Pulador da Areia
Bestial
Grupo: Insetos
Família: Cavernosos
80% do Dano Físico Convertido em Dano de Raio
Sand Skitterer
SpectreY
AreaDeserto Vastiri, Laboratório Eterno, Areia Movediça, Areia Movediça, O Lago de Kalandra
Tagsanimal_claw_weapon, beast, bone_armour, extra_extra_small_height, insect, is_unarmed, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • Laboratório Eterno: Pulador da Areia, Touro do Campo
  • Vida
    101%
    Evasão
    +50%
    Ailment Threshold
    101%
    Resistência
    0 0 40 0
    Damage
    146%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experiência
    75%
    Model Size
    100%
    Type
    SandLeaper
    Metadata
    SandLeaper5
    Nível
    68
    Vida
    6,498
    Armadura
    28,790
    Evasão
    7,109
    Escudo de Energia
    0
    Damage
    545
    Dano Mágico
    545
    Precisão
    290
    Attack Time
    0.99
    Experiência
    7,691
    Ailment Threshold
    6,498
    Chill
    21
    Shock
    21
    Brittle
    116
    Scorch
    21
    Sap
    57
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 436–654
    Chance de Crítico: 5%
    Attack Time: 0.99 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SandLeaperDodgeLeft
    monster dodge distance [22]
    SandLeaperDodgeRight
    monster dodge direction [1]
    monster dodge distance [22]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandLeaper/SandLeaper5"] = {
        name = "Sand Skitterer",
        life = 1.01,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.46,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SandLeaperDodgeLeft",
            "SandLeaperDodgeRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandLeaperDodgeLeft"] = {
        name = "SandLeaperDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandLeaperDodgeRight"] = {
        name = "SandLeaperDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    80% do Dano Físico Convertido em Dano de Raio
    IdMonsterConvertToLightningDamage1
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 80 Max: 80 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Pulador da Areia
    Bestial
    80% do Dano Físico Convertido em Dano de Raio
    monster no drops or experience [1]
    Sand Skitterer
    SpectreY
    Tagsanimal_claw_weapon, beast, bone_armour, extra_extra_small_height, insect, is_unarmed, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
    Vida
    101%
    Evasão
    +50%
    Ailment Threshold
    101%
    Resistência
    0 0 40 0
    Damage
    146%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experiência
    75%
    Model Size
    100%
    Type
    SandLeaper
    Metadata
    SandLeaperTormentedGraverobber
    Nível
    68
    Vida
    6,498
    Armadura
    28,790
    Evasão
    7,109
    Escudo de Energia
    0
    Damage
    545
    Dano Mágico
    545
    Precisão
    290
    Attack Time
    0.99
    Experiência
    7,691
    Ailment Threshold
    6,498
    Chill
    21
    Shock
    21
    Brittle
    116
    Scorch
    21
    Sap
    57
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 436–654
    Chance de Crítico: 5%
    Attack Time: 0.99 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SandLeaperDodgeLeft
    monster dodge distance [22]
    SandLeaperDodgeRight
    monster dodge direction [1]
    monster dodge distance [22]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandLeaper/SandLeaperTormentedGraverobber"] = {
        name = "Sand Skitterer",
        life = 1.01,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.46,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SandLeaperDodgeLeft",
            "SandLeaperDodgeRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandLeaperDodgeLeft"] = {
        name = "SandLeaperDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandLeaperDodgeRight"] = {
        name = "SandLeaperDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    80% do Dano Físico Convertido em Dano de Raio
    IdMonsterConvertToLightningDamage1
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 80 Max: 80 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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