.975 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
EASHarvestEmerge
Spell
Tiempo de lanzamiento: 1 seg
HarvestHellionT3GodzillaBreath
Spell, Damage, Triggerable
Tiempo de lanzamiento: 3.47 seg
Tiempo de recarga: 10 seg
Tus golpes no pueden aturdir a los enemigos
Inflige de 365 a 547.5 de daño de fuego
is area damage [1]
HarvestHellionT3GodzillaBreathForward
Spell, Damage, Triggerable
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 10 seg
Tus golpes no pueden aturdir a los enemigos
Inflige de 365 a 547.5 de daño de fuego
is area damage [1]
HarvestHellionT3Cleave
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 0.975 seg
Tiempo de recarga: 4 seg
is area damage [1]
main hand base maximum attack distance [4]
HarvestHellionTectSlam
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
Embate tectónico
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 240%
Attack Time: 0.975 seg
Tiempo de recarga: 10 seg
Golpea el suelo para desatar una fisura ardiente delante de ti que inflige daño en área y libera aleatoriamente varias fisuras más pequeñas que se ramifican a partir de ella. Consume una carga de aguante cada tercera vez que golpeas el suelo con esta habilidad. Requiere una maza, un cetro, una espada, un hacha, un báculo o estar desarmado.
Inflige un 140% más de daño de ataque
Inflige un 97% más de daño
El 75% del daño físico se convierte en daño de fuego
is area damage [1]
main hand base maximum attack distance [40]
HarvestHellionDeathSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Chispa
Tiempo de lanzamiento: 1 seg
Lanza chispas impredecibles que se mueven al azar hasta que golpean a un enemigo o expiran.
Los proyectiles perforan a todos los objetivos
La duración base es de 1.5 segundos
Dispara proyectiles en círculo
Velocidad de proyectiles reducida un 20%
base is projectile [1]
base projectile ground effect duration [2500]
base projectile skill dot ground fire area damage per minute [90253]
ground fire art variation [11]
number of projectiles override [3]
projectiles drop ground fire [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Life
{
	corpse_sink_delay_ms = 1800
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Render
{
	 //preload_animated_object = "GroundFireOnDeathEffect"
}

Life
{
	on_death = "Call( Vines1000 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestHellionT3"] = {
    name = "Wild Hellion Alpha",
    life = 3,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 0.975,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "Melee",
        "HarvestHellionDeathSpark",
        "EASHarvestEmerge",
        "HarvestHellionTectSlam",
        "HarvestHellionT3GodzillaBreath",
        "HarvestHellionT3GodzillaBreathForward",
        "HarvestHellionT3Cleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHellionDeathSpark"] = {
    name = "Spark",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
        "base_projectile_speed_+%",
        "base_projectile_ground_effect_duration",
        "ground_fire_art_variation",
        "number_of_projectiles_override",
        "base_skill_effect_duration",
        "base_is_projectile",
        "projectiles_nova",
        "always_pierce",
        "projectiles_drop_ground_fire",
    },
    levels = {
        [1] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        [2] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [3] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHellionTectSlam"] = {
    name = "Tectonic Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, 40, baseMultiplier = 2.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, 40, baseMultiplier = 2.4, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, 40, baseMultiplier = 2.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {129, 75, 40, baseMultiplier = 2.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHellionT3GodzillaBreath"] = {
    name = "HarvestHellionT3GodzillaBreath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.47,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHellionT3GodzillaBreathForward"] = {
    name = "HarvestHellionT3GodzillaBreathForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHellionT3Cleave"] = {
    name = "HarvestHellionT3Cleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Fiera alfa salvaje
    Bestia
    Género: Gigantes
    Grupo: Felinos
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Wild Hellion Alpha
    SpectreY
    Tagsanimal_claw_weapon, beast, Lanzador de hechizos, fast_movement, feline_beast, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, melee, not_int, physical_affinity, ranged, red_blood, small_height
    Packs
  • Fiera alfa salvaje, Fiera voraz salvaje
  • Vida
    300%
    Armaduras
    +10%
    Evasión
    +10%
    Ailment Threshold
    300%
    Resistencia
    20 20 20 0
