Azmeri Ancestral
Morto-vivo
undead description [1]
Azmeri Ancestor
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead
Vida
96%
Armadura
+50%
Evasão
+10%
Ailment Threshold
96%
Resistência
0 0 40 0
Damage
60%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
SkeletonBanditRanged
Metadata
SkeletonBowAzmeri
Nível
68
Vida
6,176
Armadura
43,185
Evasão
5,213
Escudo de Energia
0
Damage
224
Dano Mágico
224
Precisão
290
Attack Time
1.995
Experiência
12,306
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 179–269
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BanditStagSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flecha Dividida
Base Damage: 179–269
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 3 seg
Atira múltiplas flechas em diferentes alvos.
Causa 30% mais Dano
Dispara 4 Flechas adicionais
Velocidade de Projéteis reduzida em 30%
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"

Transitionable
{
	create_untransitioned = "PlayAnimation( death_nonDestructive_bow ); GoToAnimationEnd(); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBowAzmeri"] = {
    name = "Azmeri Ancestor",
    life = 0.96,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "BanditStagSplitArrow",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditStagSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {2, 10, -30, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3, 20, -30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, 30, -30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Azmeri Ancestral
    Morto-vivo
    undead description [1]
    Azmeri Ancestor
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead
    Vida
    96%
    Armadura
    +50%
    Evasão
    +10%
    Ailment Threshold
    96%
    Resistência
    0 0 40 0
    Damage
    60%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    SkeletonBanditRanged
    Metadata
    SkeletonBowAzmeriStandalone_
    Nível
    68
    Vida
    6,176
    Armadura
    43,185
    Evasão
    5,213
    Escudo de Energia
    0
    Damage
    224
    Dano Mágico
    224
    Precisão
    290
    Attack Time
    1.995
    Experiência
    12,306
    Ailment Threshold
    6,176
    Chill
    20
    Shock
    20
    Brittle
    110
    Scorch
    20
    Sap
    54
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 179–269
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BanditStagSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Flecha Dividida
    Base Damage: 179–269
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Recarga: 3 seg
    Atira múltiplas flechas em diferentes alvos.
    Causa 30% mais Dano
    Dispara 4 Flechas adicionais
    Velocidade de Projéteis reduzida em 30%
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowAzmeriStandalone_"] = {
        name = "Azmeri Ancestor",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BanditStagSplitArrow",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditStagSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, 10, -30, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 20, -30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 30, -30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Azmeri Ancestral
    Morto-vivo
    undead description [1]
    Azmeri Ancestor
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead
    Vida
    96%
    Armadura
    +50%
    Evasão
    +10%
    Ailment Threshold
    96%
    Resistência
    0 0 40 0
    Damage
    60%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    SkeletonBanditRanged
    Metadata
    SkeletonBowAzmeri2
    Nível
    68
    Vida
    6,176
    Armadura
    43,185
    Evasão
    5,213
    Escudo de Energia
    0
    Damage
    224
    Dano Mágico
    224
    Precisão
    290
    Attack Time
    1.995
    Experiência
    12,306
    Ailment Threshold
    6,176
    Chill
    20
    Shock
    20
    Brittle
    110
    Scorch
    20
    Sap
    54
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 179–269
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BanditStagSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Flecha Dividida
    Base Damage: 179–269
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Recarga: 3 seg
    Atira múltiplas flechas em diferentes alvos.
    Causa 30% mais Dano
    Dispara 4 Flechas adicionais
    Velocidade de Projéteis reduzida em 30%
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonRanged"
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonRanged"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( death_nonDestructive_bow ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowAzmeri2"] = {
        name = "Azmeri Ancestor",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BanditStagSplitArrow",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditStagSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, 10, -30, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 20, -30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 30, -30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Azmeri Ancestral
    Morto-vivo
    undead description [1]
    Azmeri Ancestor
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead
    Vida
    96%
    Armadura
    +50%
    Evasão
    +10%
    Ailment Threshold
    96%
    Resistência
    0 0 40 0
    Damage
    60%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    SkeletonBanditRanged
    Metadata
    SkeletonBowAzmeri2Standalone
    Nível
    68
    Vida
    6,176
    Armadura
    43,185
    Evasão
    5,213
    Escudo de Energia
    0
    Damage
    224
    Dano Mágico
    224
    Precisão
    290
    Attack Time
    1.995
    Experiência
    12,306
    Ailment Threshold
    6,176
    Chill
    20
    Shock
    20
    Brittle
    110
    Scorch
    20
    Sap
    54
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 179–269
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BanditStagSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Flecha Dividida
    Base Damage: 179–269
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Recarga: 3 seg
    Atira múltiplas flechas em diferentes alvos.
