Pative Derretido
Ancestral
Molten Wretch
SpectreY
Spectre OverrideMetadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder4Spectre
Tagsdemon, eldritch, eldritch_perfection_monster, fast_movement, humanoid, red_blood
Packs
  • Demônio, Pative Derretido
  • Vida
    81%
    Ailment Threshold
    81%
    Resistência
    40 0 0 0
    Damage
    96%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    3 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    60%
    Model Size
    125%
    Type
    AtlasInvadersCleansingFodder4
    Metadata
    CleansingFodder4
    Nível
    68
    Vida
    5,211
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    359
    Dano Mágico
    359
    Precisão
    290
    Attack Time
    1.5
    Experiência
    6,153
    Ailment Threshold
    5,211
    Chill
    16
    Shock
    16
    Brittle
    93
    Scorch
    16
    Sap
    46
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 287–430
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder4"] = {
        name = "Molten Wretch",
        life = 0.81,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Pative Derretido
    Ancestral
    Molten Wretch
    SpectreY
    Tagsdemon, eldritch, fast_movement, humanoid, red_blood
    Vida
    81%
    Ailment Threshold
    81%
    Resistência
    40 0 0 0
    Damage
    96%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    3 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    60%
    Model Size
    125%
    Type
    AtlasInvadersCleansingFodder4
    Metadata
    CleansingFodder4Spectre
    Nível
    68
    Vida
    5,211
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    359
    Dano Mágico
    359
    Precisão
    290
    Attack Time
    1.5
    Experiência
    6,153
    Ailment Threshold
    5,211
    Chill
    16
    Shock
    16
    Brittle
    93
    Scorch
    16
    Sap
    46
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 287–430
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder4Spectre"] = {
        name = "Molten Wretch",
        life = 0.81,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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