Grandmasters: cGGG_BxDD /109
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 200 de Mana Regenerada por segundo Recuperação de Vida Máxima total do Dreno por segundo aumentada em 100% Recuperação de Mana Máxima total do Dreno por segundo aumentada em 100% Reserva de Habilidades reduzida em 100% Remove todo Escudo Mágico |
level | 62 |
main hand weapon type | 6 |
off hand weapon type | 13 |
local extra max charges | 10 |
shield block % | 25 |
block while dual wielding % | 15 |
spell damage +% | 96 |
fire damage +% | 15 |
local minimum added fire damage | 18 |
local maximum added fire damage | 39 |
attack speed +% | 46 |
melee attack speed +% | 4 |
base life gained on enemy death | 5 |
base mana gained on enemy death | 1 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 148 |
physical damage reduction rating +% | 20 |
local physical damage reduction rating +% | 95 |
base evasion rating | 120 |
base maximum life | 312 |
maximum life +% | 59 |
base life regeneration rate per minute | 341 |
base maximum mana | 112 |
maximum mana +% | 10 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 90 |
base maximum energy shield | 70 |
maximum energy shield +% | 36 |
local energy shield +% | 50 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 22 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 90 |
base cold damage resistance % | 102 |
base lightning damage resistance % | 112 |
base movement velocity +% | 36 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
burn damage +% | 33 |
base cast speed +% | 95 |
base stun recovery +% | 30 |
main hand base weapon attack duration ms | 769 |
main hand base maximum attack distance | 120 |
main hand quality | 17 |
base stun duration +% | 58 |
local base physical damage reduction rating | 10 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on take crit | 6 |
base skill area of effect +% | 52 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 120 |
elemental damage +% | 54 |
melee physical damage +% | 26 |
maximum block % | 75 |
base shield physical damage reduction rating | 573 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 20 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 170 |
base intelligence | 230 |
base dexterity | 70 |
base critical strike multiplier | 150 |
base cold damage % to convert to fire | 100 |
area damage +% | 20 |
from armour movement speed +% | -6 |
keystone conduit | 1 |
main hand local minimum added physical damage | 18 |
main hand local maximum added physical damage | 33 |
main hand local minimum added fire damage | 18 |
main hand local maximum added fire damage | 39 |
main hand local critical strike chance | 800 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
light radius +% | 30 |
local six linked white sockets | 1 |
local unique tabula rasa no requirement or energy shield | 1 |
melee damage +% | 14 |
number of equipped uniques | 4 |
ignited enemies explode on kill | 1 |
additional strength and intelligence | 30 |
additional strength and dexterity | 17 |
cold and lightning damage resistance % | 13 |
chance to freeze shock ignite % | 5 |
attack and cast speed +% | 5 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |