Salva-Geada
Construto
Frost Salvager
SpectreY
Tagsbludgeoning_weapon, Conjurador, cold_affinity, construct, golem, is_unarmed, metal_armour, not_dex, slow_movement
Vida
145%
Energy Shield From Life
60%
Armadura
+50%
Ailment Threshold
145%
Resistência
0 0 40 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
3 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
60%
Type
VaalSpinner
Metadata
GolemCold
Nível
68
Vida
9,328
Armadura
43,185
Evasão
4,739
Escudo de Energia
3,676
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
9,328
Chill
29
Shock
29
Brittle
167
Scorch
29
Sap
81
MPSUltimatumColdBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 640.8 a 961.2 de Dano de Gelo
base is projectile [1]
monster projectile variation [184]
projectile uses contact position [1]
spell maximum action distance +% [-64]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Monster
{
}

Render
{
	allow_attached_arrows = false
}

Life
{
	on_death = "RemoveEffects( true ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Golems/GolemCold"] = {
    name = "Frost Salvager",
    life = 1.45,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MPSUltimatumColdBasic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumColdBasic"] = {
    name = "MPSUltimatumColdBasic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 184, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdVaalGolemDaemonColdBeam
FamilyNothing
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1