Rhoa Abençoado do Ancião
AncestralEspécie: Primatas
Grupo: Aves
Família: Deserticos
visual attached elder tentacles [1]
Dano aumentado em 30%
Velocidade de Ataque aumentada em 40%
Velocidade de movimento aumentada em 40%
Dano sofrido reduzido em 25%
Velocidade de Ataque aumentada em 40%
Velocidade de movimento aumentada em 40%
Dano sofrido reduzido em 25%
Elder-Blessed Rhoa
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, avian_beast, beast, eldritch, has_claw, has_one_handed_melee, light_armour, melee, no_legacy_of_zeal, not_dex, not_int, physical_affinity, red_blood, slow_movement, small_height |
| Packs |
Vida
70%
Armadura
+25%
Ailment Threshold
70%
Resistência
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.395 Second
Damage Spread
±20%
Experiência
120%
Model Size
115%
Type
Rhoa
Metadata
RhoaTentacles
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
4,503
Armadura
35,988
Evasão
4,739
Damage
374
Dano Mágico
374
Precisão
580
Attack Time
1.395
Experiência
12,306
Minion Life
977
Minion Damage
298
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 299—448
Chance de Crítico: 5%
Attack Time: 1.395 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 299—448
Chance de Crítico: 5%
Attack Time: 1.395 seg
Recarga: 3 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
Duração de atordoamentos em inimigos aumentada em 50% na distância máxima da investida
ㅤ+40% de dano com ataques na distância máxima da investida
Nunca causa golpes críticos
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
RhoaShieldChargeTaunt
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 299—448
Chance de Crítico: 5%
Attack Time: 1.395 seg
Recarga: 3 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
Duração de atordoamentos em inimigos aumentada em 50% na distância máxima da investida
ㅤ+50% de dano com ataques na distância máxima da investida
Nunca causa golpes críticos
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
TentaclePortalWalkEmerge
walk emerge distance [150]
walk emerge height offset [-100]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaTentacles"] = {
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
name = "Elder-Blessed Rhoa",
life = 0.7,
damage = 1,
damageSpread = 0.2,
attackTime = 1.395,
attackRange = 13,
accuracy = 1,
skillList = {
"RhoaShieldCharge",
"RhoaShieldChargeTaunt",
"MeleeAtAnimationSpeed",
"TentaclePortalWalkEmerge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_damage_+%_maximum",
"shield_charge_continue_past_target",
"shield_charge_stun_duration_+%_maximum",
"shield_charge_extra_distance",
"shield_charge_end_slide_distance",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
[2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, },
[6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldChargeTaunt"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_continue_past_target",
"shield_charge_stun_duration_+%_maximum",
"shield_charge_damage_+%_maximum",
"shield_charge_extra_distance",
"shield_charge_end_slide_distance",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {0, 50, 50, 30, 41, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TentaclePortalWalkEmerge"] = {
name = "TentaclePortalWalkEmerge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
"walk_emerge_height_offset",
},
levels = {
[1] = {150, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
visual attached elder tentacles [1]
| Family | MonsterTentacles |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
Dano aumentado em 30%
Velocidade de Ataque aumentada em 40%
Velocidade de movimento aumentada em 40%
Dano sofrido reduzido em 25%
| Family | ChimeraMinionFerocity |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats | |
| Craft Tags | Dano Ataque Velocidade |
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
Actor.slow_animations_go_to_idle
true
Actor.main_hand_unarmed_type
Claw
Actor.off_hand_unarmed_type
Shield
Monster.flip_enabled
true
Rhoa Abençoado do Ancião
Ancestralvisual attached elder tentacles [1]
Dano aumentado em 30%
Velocidade de Ataque aumentada em 40%
Velocidade de movimento aumentada em 40%
Dano sofrido reduzido em 25%
Velocidade de Ataque aumentada em 40%
Velocidade de movimento aumentada em 40%
Dano sofrido reduzido em 25%
Elder-Blessed Rhoa
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, avian_beast, beast, eldritch, has_claw, has_one_handed_melee, light_armour, melee, no_legacy_of_zeal, not_dex, not_int, physical_affinity, red_blood, slow_movement, small_height |
Vida
70%
Armadura
+25%
Ailment Threshold
70%
Resistência
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.395 Second
Damage Spread
±20%
Experiência
120%
Model Size
115%
Type
Rhoa
Metadata
RhoaTentaclesSummoned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
4,503
Armadura
35,988
Evasão
4,739
Damage
374
Dano Mágico
374
Precisão
580
Attack Time
1.395
Experiência
12,306
Minion Life
977
Minion Damage
298
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 299—448
Chance de Crítico: 5%
Attack Time: 1.395 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 299—448
Chance de Crítico: 5%
Attack Time: 1.395 seg
Recarga: 3 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
Duração de atordoamentos em inimigos aumentada em 50% na distância máxima da investida
ㅤ+40% de dano com ataques na distância máxima da investida
Nunca causa golpes críticos
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
RhoaShieldChargeTaunt
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 299—448
Chance de Crítico: 5%
Attack Time: 1.395 seg
Recarga: 3 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
Duração de atordoamentos em inimigos aumentada em 50% na distância máxima da investida
ㅤ+50% de dano com ataques na distância máxima da investida
Nunca causa golpes críticos
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
TentaclePortalWalkEmerge
walk emerge distance [150]
walk emerge height offset [-100]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaTentaclesSummoned"] = {
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
name = "Elder-Blessed Rhoa",
life = 0.7,
damage = 1,
damageSpread = 0.2,
attackTime = 1.395,
attackRange = 13,
accuracy = 1,
skillList = {
"RhoaShieldCharge",
"RhoaShieldChargeTaunt",
"MeleeAtAnimationSpeed",
"TentaclePortalWalkEmerge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_damage_+%_maximum",
"shield_charge_continue_past_target",
"shield_charge_stun_duration_+%_maximum",
"shield_charge_extra_distance",
"shield_charge_end_slide_distance",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
[2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, },
[6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldChargeTaunt"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_continue_past_target",
"shield_charge_stun_duration_+%_maximum",
"shield_charge_damage_+%_maximum",
"shield_charge_extra_distance",
"shield_charge_end_slide_distance",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {0, 50, 50, 30, 41, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TentaclePortalWalkEmerge"] = {
name = "TentaclePortalWalkEmerge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
"walk_emerge_height_offset",
},
levels = {
[1] = {150, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
visual attached elder tentacles [1]
| Family | MonsterTentacles |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
Dano aumentado em 30%
Velocidade de Ataque aumentada em 40%
Velocidade de movimento aumentada em 40%
Dano sofrido reduzido em 25%
| Family | ChimeraMinionFerocity |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats | |
| Craft Tags | Dano Ataque Velocidade |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























