Akaveesh
Bestial
monster no drops [1]
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, Conjurador, flesh_armour, insect_blood, is_unarmed, large_model, lightning_affinity, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, spider |
Vida
401%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
401%
Resistência
40 40 40 25
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
180%
Model Size
200%
Type
SpiderBossMaligaroMap
Metadata
BlackDeathMaligaroMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,798
Armadura
43,185
Evasão
4,739
Escudo de Energia
3,064
Damage
672
Dano Mágico
672
Precisão
290
Attack Time
1.5
Experiência
18,459
Ailment Threshold
25,798
Chill
82
Shock
82
Brittle
462
Scorch
82
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MaligaroBlackDeathMortarBarrage
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Morteiro de Ossos
Chance de Crítico: 5%
Tempo de Conjuração: 3.5 seg
Recarga: 12 seg
Causa 444.2 a 1332 de Dano de Raio
30% do Dano de Raio Convertido em Dano de Caos
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
monster projectile variation [2]
mortar cone angle [120]
number of projectiles override [1]
projectile minimum range [217]
projectile spread radius [543]
projectile uses contact position [1]
30% do Dano de Raio Convertido em Dano de Caos
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
monster projectile variation [2]
mortar cone angle [120]
number of projectiles override [1]
projectile minimum range [217]
projectile spread radius [543]
projectile uses contact position [1]
NovaProjectileSpellBlackDeathCausticGroundMap
Spell, Projectile, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 5 seg
Causa 276.2 a 331.4 de Dano de Raio
Projéteis Perfuram todos Alvos
Duração base é de 4 segundos
30% do Dano de Raio Convertido em Dano de Caos
active skill area of effect radius +% final [-40]
base is projectile [1]
base projectile ground caustic cloud damage per minute [39587]
ground caustic art variation [3]
is area damage [1]
skill visual scale +% [-30]
Projéteis Perfuram todos Alvos
Duração base é de 4 segundos
30% do Dano de Raio Convertido em Dano de Caos
active skill area of effect radius +% final [-40]
base is projectile [1]
base projectile ground caustic cloud damage per minute [39587]
ground caustic art variation [3]
is area damage [1]
skill visual scale +% [-30]
ProjectileSpellBlackDeath
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 1 seg
Causa 775.8 a 1164 de Dano de Raio
Projéteis Perfuram todos Alvos
Dispara 2 Projéteis adicionais
30% do Dano de Raio Convertido em Dano de Caos
Velocidade de Projéteis aumentada em 200%
active skill area of effect radius +% final [-40]
base is projectile [1]
monster projectile variation [25]
skill visual scale +% [-50]
Projéteis Perfuram todos Alvos
Dispara 2 Projéteis adicionais
30% do Dano de Raio Convertido em Dano de Caos
Velocidade de Projéteis aumentada em 200%
active skill area of effect radius +% final [-40]
base is projectile [1]
monster projectile variation [25]
skill visual scale +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Spiders/SpiderBossMaligaro" Transitionable { } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Stats { set_is_spider = 1 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Spiders/SpiderBossMaligaro" Transitionable { on_transition_to_2 = "MakeCollidable();" create_state_1 = "PlayAnimation( portal_emerge_01 ); PauseAnimation(); RemoveCollidability();" create_state_2 = "MakeCollidable();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiders/BlackDeath/BlackDeathMaligaroMap"] = { name = "Akaveesh", life = 4.01, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MaligaroBlackDeathMortarBarrage", "ProjectileSpellBlackDeath", "NovaProjectileSpellBlackDeathCausticGroundMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroBlackDeathMortarBarrage"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_cone_angle", "number_of_projectiles_override", "monster_projectile_variation", "skill_lightning_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.5, 1.5, 543, 217, 120, 1, 2, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProjectileSpellBlackDeath"] = { name = "ProjectileSpellBlackDeath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_lightning_damage_%_to_convert_to_chaos", "skill_visual_scale_+%", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "always_pierce", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, -50, 25, 200, 2, -40, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NovaProjectileSpellBlackDeathCausticGroundMap"] = { name = "NovaProjectileSpellBlackDeathCausticGroundMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_ground_caustic_cloud_damage_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "skill_lightning_damage_%_to_convert_to_chaos", "skill_visual_scale_+%", "active_skill_area_of_effect_radius_+%_final", "always_pierce", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.10000000149012, 0.11999999731779, 0.86000001430511, 3, 4000, 30, -30, -40, levelRequirement = 53, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |