Tirano
Humanóide
Receba 25% do Dano Físico como Dano de Fogo Extra
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dano de Caos sofrido não ultrapassa o Escudo de Energia
Tyrant
SpectreN
AreaMapa: Colunata
Tagsbludgeoning_weapon, Conjurador, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, red_blood
Vida
240%
Armadura
+25%
Ailment Threshold
240%
Resistência
40 40 40 25
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
200%
Model Size
105%
Type
AxisGeneralMapBoss2
Metadata
MapAxisGeneralBoss2
Nível
72
Vida
559,277
Armadura
49,311
Evasão
5,444
Escudo de Energia
0
Damage
1,622
Dano Mágico
2,421
Precisão
339
Attack Time
0.83415
Experiência
122,870
Ailment Threshold
313,195
Chill
990
Shock
990
Brittle
5,603
Scorch
990
Sap
2,736
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2576–3863
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisGeneralGroundFireMapBoss
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Armadilha Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 4 seg
Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
Causa 2756.8 de Dano de Fogo Base por segundo
Duração base é de 20 segundos
Causa 496.2 a 744.3 de Dano de Fogo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GravicusMoltenShell
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Escudo Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 30 seg
Convoca escudos elementais flamejantes, concedendo armadura adicional por um curto período de tempo. Se o dano físico acumulado negado pelo seu bloqueio ou armadura atingir uma certa quantidade, o escudo explode, causando dano de fogo aos inimigos próximos.
Duração base é de 10 segundos
Causa 1624 a 2437 de Dano de Fogo
Escudos quebram depois de prevenir 3074 de Dano total
13857 de Armadura adicional
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
AxisGeneralFirestormMapBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Recarga: 15 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Duração base é de 8 segundos
Causa 1840 a 2760 de Dano de Fogo
25% de chance de Incendiar inimigos
Um impacto a cada 0.13 segundos
O raio Base é de 1 metro
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
TeleportMarkerMiddleGravicius
Spell
Tempo de Conjuração: 1 seg
marker warp marker variation [13]
HellfireBarrage
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 10 segundos
Causa 2969 a 4453 de Dano de Fogo
Dispara 50 Projéteis adicionais
active skill area of effect radius +% final [-75]
base is projectile [1]
firestorm use server effects [1]
is area damage [1]
RestoreEnergyShield
Spell, Triggerable
Tempo de Conjuração: 1 seg
restore skill es % [100]

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	off_hand_unarmed_type = "Shield"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/MapAxisGeneralBoss2"] = {
    name = "Tyrant",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "AxisGeneralFirestormMapBoss",
        "GravicusMoltenShell",
        "AxisGeneralGroundFireMapBoss",
        "TeleportMarkerMiddleGravicius",
        "HellfireBarrage",
        "RestoreEnergyShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisGeneralFirestormMapBoss"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GravicusMoltenShell"] = {
    name = "Molten Shell",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsWhenNotDetached] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "fire_shield_damage_threshold",
        "base_physical_damage_reduction_rating",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisGeneralGroundFireMapBoss"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 8, 20000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportMarkerMiddleGravicius"] = {
    name = "TeleportMarkerMiddleGravicius",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "marker_warp_marker_variation",
    },
    levels = {
        [1] = {13, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellfireBarrage"] = {
    name = "HellfireBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "firestorm_use_server_effects",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.6000000238419, 2.4000000953674, 50, 10000, -75, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RestoreEnergyShield"] = {
    name = "RestoreEnergyShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "restore_skill_es_%",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Receba 25% do Dano Físico como Dano de Fogo Extra
IdMonsterImplicitFire1
FamilyFireDamageAsPortionOfDamage
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
    IdMonsterImplicitAuraEnergyShield1
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • maximum life % to add as maximum energy shield Min: 35 Max: 35 Global
  • Craft Tagsdefences energy_shield
    Aura de Escudo de Energia
    Raio: 50
    Aliados têm Escudo de Energia
    Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
    Energy Shield Aura
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Dano de Caos sofrido não ultrapassa o Escudo de Energia
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    Tirano
    Humanóide
    Receba 25% do Dano Físico como Dano de Fogo Extra
    Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Dano de Caos sofrido não ultrapassa o Escudo de Energia
    Tyrant
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, ranged, red_blood, standalone_map_boss
    Vida
    240%
    Armadura
    +25%
    Ailment Threshold
    240%
    Resistência
    40 40 40 25
    Damage
    300%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    105%
    Type
