Múmia Apodrecida
Morto-vivo
monster base type attack cast speed +% and damage -% final [33]
1.33% de Vida Regenerada por segundo
monster no map drops [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Rotting Mummy
SpectreN
Tagsanimal_claw_weapon, aura_bearer, fast_movement, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, undead, zombie
Vida
140%
Ailment Threshold
140%
Resistência
37 37 37 0
Damage
70%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±20%
Experiência
140%
Model Size
102%
Type
IntMissionRaisedZombie
Metadata
IntMissionRaisedZombieMummy
Nível
68
Vida
9,007
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
261
Dano Mágico
261
Precisão
290
Attack Time
2.4
Experiência
14,357
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 209–314
Chance de Crítico: 5%
Attack Time: 2.4 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ChaosDegenAura
Spell, Buff, Area, HasReservation, DamageOverTime, Aura, Chaos, AreaSpell
Tempo de Conjuração: 1 seg
Causa 80.2 de Dano de Caos Base por segundo

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Revive"
	main_hand_unarmed_type = "One_Hand_Sword"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_emerge = "SpawnEffect( Metadata/Effects/Spells/raisezombie/raisezombie.ao, emerge );"
}

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/IntMissionRaisedZombieMummy"] = {
    name = "Rotting Mummy",
    life = 1.4,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 2.4,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "ChaosDegenAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosDegenAura"] = {
    name = "ChaosDegenAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.HasReservation] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Aura] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    1.33% de Vida Regenerada por segundo
    IdMonsterImplicitLifeRegen1
    FamilyLifeRegenerationRatePercentage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 80 Max: 80 Global
  • Craft Tagsresource life
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global