MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Comandante Afarud Esquecido
Humanóide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
Forgotten Afarud Commander
Spectre
TagsConjurador, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
Packs
  • Comandante Afarud Esquecido
  • Vida
    1100%
    Armadura
    +80%
    Ailment Threshold
    1100%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    FaridunWildBoss
    Metadata
    FaridunWildBossExpedition
    Nível
    68
    Vida
    1,532,810
    Armadura
    51,822
    Evasão
    4,739
    Damage
    851
    Dano Mágico
    1,270
    Precisão
    580
    Attack Time
    1.005
    Experiência
    112,805
    Minion Life
    332,480
    Minion Damage
    680
    Ailment Threshold
    965,670
    Chill
    3,053
    Shock
    3,053
    Brittle
    17,275
    Scorch
    3,053
    Sap
    8,436
    Phys Convert Ele
    240%
    DTTFaridunMiniBossLeapSlam
    Spell, Movement
    Tempo de Conjuração: 1 seg
    Recarga: 5 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [25]
    spell maximum action distance +% [-40]
    GAFaridunMiniBossLeapSlamImpact
    Triggerable, Attack
    Base Damage: 13512027
    Chance de Crítico: 5%
    Dano de Ataque: 155%
    Dano de Ataque: 155%
    Attack Time: 1.5 seg
    Causa 55% mais Dano de Ataque
    Sempre Envenena ao Acertar
    is area damage [1]
    CGEFaridunMiniBossLeapSlamGroundEffect
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Duração base é de 5 segundos
    active skill area of effect radius +% final [25]
    base chaos damage to deal per minute [12990]
    ground caustic art variation [24]
    is area damage [1]
    MeleeAtAnimationSpeedChaos
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 13512027
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    25% do Dano Físico Convertido para Dano de Caos
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeFardiunMiniBossSingleSweep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 13512027
    Chance de Crítico: 5%
    Dano de Ataque: 135%
    Dano de Ataque: 135%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 35% mais Dano de Ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    iconbasicattack
    MPWFaridunMinibossFleshProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 13512027
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    action attack or cast time uses animation length [1]
    always pierce [1]
    base is projectile [1]
    monster projectile variation [185]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-50]
    MeleeFaridunMiniBossTripleSweep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 13512027
    Chance de Crítico: 5%
    Dano de Ataque: 155%
    Dano de Ataque: 155%
    Attack Time: 1.5 seg
    Recarga: 8 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 55% mais Dano de Ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [45]
    is area damage [1]
    iconbasicattack
    DTTFaridunMiniBossLeapSunder
    Spell, Movement
    Tempo de Conjuração: 1 seg
    Recarga: 5 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-60]
    GAFaridunMiniBossLeapSunderImpact
    Triggerable, Attack
    Base Damage: 13512027
    Chance de Crítico: 5%
    Dano de Ataque: 115%
    Dano de Ataque: 115%
    Attack Time: 1.5 seg
    Causa 15% mais Dano de Ataque
    Sempre Envenena ao Acertar
    is area damage [1]
    GAFaridunMinibossFleshProjectileImpact
    Triggerable, Attack
    Base Damage: 13512027
    Chance de Crítico: 5%
    Dano de Ataque: 80%
    Dano de Ataque: 80%
    Attack Time: 1.5 seg
    Causa 20% menos Dano de Ataque
    is area damage [1]
    EAAFaridunWildbossFling
    Attack
    Base Damage: 13512027
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunWildBoss/FaridunWildBossExpedition"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Forgotten Afarud Commander",
        life = 11,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedChaos",
            "CGEFaridunMiniBossLeapSlamGroundEffect",
            "EAAFaridunWildbossFling",
            "DTTFaridunMiniBossLeapSlam",
            "DTTFaridunMiniBossLeapSunder",
            "GAFaridunMiniBossLeapSlamImpact",
            "GAFaridunMiniBossLeapSunderImpact",
            "MeleeFardiunMiniBossSingleSweep",
            "MeleeFaridunMiniBossTripleSweep",
            "MPWFaridunMinibossFleshProjectile",
            "GAFaridunMinibossFleshProjectileImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEFaridunMiniBossLeapSlamGroundEffect"] = {
        name = "CGEFaridunMiniBossLeapSlamGroundEffect",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {1.5, 25, 5000, 24, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunWildbossFling"] = {
        name = "EAAFaridunWildbossFling",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunMiniBossLeapSlam"] = {
        name = "DTTFaridunMiniBossLeapSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunMiniBossLeapSunder"] = {
        name = "DTTFaridunMiniBossLeapSunder",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunMiniBossLeapSlamImpact"] = {
        name = "GAFaridunMiniBossLeapSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunMiniBossLeapSunderImpact"] = {
        name = "GAFaridunMiniBossLeapSunderImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFardiunMiniBossSingleSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFaridunMiniBossTripleSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFaridunMinibossFleshProjectile"] = {
        name = "MPWFaridunMinibossFleshProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
            "always_pierce",
        },
        levels = {
            [1] = {185, -50, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunMinibossFleshProjectileImpact"] = {
        name = "GAFaridunMinibossFleshProjectileImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidade
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Não Pode ser Empurrado
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor não escalável
  • Comandante Afarud Esquecido
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Não Pode ser Empurrado
    Forgotten Afarud Commander
    Spectre
    TagsConjurador, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
    Vida
    1100%
    Armadura
    +80%
    Ailment Threshold
    1100%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    FaridunWildBoss
    Metadata
    FaridunWildBossLegion
    Nível
    68
    Vida
    1,532,810
    Armadura
    51,822
    Evasão
    4,739
    Damage
    851
    Dano Mágico
    1,270
    Precisão
    580
    Attack Time
    1.005
    Experiência
    112,805
    Minion Life
    332,480
    Minion Damage
    680
    Ailment Threshold
    965,670
    Chill
    3,053
    Shock
    3,053
    Brittle
    17,275
    Scorch
    3,053
    Sap
    8,436
    Phys Convert Ele
    240%
    DTTFaridunMiniBossLeapSlam
    Spell, Movement
    Tempo de Conjuração: 1 seg
    Recarga: 5 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [25]
    spell maximum action distance +% [-40]
    GAFaridunMiniBossLeapSlamImpact
    Triggerable, Attack
    Base Damage: 13512027
    Chance de Crítico: 5%
    Dano de Ataque: 155%
    Dano de Ataque: 155%
    Attack Time: 1.5 seg
    Causa 55% mais Dano de Ataque
    Sempre Envenena ao Acertar
    is area damage [1]
    CGEFaridunMiniBossLeapSlamGroundEffect
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Duração base é de 5 segundos
    active skill area of effect radius +% final [25]
    base chaos damage to deal per minute [12990]
    ground caustic art variation [24]
    is area damage [1]
    MeleeAtAnimationSpeedChaos
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 13512027
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    25% do Dano Físico Convertido para Dano de Caos
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeFardiunMiniBossSingleSweep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 13512027
    Chance de Crítico: 5%
    Dano de Ataque: 135%
    Dano de Ataque: 135%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 35% mais Dano de Ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    iconbasicattack
    MPWFaridunMinibossFleshProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 13512027
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Dano de Ataque: 50%
    Attack Time: 1.5 seg
    Causa 50% menos Dano de Ataque
    action attack or cast time uses animation length [1]
    always pierce [1]
    base is projectile [1]
    monster projectile variation [185]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-50]
    MeleeFaridunMiniBossTripleSweep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 13512027
    Chance de Crítico: 5%
    Dano de Ataque: 155%
    Dano de Ataque: 155%
    Attack Time: 1.5 seg
    Recarga: 8 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 55% mais Dano de Ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [45]
    is area damage [1]
    iconbasicattack
    DTTFaridunMiniBossLeapSunder
    Spell, Movement
    Tempo de Conjuração: 1 seg
    Recarga: 5 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-60]
    GAFaridunMiniBossLeapSunderImpact
    Triggerable, Attack
    Base Damage: 13512027
    Chance de Crítico: 5%
    Dano de Ataque: 115%
    Dano de Ataque: 115%
    Attack Time: 1.5 seg
    Causa 15% mais Dano de Ataque
    Sempre Envenena ao Acertar
    is area damage [1]
    GAFaridunMinibossFleshProjectileImpact
    Triggerable, Attack
    Base Damage: 13512027
    Chance de Crítico: 5%
    Dano de Ataque: 80%
    Dano de Ataque: 80%
    Attack Time: 1.5 seg
    Causa 20% menos Dano de Ataque
    is area damage [1]
    EAAFaridunWildbossFling
    Attack
    Base Damage: 13512027
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunWildBoss/FaridunWildBossLegion"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Forgotten Afarud Commander",
        life = 11,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedChaos",
            "CGEFaridunMiniBossLeapSlamGroundEffect",
            "EAAFaridunWildbossFling",
            "DTTFaridunMiniBossLeapSlam",
            "DTTFaridunMiniBossLeapSunder",
            "GAFaridunMiniBossLeapSlamImpact",
            "GAFaridunMiniBossLeapSunderImpact",
            "MeleeFardiunMiniBossSingleSweep",
            "MeleeFaridunMiniBossTripleSweep",
            "MPWFaridunMinibossFleshProjectile",
            "GAFaridunMinibossFleshProjectileImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEFaridunMiniBossLeapSlamGroundEffect"] = {
        name = "CGEFaridunMiniBossLeapSlamGroundEffect",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {1.5, 25, 5000, 24, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunWildbossFling"] = {
        name = "EAAFaridunWildbossFling",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunMiniBossLeapSlam"] = {
        name = "DTTFaridunMiniBossLeapSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunMiniBossLeapSunder"] = {
        name = "DTTFaridunMiniBossLeapSunder",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunMiniBossLeapSlamImpact"] = {
        name = "GAFaridunMiniBossLeapSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunMiniBossLeapSunderImpact"] = {
        name = "GAFaridunMiniBossLeapSunderImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFardiunMiniBossSingleSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFaridunMiniBossTripleSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFaridunMinibossFleshProjectile"] = {
        name = "MPWFaridunMinibossFleshProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
            "always_pierce",
        },
        levels = {
            [1] = {185, -50, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunMinibossFleshProjectileImpact"] = {
        name = "GAFaridunMinibossFleshProjectileImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidade
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Não Pode ser Empurrado
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor não escalável
  • Edit

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