    AxisGeneralMapBoss2
    Metadata
    MapAxisGeneralBoss2Standalone
    Nível
    68
    Vida
    334,431
    Armadura
    35,988
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    1,276
    Dano Mágico
    1,905
    Precisão
    290
    Attack Time
    0.83415
    Experiência
    112,805
    Ailment Threshold
    210,692
    Chill
    666
    Shock
    666
    Brittle
    3,769
    Scorch
    666
    Sap
    1,841
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 2027–3041
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AxisGeneralGroundFireMapBoss
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Armadilha Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 4 seg
    Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
    Causa 2356.5 de Dano de Fogo Base por segundo
    Duração base é de 20 segundos
    Causa 424.2 a 636.3 de Dano de Fogo
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GravicusMoltenShell
    Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
    Escudo Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 30 seg
    Convoca escudos elementais flamejantes, concedendo armadura adicional por um curto período de tempo. Se o dano físico acumulado negado pelo seu bloqueio ou armadura atingir uma certa quantidade, o escudo explode, causando dano de fogo aos inimigos próximos.
    Duração base é de 10 segundos
    Causa 1389 a 2083 de Dano de Fogo
    Escudos quebram depois de prevenir 2456 de Dano total
    11966 de Armadura adicional
    active skill area of effect radius +% final [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    AxisGeneralFirestormMapBoss
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tormenta Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.9 seg
    Recarga: 15 seg
    Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
    Duração base é de 8 segundos
    Causa 1503 a 2255 de Dano de Fogo
    25% de chance de Incendiar inimigos
    Um impacto a cada 0.13 segundos
    O raio Base é de 1 metro
    firestorm base area of effect +% [600]
    firestorm use server effects [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    HellfireBarrage
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Duração base é de 10 segundos
    Causa 2538 a 3807 de Dano de Fogo
    Dispara 50 Projéteis adicionais
    active skill area of effect radius +% final [-75]
    base is projectile [1]
    firestorm use server effects [1]
    is area damage [1]
    RestoreEnergyShield
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    restore skill es % [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapAxisGeneralBoss2Standalone"] = {
        name = "Tyrant",
        life = 2.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "AxisGeneralFirestormMapBoss",
            "GravicusMoltenShell",
            "AxisGeneralGroundFireMapBoss",
            "HellfireBarrage",
            "RestoreEnergyShield",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisGeneralFirestormMapBoss"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GravicusMoltenShell"] = {
        name = "Molten Shell",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_shield_damage_threshold",
            "base_physical_damage_reduction_rating",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisGeneralGroundFireMapBoss"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 8, 20000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellfireBarrage"] = {
        name = "HellfireBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_use_server_effects",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, 50, 10000, -75, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RestoreEnergyShield"] = {
        name = "RestoreEnergyShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "restore_skill_es_%",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 25% do Dano Físico como Dano de Fogo Extra
    IdMonsterImplicitFire1
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
    IdMonsterImplicitAuraEnergyShield1
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • maximum life % to add as maximum energy shield Min: 35 Max: 35 Global
  • Craft Tagsdefences energy_shield
    Aura de Escudo de Energia
    Raio: 50
    Aliados têm Escudo de Energia
    Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
    Energy Shield Aura
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Dano de Caos sofrido não ultrapassa o Escudo de Energia
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    Tirano
    Humanóide
    Receba 25% do Dano Físico como Dano de Fogo Extra
    Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Dano de Caos sofrido não ultrapassa o Escudo de Energia
    Tyrant
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, military, non_attacking, not_dex, not_int, red_blood
    Vida
    240%
    Armadura
    +25%
    Ailment Threshold
    240%
    Resistência
    40 40 40 25
    Damage
    300%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    105%
    Type
    AxisGeneralMapBoss2
    Metadata
    MapAxisGeneralBoss2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapAxisGeneralBoss2Elder"] = {
        name = "Tyrant",
        life = 2.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    Receba 25% do Dano Físico como Dano de Fogo Extra
    IdMonsterImplicitFire1
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
    IdMonsterImplicitAuraEnergyShield1
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • maximum life % to add as maximum energy shield Min: 35 Max: 35 Global
