Vigilante Arenoso
Morto-vivo
undead description [1]
Sandworn Watchman
SpectreY
AreaO Farol, O Lago de Kalandra
Tagsbone_armour, bones, cold_affinity, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, skeleton, undead, very_slow_movement
Packs
  • O Farol: Vigilante Arenoso
  • Vida
    90%
    Armadura
    +15%
    Ailment Threshold
    90%
    Resistência
    0 0 40 0
    Damage
    160%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    0.975 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonMelee
    Metadata
    SkeletonMelee7
    Nível
    49
    Vida
    1,622
    Armadura
    7,036
    Evasão
    2,331
    Escudo de Energia
    0
    Damage
    222
    Dano Mágico
    222
    Precisão
    135
    Attack Time
    0.975
    Experiência
    5,318
    Ailment Threshold
    1,622
    Chill
    5
    Shock
    5
    Brittle
    29
    Scorch
    5
    Sap
    14
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 155–289
    Chance de Crítico: 5%
    Attack Time: 0.975 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonFrostBlades
    Attack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Cold, RangedAttack, ProjectilesNotFromUser
    Lâminas Gélidas
    Base Damage: 155–289
    Chance de Crítico: 5%
    Attack Time: 0.975 seg
    Ataque um inimigo com alcance ampliado, liberando lâminas geladas do primeiro inimigo acertado que voam para outros inimigos. Requer uma Arma Corpo a Corpo.
    Dispara 2 Projéteis adicionais
    40% do Dano Físico Convertido para Dano de Gelo
    +1.4 metros ao Alcance de Golpes Corpo a Corpo
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMelee7"] = {
        name = "Sandworn Watchman",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.3,
        attackTime = 0.975,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SkeletonFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "melee_weapon_range_+",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 14, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Vigilante Arenoso
    Morto-vivo
    undead description [1]
    Sandworn Watchman
    SpectreY
    Tagsbone_armour, bones, cold_affinity, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, puncturing_weapon, skeleton, undead, very_slow_movement
    Packs
  • Larápio Frágil, Vigilante Resistente, Vigilante Arenoso
  • Vida
    90%
    Armadura
    +15%
    Ailment Threshold
    90%
    Resistência
    0 0 40 0
    Damage
    160%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    0.975 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonMelee
    Metadata
    SkeletonMelee7Hellscape
    Nível
    68
    Vida
    5,790
    Armadura
    33,109
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    598
    Dano Mágico
    598
    Precisão
    290
    Attack Time
    0.975
    Experiência
    10,255
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 418–777
    Chance de Crítico: 5%
    Attack Time: 0.975 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonFrostBlades
    Attack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Cold, RangedAttack, ProjectilesNotFromUser
    Lâminas Gélidas
    Base Damage: 418–777
    Chance de Crítico: 5%
    Attack Time: 0.975 seg
    Ataque um inimigo com alcance ampliado, liberando lâminas geladas do primeiro inimigo acertado que voam para outros inimigos. Requer uma Arma Corpo a Corpo.
    Dispara 2 Projéteis adicionais
    40% do Dano Físico Convertido para Dano de Gelo
    +1.4 metros ao Alcance de Golpes Corpo a Corpo
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMelee7Hellscape"] = {
        name = "Sandworn Watchman",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.3,
        attackTime = 0.975,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SkeletonFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "melee_weapon_range_+",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 14, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Vigilante Arenoso
    Morto-vivo
    undead description [1]
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    monster no map drops [1]
    Sandworn Watchman
    SpectreN
    Tagsbone_armour, bones, cold_affinity, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, puncturing_weapon, skeleton, undead, very_slow_movement
    Packs
  • Esqueleto Perseguidor Ancestral, Ossos Ruidosos, Eterno Andarilho, Vigilante Arenoso, Arqueiro Antigo
  • Perseguidor Ósseo Colossal, Esqueleto Perseguidor Ancestral, Ossos Ruidosos, Eterno Andarilho, Vigilante Arenoso, Arqueiro Antigo
  • Vida
    90%
    Armadura
    +15%
    Ailment Threshold
    90%
    Resistência
    0 0 40 0
    Damage
    160%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    0.975 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    SkeletonMelee
    Metadata
    SkeletonMelee7Expedition
    Nível
    68
    Vida
    5,790
    Armadura
    33,109
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    598
    Dano Mágico
    598
    Precisão
    290
    Attack Time
    0.975
    Experiência
    10,255
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 418–777
    Chance de Crítico: 5%
    Attack Time: 0.975 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonFrostBlades
    Attack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Cold, RangedAttack, ProjectilesNotFromUser
    Lâminas Gélidas
    Base Damage: 418–777
    Chance de Crítico: 5%
    Attack Time: 0.975 seg
    Ataque um inimigo com alcance ampliado, liberando lâminas geladas do primeiro inimigo acertado que voam para outros inimigos. Requer uma Arma Corpo a Corpo.
    Dispara 2 Projéteis adicionais
    40% do Dano Físico Convertido para Dano de Gelo
    +1.4 metros ao Alcance de Golpes Corpo a Corpo
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMelee7Expedition"] = {
        name = "Sandworn Watchman",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.3,
        attackTime = 0.975,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SkeletonFrostBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonFrostBlades"] = {
        name = "Frost Blades",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "melee_weapon_range_+",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 14, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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