Ossos Digeridos
Morto-vivo
undead description [1]
Digested Bones
SpectreY
Tagsbone_armour, bones, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Vida
130%
Armadura
+100%
Ailment Threshold
130%
Resistência
0 0 40 0
Damage
165%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±30%
Experiência
100%
Model Size
100%
Type
SkeletonSoldierMelee
Metadata
SkeletonSoldierUnarmedDigested
Nível
68
Vida
8,363
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
616
Dano Mágico
616
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 431–801
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierUnarmedDigested"] = {
    name = "Digested Bones",
    life = 1.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.3,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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