  • Craft Tagsdefences energy_shield
    Aura de Escudo de Energia
    Raio: 50
    Aliados têm Escudo de Energia
    Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
    Energy Shield Aura
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Dano de Caos sofrido não ultrapassa o Escudo de Energia
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    Tirano
    Humanóide
    Receba 25% do Dano Físico como Dano de Fogo Extra
    Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Dano de Caos sofrido não ultrapassa o Escudo de Energia
    Tyrant
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, military, no_maven, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
    Vida
    340%
    Armadura
    +25%
    Ailment Threshold
    340%
    Resistência
    40 40 40 25
    Damage
    300%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    105%
    Type
    AxisGeneralMapBoss
    Metadata
    MapAxisGeneralBoss2Shaper
    Nível
    68
    Vida
    473,778
    Armadura
    35,988
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    1,276
    Dano Mágico
    1,905
    Precisão
    290
    Attack Time
    0.83415
    Experiência
    112,805
    Ailment Threshold
    298,480
    Chill
    944
    Shock
    944
    Brittle
    5,340
    Scorch
    944
    Sap
    2,608
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 2027–3041
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AxisGeneralGroundFireMapBoss
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Armadilha Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 4 seg
    Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
    Causa 2356.5 de Dano de Fogo Base por segundo
    Duração base é de 20 segundos
    Causa 424.2 a 636.3 de Dano de Fogo
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GravicusMoltenShell
    Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
    Escudo Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 30 seg
    Convoca escudos elementais flamejantes, concedendo armadura adicional por um curto período de tempo. Se o dano físico acumulado negado pelo seu bloqueio ou armadura atingir uma certa quantidade, o escudo explode, causando dano de fogo aos inimigos próximos.
    Duração base é de 10 segundos
    Causa 1389 a 2083 de Dano de Fogo
    Escudos quebram depois de prevenir 2456 de Dano total
    11966 de Armadura adicional
    active skill area of effect radius +% final [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    AxisGeneralFirestormMapBoss
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tormenta Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.9 seg
    Recarga: 15 seg
    Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
    Duração base é de 8 segundos
    Causa 1503 a 2255 de Dano de Fogo
    25% de chance de Incendiar inimigos
    Um impacto a cada 0.13 segundos
    O raio Base é de 1 metro
    firestorm base area of effect +% [600]
    firestorm use server effects [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    TeleportMarkerMiddleGravicius
    Spell
    Tempo de Conjuração: 1 seg
    marker warp marker variation [13]
    HellfireBarrage
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Duração base é de 10 segundos
    Causa 2538 a 3807 de Dano de Fogo
    Dispara 50 Projéteis adicionais
    active skill area of effect radius +% final [-75]
    base is projectile [1]
    firestorm use server effects [1]
    is area damage [1]
    RestoreEnergyShield
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    restore skill es % [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/MapAxisGeneralBoss2Shaper"] = {
        name = "Tyrant",
        life = 3.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "AxisGeneralFirestormMapBoss",
            "GravicusMoltenShell",
            "AxisGeneralGroundFireMapBoss",
            "TeleportMarkerMiddleGravicius",
            "HellfireBarrage",
            "RestoreEnergyShield",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisGeneralFirestormMapBoss"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GravicusMoltenShell"] = {
        name = "Molten Shell",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_shield_damage_threshold",
            "base_physical_damage_reduction_rating",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisGeneralGroundFireMapBoss"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 8, 20000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportMarkerMiddleGravicius"] = {
        name = "TeleportMarkerMiddleGravicius",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "marker_warp_marker_variation",
        },
        levels = {
            [1] = {13, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellfireBarrage"] = {
        name = "HellfireBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_use_server_effects",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, 50, 10000, -75, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RestoreEnergyShield"] = {
        name = "RestoreEnergyShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "restore_skill_es_%",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 25% do Dano Físico como Dano de Fogo Extra
    IdMonsterImplicitFire1
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
    IdMonsterImplicitAuraEnergyShield1
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • maximum life % to add as maximum energy shield Min: 35 Max: 35 Global
  • Craft Tagsdefences energy_shield
    Aura de Escudo de Energia
    Raio: 50
    Aliados têm Escudo de Energia
    Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
    Energy Shield Aura
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Dano de Caos sofrido não ultrapassa o Escudo de Energia
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    Tirano
    Humanóide
    Receba 25% do Dano Físico como Dano de Fogo Extra
    Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Tyrant
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, ranged, red_blood
    Vida
    340%
    Armadura
    +25%
    Ailment Threshold
    340%
    Resistência
    40 40 40 25
    Damage
    300%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    105%
    Type
    AxisGeneralMapBoss
    Metadata
    AxisGeneralBossEndlessLedge2
    Nível
    68
    Vida
    473,778
    Armadura
    35,988
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    1,276
    Dano Mágico
    1,905
    Precisão
    290
    Attack Time
    0.83415
    Experiência
    112,805
    Ailment Threshold
    298,480
    Chill
    944
    Shock
    944
    Brittle
    5,340
    Scorch
    944
    Sap
    2,608
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 2027–3041
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AxisGeneralGroundFireMapBoss
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Armadilha Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 4 seg
    Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
    Causa 2356.5 de Dano de Fogo Base por segundo
    Duração base é de 20 segundos
    Causa 424.2 a 636.3 de Dano de Fogo
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GravicusMoltenShell
    Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
    Escudo Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 30 seg
    Convoca escudos elementais flamejantes, concedendo armadura adicional por um curto período de tempo. Se o dano físico acumulado negado pelo seu bloqueio ou armadura atingir uma certa quantidade, o escudo explode, causando dano de fogo aos inimigos próximos.
    Duração base é de 10 segundos
    Causa 1389 a 2083 de Dano de Fogo
    Escudos quebram depois de prevenir 2456 de Dano total
    11966 de Armadura adicional
    active skill area of effect radius +% final [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    AxisGeneralFirestormMapBoss
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tormenta Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.9 seg
    Recarga: 15 seg
    Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
    Duração base é de 8 segundos
    Causa 1503 a 2255 de Dano de Fogo
    25% de chance de Incendiar inimigos
    Um impacto a cada 0.13 segundos
    O raio Base é de 1 metro
    firestorm base area of effect +% [600]
    firestorm use server effects [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    TeleportMarkerMiddleGravicius
    Spell
    Tempo de Conjuração: 1 seg
    marker warp marker variation [13]
    HellfireBarrage
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Duração base é de 10 segundos
    Causa 2538 a 3807 de Dano de Fogo
    Dispara 50 Projéteis adicionais
    active skill area of effect radius +% final [-75]
    base is projectile [1]
    firestorm use server effects [1]
    is area damage [1]
    RestoreEnergyShield
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    restore skill es % [100]

    Object Type

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisGeneralBossEndlessLedge2"] = {
        name = "Tyrant",
        life = 3.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "AxisGeneralFirestormMapBoss",
            "GravicusMoltenShell",
            "AxisGeneralGroundFireMapBoss",
            "TeleportMarkerMiddleGravicius",
            "HellfireBarrage",
            "RestoreEnergyShield",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisGeneralFirestormMapBoss"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GravicusMoltenShell"] = {
        name = "Molten Shell",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_shield_damage_threshold",
            "base_physical_damage_reduction_rating",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisGeneralGroundFireMapBoss"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 8, 20000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportMarkerMiddleGravicius"] = {
        name = "TeleportMarkerMiddleGravicius",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "marker_warp_marker_variation",
        },
        levels = {
            [1] = {13, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellfireBarrage"] = {
        name = "HellfireBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_use_server_effects",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, 50, 10000, -75, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RestoreEnergyShield"] = {
        name = "RestoreEnergyShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "restore_skill_es_%",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 25% do Dano Físico como Dano de Fogo Extra
    IdMonsterImplicitFire1
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
    IdMonsterImplicitAuraEnergyShield1
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • maximum life % to add as maximum energy shield Min: 35 Max: 35 Global
  • Craft Tagsdefences energy_shield
    Aura de Escudo de Energia
    Raio: 50
    Aliados têm Escudo de Energia
    Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
    Energy Shield Aura
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global