MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Leal Deslocado
Demoníaco
IconEnemyResistanceFire
cannot be used as minion [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Displaced Loyal
Spectre
End GameReceba 45% do Dano Físico como Dano de Fogo Extra
Tagsanimal_claw_weapon, beast, canine_beast, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, physical_affinity, red_blood, small_height, unusable_corpse
Vida
170%
Armadura
+10%
Evasão
+10%
Ailment Threshold
170%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
BreachHellion
Metadata
HellionBreachVaalArchitectMinion
Nível
68
Vida
10,937
Armadura
31,669
Evasão
5,213
Damage
374
Dano Mágico
374
Precisão
580
Attack Time
1.5
Experiência
10,255
Minion Life
2,372
Minion Damage
298
Ailment Threshold
10,937
Chill
35
Shock
35
Brittle
196
Scorch
35
Sap
96
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 299448
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BreachCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Cutilada
Base Damage: 299448
Chance de Crítico: 5%
Dano de Ataque: 62.5%
Attack Time: 1.5 seg
O personagem balança sua arma (ou ambas as armas se estiver com dupla empunhadura) em um arco, causando dano em uma área na sua frente. Funciona apenas com Machados e Espadas.
Quando em Dupla Empunhadura, Causa 60% do Dano combinando cada Arma
Causa 37.5% menos Dano de Ataque
Dano Físico aumentado em 29%
50% do Dano Físico Convertido para Dano de Fogo
+0.4 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
iconcleave

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "Dagger"
}

DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreachVaalArchitectMinion"] = {
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Displaced Loyal",
    life = 1.7,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_merged_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be used as minion [1]
FamilyCannotBeUsedAsMinion
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • cannot be used as minion 1 1 Global — Valor não escalável
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Valor não escalável
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor não escalável
  • cant possess this 1 1 Global — Valor não escalável
  • cannot be afflicted 1 1 Global — Valor não escalável
  • monster no talismans 1 1 Global — Valor não escalável
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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