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    120%
    Type
    HarvestHellionT3
    Metadata
    HarvestHellionT3MemoryLine
    Nivel
    68
    Vida
    19,300
    Armaduras
    31,669
    Evasión
    5,213
    Escudo de energía
    0
    Damage
    448
    Daño de hechizos
    448
    Precisión
    290
    Attack Time
    0.975
    Experiencia
    10,255
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.975 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EASHarvestEmerge
    Spell
    Tiempo de lanzamiento: 1 seg
    HarvestHellionT3GodzillaBreath
    Spell, Damage, Triggerable
    Tiempo de lanzamiento: 3.47 seg
    Tiempo de recarga: 10 seg
    Tus golpes no pueden aturdir a los enemigos
    Inflige de 365 a 547.5 de daño de fuego
    is area damage [1]
    HarvestHellionT3GodzillaBreathForward
    Spell, Damage, Triggerable
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 10 seg
    Tus golpes no pueden aturdir a los enemigos
    Inflige de 365 a 547.5 de daño de fuego
    is area damage [1]
    HarvestHellionT3Cleave
    Triggerable, Attack
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.975 seg
    Tiempo de recarga: 4 seg
    is area damage [1]
    main hand base maximum attack distance [4]
    HarvestHellionTectSlam
    Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
    Embate tectónico
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 240%
    Attack Time: 0.975 seg
    Tiempo de recarga: 10 seg
    Golpea el suelo para desatar una fisura ardiente delante de ti que inflige daño en área y libera aleatoriamente varias fisuras más pequeñas que se ramifican a partir de ella. Consume una carga de aguante cada tercera vez que golpeas el suelo con esta habilidad. Requiere una maza, un cetro, una espada, un hacha, un báculo o estar desarmado.
    Inflige un 140% más de daño de ataque
    Inflige un 97% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    main hand base maximum attack distance [40]
    HarvestHellionDeathSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Chispa
    Tiempo de lanzamiento: 1 seg
    Lanza chispas impredecibles que se mueven al azar hasta que golpean a un enemigo o expiran.
    Los proyectiles perforan a todos los objetivos
    La duración base es de 1.5 segundos
    Dispara proyectiles en círculo
    Velocidad de proyectiles reducida un 20%
    base is projectile [1]
    base projectile ground effect duration [2500]
    base projectile skill dot ground fire area damage per minute [90253]
    ground fire art variation [11]
    number of projectiles override [3]
    projectiles drop ground fire [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    
    Render
    {
    	 //preload_animated_object = "GroundFireOnDeathEffect"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestHellionT3MemoryLine"] = {
        name = "Wild Hellion Alpha",
        life = 3,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "Melee",
            "HarvestHellionDeathSpark",
            "EASHarvestEmerge",
            "WalkEmergeBestiaryHellion",
            "HarvestHellionTectSlam",
            "HarvestHellionT3GodzillaBreath",
            "HarvestHellionT3GodzillaBreathForward",
            "HarvestHellionT3Cleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionDeathSpark"] = {
        name = "Spark",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
            "base_projectile_speed_+%",
            "base_projectile_ground_effect_duration",
            "ground_fire_art_variation",
            "number_of_projectiles_override",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
            "projectiles_drop_ground_fire",
        },
        levels = {
            [1] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [3] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionTectSlam"] = {
        name = "Tectonic Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 75, 40, baseMultiplier = 2.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, 40, baseMultiplier = 2.4, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, 40, baseMultiplier = 2.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {129, 75, 40, baseMultiplier = 2.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionT3GodzillaBreath"] = {
        name = "HarvestHellionT3GodzillaBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.47,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionT3GodzillaBreathForward"] = {
        name = "HarvestHellionT3GodzillaBreathForward",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionT3Cleave"] = {
        name = "HarvestHellionT3Cleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Fiera alfa salvaje
    Bestia
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Wild Hellion Alpha
    SpectreY
    Tagsanimal_claw_weapon, beast, Lanzador de hechizos, fast_movement, feline_beast, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, melee, not_int, physical_affinity, red_blood
    Vida
    300%
    Armaduras
    +10%
    Evasión
    +10%
    Ailment Threshold
    300%
    Resistencia
    20 20 20 0
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    120%
    Type
    HarvestHellionT3
    Metadata
    HarvestHellionT3Spectre
    Nivel
    68
    Vida
    19,300
    Armaduras
    31,669
    Evasión
    5,213
    Escudo de energía
    0
    Damage
    448
    Daño de hechizos
    448
    Precisión
    290
    Attack Time
    0.975
    Experiencia
    10,255
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.975 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EASHarvestEmerge
    Spell
    Tiempo de lanzamiento: 1 seg
    HarvestHellionT3GodzillaBreath
    Spell, Damage, Triggerable
    Tiempo de lanzamiento: 3.47 seg
    Tiempo de recarga: 10 seg
    Tus golpes no pueden aturdir a los enemigos
    Inflige de 365 a 547.5 de daño de fuego
    is area damage [1]
    HarvestHellionT3GodzillaBreathForward
    Spell, Damage, Triggerable
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 10 seg
    Tus golpes no pueden aturdir a los enemigos
    Inflige de 365 a 547.5 de daño de fuego
    is area damage [1]
    HarvestHellionT3Cleave
    Triggerable, Attack
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.975 seg
    Tiempo de recarga: 4 seg
    is area damage [1]
    main hand base maximum attack distance [4]
    HarvestHellionTectSlam
    Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
    Embate tectónico
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 240%
    Attack Time: 0.975 seg
    Tiempo de recarga: 10 seg
    Golpea el suelo para desatar una fisura ardiente delante de ti que inflige daño en área y libera aleatoriamente varias fisuras más pequeñas que se ramifican a partir de ella. Consume una carga de aguante cada tercera vez que golpeas el suelo con esta habilidad. Requiere una maza, un cetro, una espada, un hacha, un báculo o estar desarmado.
    Inflige un 140% más de daño de ataque
    Inflige un 97% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    main hand base maximum attack distance [40]
    HarvestHellionDeathSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Chispa
    Tiempo de lanzamiento: 1 seg
    Lanza chispas impredecibles que se mueven al azar hasta que golpean a un enemigo o expiran.
    Los proyectiles perforan a todos los objetivos
    La duración base es de 1.5 segundos
    Dispara proyectiles en círculo
    Velocidad de proyectiles reducida un 20%
    base is projectile [1]
    base projectile ground effect duration [2500]
    base projectile skill dot ground fire area damage per minute [90253]
    ground fire art variation [11]
    number of projectiles override [3]
    projectiles drop ground fire [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestHellionT3Spectre"] = {
        name = "Wild Hellion Alpha",
        life = 3,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "Melee",
            "HarvestHellionDeathSpark",
            "EASHarvestEmerge",
            "HarvestHellionTectSlam",
            "HarvestHellionT3GodzillaBreath",
            "HarvestHellionT3GodzillaBreathForward",
            "HarvestHellionT3Cleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionDeathSpark"] = {
        name = "Spark",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
            "base_projectile_speed_+%",
            "base_projectile_ground_effect_duration",
            "ground_fire_art_variation",
            "number_of_projectiles_override",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
            "projectiles_drop_ground_fire",
        },
        levels = {
            [1] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [3] = {8.8900003433228, -20, 2500, 11, 3, 1500, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionTectSlam"] = {
        name = "Tectonic Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 75, 40, baseMultiplier = 2.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, 40, baseMultiplier = 2.4, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, 40, baseMultiplier = 2.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {129, 75, 40, baseMultiplier = 2.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionT3GodzillaBreath"] = {
        name = "HarvestHellionT3GodzillaBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.47,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionT3GodzillaBreathForward"] = {
        name = "HarvestHellionT3GodzillaBreathForward",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestHellionT3Cleave"] = {
        name = "HarvestHellionT3Cleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Edit

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