    Causa 30% mais Dano
    Dispara 4 Flechas adicionais
    Velocidade de Projéteis reduzida em 30%
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowAzmeri2Standalone"] = {
        name = "Azmeri Ancestor",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BanditStagSplitArrow",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditStagSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, 10, -30, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 20, -30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 30, -30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Azmeri Ancestral
    Morto-vivo
    undead description [1]
    Azmeri Ancestor
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead
    Vida
    96%
    Armadura
    +50%
    Evasão
    +10%
    Ailment Threshold
    96%
    Resistência
    0 0 40 0
    Damage
    60%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    SkeletonBanditRanged
    Metadata
    SkeletonBowAzmeri3
    Nível
    68
    Vida
    6,176
    Armadura
    43,185
    Evasão
    5,213
    Escudo de Energia
    0
    Damage
    224
    Dano Mágico
    224
    Precisão
    290
    Attack Time
    1.995
    Experiência
    12,306
    Ailment Threshold
    6,176
    Chill
    20
    Shock
    20
    Brittle
    110
    Scorch
    20
    Sap
    54
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 179–269
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BanditStagSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Flecha Dividida
    Base Damage: 179–269
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Recarga: 3 seg
    Atira múltiplas flechas em diferentes alvos.
    Causa 30% mais Dano
    Dispara 4 Flechas adicionais
    Velocidade de Projéteis reduzida em 30%
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonRanged"
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonRanged"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( death_nonDestructive_bow ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowAzmeri3"] = {
        name = "Azmeri Ancestor",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BanditStagSplitArrow",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditStagSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, 10, -30, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 20, -30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 30, -30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Azmeri Ancestral
    Morto-vivo
    undead description [1]
    Azmeri Ancestor
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead
    Vida
    96%
    Armadura
    +50%
    Evasão
    +10%
    Ailment Threshold
    96%
    Resistência
    0 0 40 0
    Damage
    60%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    SkeletonBanditRanged
    Metadata
    SkeletonBowAzmeri3Standalone
    Nível
    68
    Vida
    6,176
    Armadura
    43,185
    Evasão
    5,213
    Escudo de Energia
    0
    Damage
    224
    Dano Mágico
    224
    Precisão
    290
    Attack Time
    1.995
    Experiência
    12,306
    Ailment Threshold
    6,176
    Chill
    20
    Shock
    20
    Brittle
    110
    Scorch
    20
    Sap
    54
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 179–269
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BanditStagSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Flecha Dividida
    Base Damage: 179–269
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Recarga: 3 seg
    Atira múltiplas flechas em diferentes alvos.
    Causa 30% mais Dano
    Dispara 4 Flechas adicionais
    Velocidade de Projéteis reduzida em 30%
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowAzmeri3Standalone"] = {
        name = "Azmeri Ancestor",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BanditStagSplitArrow",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditStagSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, 10, -30, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 20, -30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 30, -30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Azmeri Ancestral
    Morto-vivo
    undead description [1]
    Azmeri Ancestor
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    90%
    Armadura
    +25%
    Ailment Threshold
    90%
    Resistência
    0 0 40 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBanditMelee
    Metadata
    SkeletonMeleeAzmeri
    Nível
    68
    Vida
    5,790
    Armadura
    35,988
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.605
    Experiência
    10,255
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 261–486
    Chance de Crítico: 5%
    Attack Time: 1.605 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    Punctura
    Base Damage: 261–486
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Attack Time: 1.605 seg
    Perfura o alvo, causando uma penalidade de sangramento, que será afetada pelos modificadores de duração de habilidade. Punctura funciona com adagas, garras ou espadas.
    Causa 20% mais Dano de Ataque
    +197% mais Dano com Sangramentos
    Causa Sangramento
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( death_nonDestructive1_shield ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeAzmeri"] = {
        name = "Azmeri Ancestor",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Azmeri Ancestral
    Morto-vivo
    undead description [1]
    Azmeri Ancestor
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    90%
    Armadura
    +25%
    Ailment Threshold
    90%
    Resistência
    0 0 40 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBanditMelee
    Metadata
    SkeletonMeleeAzmeriStandalone
    Nível
    68
    Vida
    5,790
    Armadura
    35,988
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.605
    Experiência
    10,255
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 261–486
    Chance de Crítico: 5%
    Attack Time: 1.605 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    Punctura
    Base Damage: 261–486
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Attack Time: 1.605 seg
    Perfura o alvo, causando uma penalidade de sangramento, que será afetada pelos modificadores de duração de habilidade. Punctura funciona com adagas, garras ou espadas.
    Causa 20% mais Dano de Ataque
    +197% mais Dano com Sangramentos
    Causa Sangramento
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeAzmeriStandalone"] = {
        name = "Azmeri Ancestor",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Azmeri Ancestral
    Morto-vivo
    undead description [1]
    Azmeri Ancestor
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    90%
    Armadura
    +25%
    Ailment Threshold
    90%
    Resistência
    0 0 40 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBanditMelee
    Metadata
    SkeletonMeleeAzmeri2
    Nível
    68
    Vida
    5,790
    Armadura
    35,988
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.605
    Experiência
    10,255
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 261–486
    Chance de Crítico: 5%
    Attack Time: 1.605 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    Punctura
    Base Damage: 261–486
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Attack Time: 1.605 seg
    Perfura o alvo, causando uma penalidade de sangramento, que será afetada pelos modificadores de duração de habilidade. Punctura funciona com adagas, garras ou espadas.
    Causa 20% mais Dano de Ataque
    +197% mais Dano com Sangramentos
    Causa Sangramento
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( death_nonDestructive1_shield ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeAzmeri2"] = {
        name = "Azmeri Ancestor",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Azmeri Ancestral
    Morto-vivo
    undead description [1]
    Azmeri Ancestor
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    90%
    Armadura
    +25%
    Ailment Threshold
    90%
    Resistência
    0 0 40 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBanditMelee
    Metadata
    SkeletonMeleeAzmeri2Standalone
    Nível
    68
    Vida
    5,790
    Armadura
    35,988
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.605
    Experiência
    10,255
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 261–486
    Chance de Crítico: 5%
    Attack Time: 1.605 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    Punctura
    Base Damage: 261–486
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Attack Time: 1.605 seg
    Perfura o alvo, causando uma penalidade de sangramento, que será afetada pelos modificadores de duração de habilidade. Punctura funciona com adagas, garras ou espadas.
    Causa 20% mais Dano de Ataque
    +197% mais Dano com Sangramentos
    Causa Sangramento
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeAzmeri2Standalone"] = {
        name = "Azmeri Ancestor",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Azmeri Ancestral
    Morto-vivo
    undead description [1]
    Azmeri Ancestor
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    90%
    Armadura
    +25%
    Ailment Threshold
    90%
    Resistência
    0 0 40 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBanditMelee
    Metadata
    SkeletonMeleeAzmeri3
    Nível
    68
    Vida
    5,790
    Armadura
    35,988
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.605
    Experiência
    10,255
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 261–486
    Chance de Crítico: 5%
    Attack Time: 1.605 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    Punctura
    Base Damage: 261–486
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Attack Time: 1.605 seg
    Perfura o alvo, causando uma penalidade de sangramento, que será afetada pelos modificadores de duração de habilidade. Punctura funciona com adagas, garras ou espadas.
    Causa 20% mais Dano de Ataque
    +197% mais Dano com Sangramentos
    Causa Sangramento
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( death_nonDestructive1_shield ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeAzmeri3"] = {
        name = "Azmeri Ancestor",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Azmeri Ancestral
    Morto-vivo
    undead description [1]
    Azmeri Ancestor
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Vida
    90%
    Armadura
    +25%
    Ailment Threshold
    90%
    Resistência
    0 0 40 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonBanditMelee
    Metadata
    SkeletonMeleeAzmeri3Standalone
    Nível
    68
    Vida
    5,790
    Armadura
    35,988
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.605
    Experiência
    10,255
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 261–486
    Chance de Crítico: 5%
    Attack Time: 1.605 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    Punctura
    Base Damage: 261–486
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Attack Time: 1.605 seg
    Perfura o alvo, causando uma penalidade de sangramento, que será afetada pelos modificadores de duração de habilidade. Punctura funciona com adagas, garras ou espadas.
    Causa 20% mais Dano de Ataque
    +197% mais Dano com Sangramentos
    Causa Sangramento
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeAzmeri3Standalone"] = {
        name = "Azmeri Ancestor",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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