Efígie do Chefe Guerreiro
Humanóide
Effigy of the Chieftain
Spectre | N |
---|---|
Tags | flesh_armour, has_bow, humanoid, physical_affinity, red_blood, slashing_weapon, slow_movement |
Vida
400%
Ailment Threshold
400%
Resistência
30 30 30 20
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
KaruiElderBossLake
Metadata
KaruiElderBossLake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,733
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaruiElderDropArrow
Attack, Area, Duration
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 1.5 seg
Causa 2045.9 de Dano de Fogo Base por segundo
Duração base é de 2.5 segundos
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
Duração base é de 2.5 segundos
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
KaruiElderDropArrowBlink
Attack, Area, Duration
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
Causa 2045.9 de Dano de Fogo Base por segundo
Duração base é de 2.5 segundos
Velocidade da Flecha aumentada em 100%
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
Duração base é de 2.5 segundos
Velocidade da Flecha aumentada em 100%
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/KaruiElderBossLake"] = { name = "Effigy of the Chieftain", life = 4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, skillList = { "KaruiElderDropArrow", "KaruiElderDropArrowBlink", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaruiElderDropArrow"] = { name = "KaruiElderDropArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {2.5, 2500, 2, -35, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiElderDropArrowBlink"] = { name = "KaruiElderDropArrowBlink", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "base_arrow_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {2.5, 2500, 2, 100, -35, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }