Grandmasters: Pukedancer /133
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
Recuperação de Vida Máxima total do Dreno por segundo aumentada em 100%
Recuperação de Mana Máxima total do Dreno por segundo aumentada em 100%
Reserva de Habilidades reduzida em 100%
level94
main hand weapon type9
off hand weapon type14
block while dual wielding %15
spell damage +%12
physical damage +%20
attack minimum added physical damage4
attack maximum added physical damage7
physical bow damage +%36
local minimum added cold damage39
local maximum added cold damage49
attack minimum added lightning damage3
attack maximum added lightning damage86
local minimum added lightning damage1
local maximum added lightning damage82
attack speed +%90
local attack speed +%14
accuracy rating414
accuracy rating +%52
base critical strike multiplier +126
life leech from physical attack damage permyriad2
base life gained on enemy death34
base mana gained on enemy death1
maximum physical damage reduction %90
base physical damage reduction rating1092
local physical damage reduction rating +%32
base evasion rating1315
evasion rating +%54
local evasion rating +%100
base maximum life620
maximum life +%119
base maximum mana56
mana regeneration rate per minute %105
mana regeneration rate +%60
base maximum energy shield55
energy shield recharge rate per minute %2000
base resist all elements %37
resist all elements % per endurance charge4
base fire damage resistance %104
base cold damage resistance %105
base lightning damage resistance %110
base projectile speed +%10
base movement velocity +%49
max endurance charges3
max frenzy charges3
max power charges3
base avoid chill %25
base avoid freeze %100
base self shock duration -%-100
base cast speed +%12
base stun recovery +%10
main hand base weapon attack duration ms667
main hand base maximum attack distance120
main hand quality20
weapon elemental damage +%177
local base physical damage reduction rating317
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit1
buff effect on self +%21
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
knockback on crit with bow1
elemental damage +%76
maximum block %75
projectile damage +%30
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%335
critical strike chance +% per power charge50
local critical strike chance +%96
bow critical strike chance +%222
accuracy rating per level2
evasion rating per level300
base strength94
additional strength10
base intelligence133
base dexterity323
additional dexterity24
base critical strike multiplier150
bow critical strike multiplier +41
ignore armour movement penalties20
from armour movement speed +%-3
local armour and evasion +%53
keystone acrobatics1
main hand local minimum added physical damage19
main hand local maximum added physical damage75
main hand local minimum added cold damage39
main hand local maximum added cold damage49
main hand local minimum added lightning damage1
main hand local maximum added lightning damage82
main hand local attack speed +%14
main hand local critical strike chance500
main hand local critical strike chance +%96
keystone phase acrobatics1
keystone projectile evasion1
base reservation +%-20
base aura area of effect +%12
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
local socketed aura gem level +2
evasion and physical damage reduction rating +%48
keystone vampirism1
melee damage +%12
footstep effect variation3
number of equipped uniques3
additional strength and intelligence23
killed monster dropped item quantity +% when frozen25
killed monster dropped item rarity +% when shocked50
shocks reflected to self1
damage +% per shock60
movement velocity +% per shock15
map spawn two bosses20
aura effect +%6
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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