ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
Guarda Pesado
Humanóide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster ignores delve darkness mechanic [1]
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Heavy Guard
Spectre
Spectre OverrideMetadata/Monsters/LegionLeague/LegionEternalEmpireSergeantHeavySpectre
Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Vida
336%
Armadura
+100%
Evasão
+50%
Ailment Threshold
336%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
124%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.56 Second
Damage Spread
±20%
Experiência
175%
Model Size
110%
Type
LegionEternalEmpireSergeantHeavy
Metadata
LegionEternalEmpireSergeantHeavy
Nível
68
Vida
21,616
Armadura
57,580
Evasão
7,109
Damage
463
Dano Mágico
463
Precisão
580
Attack Time
1.56
Experiência
17,946
Minion Life
4,689
Minion Damage
370
Ailment Threshold
21,616
Chill
68
Shock
68
Brittle
387
Scorch
68
Sap
189
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 371—556
Chance de Crítico: 5%
Attack Time: 1.56 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
EmptyActionLegionMultiShieldBash
Attack
Base Damage: 371—556
Chance de Crítico: 5%
Attack Time: 1.56 seg
Recarga: 15 seg
25% menos Velocidade de Ataque
+8 metros ao Alcance de Golpes Corpo a Corpo
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEternalEmpireShieldBashCircle
Triggerable, Attack
Base Damage: 371—556
Chance de Crítico: 5%
Attack Time: 1.56 seg
is area damage [1]
LegionEternalEmpireShieldBashCone
Triggerable, Attack
Base Damage: 371—556
Chance de Crítico: 5%
Dano de Ataque: 120%
Attack Time: 1.56 seg
Causa 20% mais Dano de Ataque
is area damage [1]
EmptyActionEternalStampedeDaemon
Spell
Tempo de Conjuração: 3 seg
Recarga: 15 seg
LegionEternalSummonStampede
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [396]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantHeavy"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Heavy Guard",
    life = 3.36,
    damage = 1.24,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "LegionEternalSummonStampede",
        "EmptyActionLegionMultiShieldBash",
        "EmptyActionEternalStampedeDaemon",
        "LegionEternalEmpireShieldBashCircle",
        "LegionEternalEmpireShieldBashCone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalSummonStampede"] = {
    name = "LegionEternalSummonStampede",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 396, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionMultiShieldBash"] = {
    name = "EmptyActionLegionMultiShieldBash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "cast_time_overrides_attack_duration",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionEternalStampedeDaemon"] = {
    name = "EmptyActionEternalStampedeDaemon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireShieldBashCircle"] = {
    name = "LegionEternalEmpireShieldBashCircle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireShieldBashCone"] = {
    name = "LegionEternalEmpireShieldBashCone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
FamilyMonsterIgnoresDelveDarkness
Domainsmonstro (3)
GenerationTypeÚnicos (3)
Stats
  • monster ignores delve darkness mechanic 1 — 1 Global — Valor não escalável
  • 20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster base block % 20 — 20 Global
  • base block % damage taken 10 — 10 Global
  • Craft Tagsblock
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster hellscape charge +% -66 — -66 Global
  • monster beyond portal chance +% final -66 — -66 Global
  • Stats.item_drop_slots
    0
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    Stats.buff_auras_dont_affect_allies
    1
    Stats.monster_ignores_delve_darkness_mechanic
    1
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, LegionBreakout, LegionRevive
    Actor.slow_animations_go_to_idle
    true, false
    StateMachine."
    ,
    StateMachine.arrow_visible
    1;
    Guarda Pesado
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster ignores delve darkness mechanic [1]
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Heavy Guard
    Spectre
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Vida
    336%
    Armadura
    +100%
    Evasão
    +50%
    Ailment Threshold
    336%
    Resistência
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    124%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Experiência
    175%
    Model Size
    110%
    Type
    LegionEternalEmpireSergeantHeavy
    Metadata
    LegionEternalEmpireSergeantHeavySpectre
    Nível
    68
    Vida
    21,616
    Armadura
    57,580
    Evasão
    7,109
    Damage
    463
    Dano Mágico
    463
    Precisão
    580
    Attack Time
    1.56
    Experiência
    17,946
    Minion Life
    4,689
    Minion Damage
    370
    Ailment Threshold
    21,616
    Chill
    68
    Shock
    68
    Brittle
    387
    Scorch
    68
    Sap
    189
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 371—556
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    EmptyActionLegionMultiShieldBash
    Attack
    Base Damage: 371—556
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    Recarga: 15 seg
    25% menos Velocidade de Ataque
    +8 metros ao Alcance de Golpes Corpo a Corpo
    cast time overrides attack duration [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionEternalEmpireShieldBashCircle
    Triggerable, Attack
    Base Damage: 371—556
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    is area damage [1]
    LegionEternalEmpireShieldBashCone
    Triggerable, Attack
    Base Damage: 371—556
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Attack Time: 1.56 seg
    Causa 20% mais Dano de Ataque
    is area damage [1]
    EmptyActionEternalStampedeDaemon
    Spell
    Tempo de Conjuração: 3 seg
    Recarga: 15 seg
    LegionEternalSummonStampede
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    alternate minion [396]
    number of monsters to summon [1]
    summon specific monsters radius +% [-95]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantHeavySpectre"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Heavy Guard",
        life = 3.36,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "LegionEternalSummonStampede",
            "EmptyActionLegionMultiShieldBash",
            "EmptyActionEternalStampedeDaemon",
            "LegionEternalEmpireShieldBashCircle",
            "LegionEternalEmpireShieldBashCone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalSummonStampede"] = {
        name = "LegionEternalSummonStampede",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 396, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionMultiShieldBash"] = {
        name = "EmptyActionLegionMultiShieldBash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionEternalStampedeDaemon"] = {
        name = "EmptyActionEternalStampedeDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireShieldBashCircle"] = {
        name = "LegionEternalEmpireShieldBashCircle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireShieldBashCone"] = {
        name = "LegionEternalEmpireShieldBashCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    FamilyMonsterIgnoresDelveDarkness
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster ignores delve darkness mechanic 1 — 1 Global — Valor não escalável
  • 20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster base block % 20 — 20 Global
  • base block % damage taken 10 — 10 Global
  • Craft Tagsblock
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster hellscape charge +% -66 — -66 Global
  • monster beyond portal chance +% final -66 — -66 Global
  • Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idle
    true, false
    StateMachine.define_shared_state
    arrow_visible = 1;
    Guarda Pesado
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    Heavy Guard
    Spectre
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionEternalEmpireSergeantHeavySpectre
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Packs
  • Guarda Pesado, Legionário Imperial, Porta-bandeira Imperial
  • Vida
    336%
    Armadura
    +100%
    Evasão
    +50%
    Ailment Threshold
    336%
    Resistência
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    124%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Experiência
    175%
    Model Size
    110%
    Type
    LegionEternalEmpireSergeantHeavy
    Metadata
    LegionEternalEmpireSergeantHeavyStandalone_
    Nível
    68
    Vida
    21,616
    Armadura
    57,580
    Evasão
    7,109
    Damage
    463
    Dano Mágico
    463
    Precisão
    580
    Attack Time
    1.56
    Experiência
    17,946
    Minion Life
    4,689
    Minion Damage
    370
    Ailment Threshold
    21,616
    Chill
    68
    Shock
    68
    Brittle
    387
    Scorch
    68
    Sap
    189
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 371—556
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    EmptyActionLegionMultiShieldBash
    Attack
    Base Damage: 371—556
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    Recarga: 15 seg
    25% menos Velocidade de Ataque
    +8 metros ao Alcance de Golpes Corpo a Corpo
    cast time overrides attack duration [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionEternalEmpireShieldBashCircle
    Triggerable, Attack
    Base Damage: 371—556
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    is area damage [1]
    LegionEternalEmpireShieldBashCone
    Triggerable, Attack
    Base Damage: 371—556
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Attack Time: 1.56 seg
    Causa 20% mais Dano de Ataque
    is area damage [1]
    EmptyActionEternalStampedeDaemon
    Spell
    Tempo de Conjuração: 3 seg
    Recarga: 15 seg
    LegionEternalSummonStampede
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    alternate minion [396]
    number of monsters to summon [1]
    summon specific monsters radius +% [-95]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantHeavyStandalone_"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Heavy Guard",
        life = 3.36,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "LegionEternalSummonStampede",
            "EmptyActionLegionMultiShieldBash",
            "EmptyActionEternalStampedeDaemon",
            "LegionEternalEmpireShieldBashCircle",
            "LegionEternalEmpireShieldBashCone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalSummonStampede"] = {
        name = "LegionEternalSummonStampede",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 396, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionMultiShieldBash"] = {
        name = "EmptyActionLegionMultiShieldBash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionEternalStampedeDaemon"] = {
        name = "EmptyActionEternalStampedeDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireShieldBashCircle"] = {
        name = "LegionEternalEmpireShieldBashCircle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireShieldBashCone"] = {
        name = "LegionEternalEmpireShieldBashCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster base block % 20 — 20 Global
  • base block % damage taken 10 — 10 Global
  • Craft Tagsblock
    Guarda Pesada
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    Heavy Guard
    Spectre
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Vida
    336%
    Armadura
    +100%
    Evasão
    +50%
    Ailment Threshold
    336%
    Resistência
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    124%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Experiência
    175%
    Model Size
    110%
    Type
    LegionEternalEmpireSergeantHeavy
    Metadata
    ExpeditionEternalEmpireHeavy
    Nível
    68
    Vida
    21,616
    Armadura
    57,580
    Evasão
    7,109
    Damage
    463
    Dano Mágico
    463
    Precisão
    580
    Attack Time
    1.56
    Experiência
    17,946
    Minion Life
    4,689
    Minion Damage
    370
    Ailment Threshold
    21,616
    Chill
    68
    Shock
    68
    Brittle
    387
    Scorch
    68
    Sap
    189
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 371—556
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionLegionMultiShieldBash
    Attack
    Base Damage: 371—556
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    Recarga: 15 seg
    25% menos Velocidade de Ataque
    +8 metros ao Alcance de Golpes Corpo a Corpo
    cast time overrides attack duration [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ExpeditionEternalEmpireShieldBashCircle
    Triggerable, Attack
    Base Damage: 371—556
    Chance de Crítico: 5%
    Attack Time: 1.56 seg
    is area damage [1]
    ExpeditionEternalEmpireShieldBashCone
    Triggerable, Attack
    Base Damage: 371—556
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Attack Time: 1.56 seg
    Causa 20% mais Dano de Ataque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spear_visible = 1;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/EternalEmpireWraith/ExpeditionEternalEmpireHeavy"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Heavy Guard",
        life = 3.36,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EmptyActionLegionMultiShieldBash",
            "ExpeditionEternalEmpireShieldBashCircle",
            "ExpeditionEternalEmpireShieldBashCone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionMultiShieldBash"] = {
        name = "EmptyActionLegionMultiShieldBash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "cast_time_overrides_attack_duration",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEternalEmpireShieldBashCircle"] = {
        name = "ExpeditionEternalEmpireShieldBashCircle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEternalEmpireShieldBashCone"] = {
        name = "ExpeditionEternalEmpireShieldBashCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster base block % 20 — 20 Global
  • base block % damage taken 10 — 10 Global
  • Craft Tagsblock
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.