Citaqualotl, Arquiteto do Enxame
Humanóide
Citaqualotl, Architect of the Swarm
Spectre | N |
---|---|
Tags | Conjurador, chaos_affinity, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, ranged, red_blood, vaal_architect_incursion |
Vida
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Resistência
30 30 30 20
Damage
134%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect20
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
32,167
Armadura
28,790
Evasão
4,739
Escudo de Energia
6,127
Damage
501
Dano Mágico
501
Precisão
290
Attack Time
1.755
Experiência
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileChaos
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Chance de Crítico: 6%
Tempo de Conjuração: 1.33 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Causa 293.1 a 439.7 de Dano de Caos
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaos2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Chance de Crítico: 6%
Tempo de Conjuração: 1.67 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Causa 293.1 a 439.7 de Dano de Caos
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaosCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Chance de Crítico: 6%
Tempo de Conjuração: 3 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Causa 206.9 a 310.3 de Dano de Caos
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
IncursionArchitectChaosSlashLeft
Triggerable, Attack
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 30% menos Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
25% menos Velocidade de Ataque
is area damage [1]
25% do Dano Físico Convertido para Dano de Caos
25% menos Velocidade de Ataque
is area damage [1]
IncursionArchitectChaosSlashRight
Triggerable, Attack
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 30% menos Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
25% menos Velocidade de Ataque
is area damage [1]
25% do Dano Físico Convertido para Dano de Caos
25% menos Velocidade de Ataque
is area damage [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 10 seg
25% menos Velocidade de Ataque
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectChaosStomp
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 285.3 a 428 de Dano de Caos
is area damage [1]
is area damage [1]
EmptyActionSpellArchitectCombo
Spell
Tempo de Conjuração: 3 seg
Recarga: 10 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TriggerCascadeIncursionChaos
Triggerable
Recarga: 10 seg
trigger cascade A [20]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
IncursionMeteorUpheavalUltimate
Spell, Damage, Fire, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2.5 seg
Causa 231.9 a 347.9 de Dano Físico
30% do Dano Físico Convertido para Dano de Caos
Causa +3 Explosões
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
30% do Dano Físico Convertido para Dano de Caos
Causa +3 Explosões
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
IncursionChaosArchitectProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
EmptyActionIncursionProjectileRuckus
Spell
Tempo de Conjuração: 8.13 seg
Recarga: 20 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ChaosArchitectProjectileNova
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 337 a 505.6 de Dano de Caos
Dispara 10 Projéteis adicionais
Dispara Projéteis em um círculo
base is projectile [1]
monster projectile variation [56]
Dispara 10 Projéteis adicionais
Dispara Projéteis em um círculo
base is projectile [1]
monster projectile variation [56]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect" Actor { on_event_effect_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_end_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/VaalArchitect20"] = { name = "Citaqualotl, Architect of the Swarm", life = 5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "IncursionChaosArchitectProjectile1", "IncursionChaosArchitectProjectile2", "IncursionChaosArchitectProjectile3", "IncursionChaosArchitectProjectile4", "IncursionChaosArchitectProjectile5", "IncursionChaosArchitectProjectile6", "IncursionMeteorUpheavalUltimate", "IncursionArchitectChaosStomp", "EmptyActionAttackArchitectCombo", "EmptyActionSpellArchitectCombo", "EmptyActionIncursionProjectileRuckus", "TriggerCascadeIncursionChaos", "ChaosArchitectProjectileNova", "VaalIncursionArchitectProjectileChaos", "VaalIncursionArchitectProjectileChaos2", "VaalIncursionArchitectProjectileChaosCombo", "IncursionArchitectChaosSlashLeft", "IncursionArchitectChaosSlashRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile1"] = { name = "IncursionChaosArchitectProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 1000, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile2"] = { name = "IncursionChaosArchitectProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, 750, 250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile3"] = { name = "IncursionChaosArchitectProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -15, 500, 500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile4"] = { name = "IncursionChaosArchitectProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -10, 250, 300, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile5"] = { name = "IncursionChaosArchitectProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -5, -500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile6"] = { name = "IncursionChaosArchitectProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -250, -250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionMeteorUpheavalUltimate"] = { name = "IncursionMeteorUpheavalUltimate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_on_trigger_cascade_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 30, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosStomp"] = { name = "IncursionArchitectChaosStomp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArchitectCombo"] = { name = "EmptyActionAttackArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellArchitectCombo"] = { name = "EmptyActionSpellArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionIncursionProjectileRuckus"] = { name = "EmptyActionIncursionProjectileRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeIncursionChaos"] = { name = "TriggerCascadeIncursionChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_B", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", "trigger_cascade_arm_angle_offset", }, levels = { [1] = {1, 20, 400, 30, 8, 72, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosArchitectProjectileNova"] = { name = "ChaosArchitectProjectileNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 56, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos2"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaosCombo"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosSlashLeft"] = { name = "IncursionArchitectChaosSlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosSlashRight"] = { name = "IncursionArchitectChaosSlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Citaqualotl, Arquiteto do Enxame
Humanóide
Citaqualotl, Architect of the Swarm
Spectre | N |
---|---|
Tags | Conjurador, chaos_affinity, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, ranged, red_blood, vaal_architect_incursion |
Vida
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Resistência
30 30 30 20
Damage
134%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect20MemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
32,167
Armadura
28,790
Evasão
4,739
Escudo de Energia
6,127
Damage
501
Dano Mágico
501
Precisão
290
Attack Time
1.755
Experiência
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileChaos
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Chance de Crítico: 6%
Tempo de Conjuração: 1.33 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Causa 293.1 a 439.7 de Dano de Caos
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaos2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Chance de Crítico: 6%
Tempo de Conjuração: 1.67 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Causa 293.1 a 439.7 de Dano de Caos
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaosCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Chance de Crítico: 6%
Tempo de Conjuração: 3 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Causa 206.9 a 310.3 de Dano de Caos
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
IncursionArchitectChaosSlashLeft
Triggerable, Attack
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 30% menos Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
25% menos Velocidade de Ataque
is area damage [1]
25% do Dano Físico Convertido para Dano de Caos
25% menos Velocidade de Ataque
is area damage [1]
IncursionArchitectChaosSlashRight
Triggerable, Attack
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 30% menos Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
25% menos Velocidade de Ataque
is area damage [1]
25% do Dano Físico Convertido para Dano de Caos
25% menos Velocidade de Ataque
is area damage [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 10 seg
25% menos Velocidade de Ataque
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectChaosStomp
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 285.3 a 428 de Dano de Caos
is area damage [1]
is area damage [1]
EmptyActionSpellArchitectCombo
Spell
Tempo de Conjuração: 3 seg
Recarga: 10 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TriggerCascadeIncursionChaos
Triggerable
Recarga: 10 seg
trigger cascade A [20]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
IncursionMeteorUpheavalUltimate
Spell, Damage, Fire, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2.5 seg
Causa 231.9 a 347.9 de Dano Físico
30% do Dano Físico Convertido para Dano de Caos
Causa +3 Explosões
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
30% do Dano Físico Convertido para Dano de Caos
Causa +3 Explosões
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
IncursionChaosArchitectProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
EmptyActionIncursionProjectileRuckus
Spell
Tempo de Conjuração: 8.13 seg
Recarga: 20 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ChaosArchitectProjectileNova
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 337 a 505.6 de Dano de Caos
Dispara 10 Projéteis adicionais
Dispara Projéteis em um círculo
base is projectile [1]
monster projectile variation [56]
Dispara 10 Projéteis adicionais
Dispara Projéteis em um círculo
base is projectile [1]
monster projectile variation [56]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect" Actor { on_event_effect_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_end_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/VaalArchitect20MemoryLine"] = { name = "Citaqualotl, Architect of the Swarm", life = 5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "IncursionChaosArchitectProjectile1", "IncursionChaosArchitectProjectile2", "IncursionChaosArchitectProjectile3", "IncursionChaosArchitectProjectile4", "IncursionChaosArchitectProjectile5", "IncursionChaosArchitectProjectile6", "IncursionMeteorUpheavalUltimate", "IncursionArchitectChaosStomp", "EmptyActionAttackArchitectCombo", "EmptyActionSpellArchitectCombo", "EmptyActionIncursionProjectileRuckus", "TriggerCascadeIncursionChaos", "ChaosArchitectProjectileNova", "VaalIncursionArchitectProjectileChaos", "VaalIncursionArchitectProjectileChaos2", "VaalIncursionArchitectProjectileChaosCombo", "IncursionArchitectChaosSlashLeft", "IncursionArchitectChaosSlashRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile1"] = { name = "IncursionChaosArchitectProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 1000, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile2"] = { name = "IncursionChaosArchitectProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, 750, 250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile3"] = { name = "IncursionChaosArchitectProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -15, 500, 500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile4"] = { name = "IncursionChaosArchitectProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -10, 250, 300, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile5"] = { name = "IncursionChaosArchitectProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -5, -500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile6"] = { name = "IncursionChaosArchitectProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -250, -250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionMeteorUpheavalUltimate"] = { name = "IncursionMeteorUpheavalUltimate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_on_trigger_cascade_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 30, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosStomp"] = { name = "IncursionArchitectChaosStomp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArchitectCombo"] = { name = "EmptyActionAttackArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellArchitectCombo"] = { name = "EmptyActionSpellArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionIncursionProjectileRuckus"] = { name = "EmptyActionIncursionProjectileRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeIncursionChaos"] = { name = "TriggerCascadeIncursionChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_B", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", "trigger_cascade_arm_angle_offset", }, levels = { [1] = {1, 20, 400, 30, 8, 72, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosArchitectProjectileNova"] = { name = "ChaosArchitectProjectileNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 56, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos2"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaosCombo"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosSlashLeft"] = { name = "IncursionArchitectChaosSlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosSlashRight"] = { name = "IncursionArchitectChaosSlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Citaqualotl, Arquiteto do Enxame
Humanóide
is incursion temple architect [1]
is incursion temple boss [1]
is incursion temple boss [1]
Citaqualotl, Architect of the Swarm
Spectre | N |
---|---|
Tags | Conjurador, chaos_affinity, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, ranged, red_blood, vaal_architect_temple |
Vida
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Resistência
30 30 30 20
Damage
134%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
TempleVaalArchitect
Metadata
TempleVaalArchitect20
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
32,167
Armadura
28,790
Evasão
4,739
Escudo de Energia
6,127
Damage
501
Dano Mágico
501
Precisão
290
Attack Time
1.755
Experiência
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileChaos
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Chance de Crítico: 6%
Tempo de Conjuração: 1.33 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Causa 293.1 a 439.7 de Dano de Caos
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaos2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Chance de Crítico: 6%
Tempo de Conjuração: 1.67 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Causa 293.1 a 439.7 de Dano de Caos
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaosCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Chance de Crítico: 6%
Tempo de Conjuração: 3 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Causa 206.9 a 310.3 de Dano de Caos
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
O raio Base é de 0.9 metros
base is projectile [1]
projectile uses contact position [1]
IncursionArchitectChaosSlashLeft
Triggerable, Attack
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 30% menos Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
25% menos Velocidade de Ataque
is area damage [1]
25% do Dano Físico Convertido para Dano de Caos
25% menos Velocidade de Ataque
is area damage [1]
IncursionArchitectChaosSlashRight
Triggerable, Attack
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 30% menos Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
25% menos Velocidade de Ataque
is area damage [1]
25% do Dano Físico Convertido para Dano de Caos
25% menos Velocidade de Ataque
is area damage [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 10 seg
25% menos Velocidade de Ataque
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectChaosStomp
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 285.3 a 428 de Dano de Caos
is area damage [1]
is area damage [1]
EmptyActionSpellArchitectCombo
Spell
Tempo de Conjuração: 3 seg
Recarga: 10 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TriggerCascadeIncursionChaos
Triggerable
Recarga: 10 seg
trigger cascade A [20]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
IncursionMeteorUpheavalUltimate
Spell, Damage, Fire, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2.5 seg
Causa 231.9 a 347.9 de Dano Físico
30% do Dano Físico Convertido para Dano de Caos
Causa +3 Explosões
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
30% do Dano Físico Convertido para Dano de Caos
Causa +3 Explosões
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
IncursionChaosArchitectProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.755 seg
Causa 168.5 a 252.8 de Dano de Caos
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Causa 30% menos Dano de Ataque
Dispara Projéteis em um círculo
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
EmptyActionIncursionProjectileRuckus
Spell
Tempo de Conjuração: 8.13 seg
Recarga: 20 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ChaosArchitectProjectileNova
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 337 a 505.6 de Dano de Caos
Dispara 10 Projéteis adicionais
Dispara Projéteis em um círculo
base is projectile [1]
monster projectile variation [56]
Dispara 10 Projéteis adicionais
Dispara Projéteis em um círculo
base is projectile [1]
monster projectile variation [56]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect" Actor { on_event_effect_for_Fireball = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_end_for_Fireball = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_end_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect20"] = { name = "Citaqualotl, Architect of the Swarm", life = 5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "IncursionChaosArchitectProjectile1", "IncursionChaosArchitectProjectile2", "IncursionChaosArchitectProjectile3", "IncursionChaosArchitectProjectile4", "IncursionChaosArchitectProjectile5", "IncursionChaosArchitectProjectile6", "IncursionMeteorUpheavalUltimate", "IncursionArchitectChaosStomp", "EmptyActionAttackArchitectCombo", "EmptyActionSpellArchitectCombo", "EmptyActionIncursionProjectileRuckus", "TriggerCascadeIncursionChaos", "ChaosArchitectProjectileNova", "VaalIncursionArchitectProjectileChaos", "VaalIncursionArchitectProjectileChaos2", "VaalIncursionArchitectProjectileChaosCombo", "IncursionArchitectChaosSlashLeft", "IncursionArchitectChaosSlashRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile1"] = { name = "IncursionChaosArchitectProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 1000, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile2"] = { name = "IncursionChaosArchitectProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, 750, 250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile3"] = { name = "IncursionChaosArchitectProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -15, 500, 500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile4"] = { name = "IncursionChaosArchitectProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -10, 250, 300, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile5"] = { name = "IncursionChaosArchitectProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -5, -500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile6"] = { name = "IncursionChaosArchitectProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -250, -250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionMeteorUpheavalUltimate"] = { name = "IncursionMeteorUpheavalUltimate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_on_trigger_cascade_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 30, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosStomp"] = { name = "IncursionArchitectChaosStomp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArchitectCombo"] = { name = "EmptyActionAttackArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellArchitectCombo"] = { name = "EmptyActionSpellArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionIncursionProjectileRuckus"] = { name = "EmptyActionIncursionProjectileRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeIncursionChaos"] = { name = "TriggerCascadeIncursionChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_B", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", "trigger_cascade_arm_angle_offset", }, levels = { [1] = {1, 20, 400, 30, 8, 72, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosArchitectProjectileNova"] = { name = "ChaosArchitectProjectileNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 56, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos2"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaosCombo"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosSlashLeft"] = { name = "IncursionArchitectChaosSlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosSlashRight"] = { name = "IncursionArchitectChaosSlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
is incursion temple architect [1]
Id | MonsterIncursionArchitect |
---|---|
Family | MonsterIncursionArchitect |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
is incursion temple boss [1]
Id | MonsterIncursionBoss |
---|---|
Family | MonsterIncursionBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |