Tirano
Humanóide
Área: Mapa: Colunata
Receba 25% do Dano Físico como Dano de Fogo Extra
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dano de Caos sofrido não ultrapassa o Escudo de Energia
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dano de Caos sofrido não ultrapassa o Escudo de Energia
Tyrant
Spectre | N |
---|---|
Area | Mapa: Colunata |
Tags | bludgeoning_weapon, Conjurador, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, red_blood |
Vida
240%
Armadura
+100%
Ailment Threshold
240%
Resistência
40 40 40 25
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
200%
Model Size
105%
Type
AxisGeneralMapBoss2
Metadata
MapAxisGeneralBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
78
Vida
2,401,679
Armadura
125,868
Evasão
6,667
Escudo de Energia
0
Damage
2,307
Dano Mágico
3,443
Precisão
428
Attack Time
0.83415
Experiência
136,147
Ailment Threshold
1,176,823
Chill
3,721
Shock
3,721
Brittle
21,052
Scorch
3,721
Sap
10,281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 3663–5495
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisGeneralGroundFireMapBoss
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Armadilha Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 4 seg
Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
Causa 3744.1 de Dano de Fogo Base por segundo
Duração base é de 20 segundos
Causa 673.9 a 1011 de Dano de Fogo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Duração base é de 20 segundos
Causa 673.9 a 1011 de Dano de Fogo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GravicusMoltenShell
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Escudo Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 30 seg
Convoca escudos elementais flamejantes, concedendo armadura adicional por um curto período de tempo. Se o dano físico acumulado negado pelo seu bloqueio ou armadura atingir uma certa quantidade, o escudo explode, causando dano de fogo aos inimigos próximos.
Duração base é de 10 segundos
Causa 2206 a 3309 de Dano de Fogo
Escudos quebram depois de prevenir 3985 de Dano total
17039 de Armadura adicional
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
Causa 2206 a 3309 de Dano de Fogo
Escudos quebram depois de prevenir 3985 de Dano total
17039 de Armadura adicional
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
AxisGeneralFirestormMapBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Recarga: 15 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Duração base é de 8 segundos
Causa 2675 a 4012 de Dano de Fogo
25% de chance de Incendiar inimigos
Um impacto a cada 0.13 segundos
Raio Base igual a 1 metro
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
Causa 2675 a 4012 de Dano de Fogo
25% de chance de Incendiar inimigos
Um impacto a cada 0.13 segundos
Raio Base igual a 1 metro
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
TeleportMarkerMiddleGravicius
Spell
Tempo de Conjuração: 1 seg
marker warp marker variation [13]
HellfireBarrage
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 10 segundos
Causa 4032 a 6048 de Dano de Fogo
Dispara 50 Projéteis adicionais
active skill area of effect radius +% final [-75]
base is projectile [1]
firestorm use server effects [1]
is area damage [1]
Causa 4032 a 6048 de Dano de Fogo
Dispara 50 Projéteis adicionais
active skill area of effect radius +% final [-75]
base is projectile [1]
firestorm use server effects [1]
is area damage [1]
RestoreEnergyShield
Spell, Triggerable
Tempo de Conjuração: 1 seg
restore skill es % [100]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/MapAxisGeneralBoss2"] = { name = "Tyrant", life = 2.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "AxisGeneralFirestormMapBoss", "GravicusMoltenShell", "AxisGeneralGroundFireMapBoss", "TeleportMarkerMiddleGravicius", "HellfireBarrage", "RestoreEnergyShield", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralFirestormMapBoss"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GravicusMoltenShell"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralGroundFireMapBoss"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 8, 20000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportMarkerMiddleGravicius"] = { name = "TeleportMarkerMiddleGravicius", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "marker_warp_marker_variation", }, levels = { [1] = {13, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellfireBarrage"] = { name = "HellfireBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", "base_is_projectile", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 50, 10000, -75, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RestoreEnergyShield"] = { name = "RestoreEnergyShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_es_%", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Receba 25% do Dano Físico como Dano de Fogo Extra
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Id | MonsterImplicitAuraEnergyShield1 |
---|---|
Family | MonsterAura |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | defences energy_shield |
Aura de Escudo de Energia
Raio: 50
Aliados têm Escudo de Energia
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Energy Shield Aura
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Dano de Caos sofrido não ultrapassa o Escudo de Energia
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
Tirano
Humanóide
Receba 25% do Dano Físico como Dano de Fogo Extra
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dano de Caos sofrido não ultrapassa o Escudo de Energia
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dano de Caos sofrido não ultrapassa o Escudo de Energia
Tyrant
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Conjurador, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, ranged, red_blood, standalone_map_boss |
Vida
240%
Armadura
+100%
Ailment Threshold
240%
Resistência
40 40 40 25
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
200%
Model Size
105%
Type
AxisGeneralMapBoss2
Metadata
MapAxisGeneralBoss2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
334,431
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
1,276
Dano Mágico
1,905
Precisão
290
Attack Time
0.83415
Experiência
112,805
Ailment Threshold
210,692
Chill
666
Shock
666
Brittle
3,769
Scorch
666
Sap
1,841
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2027–3041
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisGeneralGroundFireMapBoss
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Armadilha Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 4 seg
Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
Causa 2529.4 de Dano de Fogo Base por segundo
Duração base é de 20 segundos
Causa 455.3 a 682.9 de Dano de Fogo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Duração base é de 20 segundos
Causa 455.3 a 682.9 de Dano de Fogo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GravicusMoltenShell
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Escudo Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 30 seg
Convoca escudos elementais flamejantes, concedendo armadura adicional por um curto período de tempo. Se o dano físico acumulado negado pelo seu bloqueio ou armadura atingir uma certa quantidade, o escudo explode, causando dano de fogo aos inimigos próximos.
Duração base é de 10 segundos
Causa 1490 a 2236 de Dano de Fogo
Escudos quebram depois de prevenir 2456 de Dano total
11966 de Armadura adicional
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
Causa 1490 a 2236 de Dano de Fogo
Escudos quebram depois de prevenir 2456 de Dano total
11966 de Armadura adicional
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
AxisGeneralFirestormMapBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Recarga: 15 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Duração base é de 8 segundos
Causa 1613 a 2420 de Dano de Fogo
25% de chance de Incendiar inimigos
Um impacto a cada 0.13 segundos
Raio Base igual a 1 metro
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
Causa 1613 a 2420 de Dano de Fogo
25% de chance de Incendiar inimigos
Um impacto a cada 0.13 segundos
Raio Base igual a 1 metro
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
HellfireBarrage
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 10 segundos
Causa 2724 a 4086 de Dano de Fogo
Dispara 50 Projéteis adicionais
active skill area of effect radius +% final [-75]
base is projectile [1]
firestorm use server effects [1]
is area damage [1]
Causa 2724 a 4086 de Dano de Fogo
Dispara 50 Projéteis adicionais
active skill area of effect radius +% final [-75]
base is projectile [1]
firestorm use server effects [1]
is area damage [1]
RestoreEnergyShield
Spell, Triggerable
Tempo de Conjuração: 1 seg
restore skill es % [100]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/MapAxisGeneralBoss2Standalone"] = { name = "Tyrant", life = 2.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "AxisGeneralFirestormMapBoss", "GravicusMoltenShell", "AxisGeneralGroundFireMapBoss", "HellfireBarrage", "RestoreEnergyShield", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralFirestormMapBoss"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GravicusMoltenShell"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralGroundFireMapBoss"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 8, 20000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellfireBarrage"] = { name = "HellfireBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", "base_is_projectile", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 50, 10000, -75, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RestoreEnergyShield"] = { name = "RestoreEnergyShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_es_%", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Receba 25% do Dano Físico como Dano de Fogo Extra
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Id | MonsterImplicitAuraEnergyShield1 |
---|---|
Family | MonsterAura |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | defences energy_shield |
Aura de Escudo de Energia
Raio: 50
Aliados têm Escudo de Energia
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Energy Shield Aura
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Dano de Caos sofrido não ultrapassa o Escudo de Energia
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
Tirano
Humanóide
Receba 25% do Dano Físico como Dano de Fogo Extra
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dano de Caos sofrido não ultrapassa o Escudo de Energia
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dano de Caos sofrido não ultrapassa o Escudo de Energia
Tyrant
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, military, non_attacking, not_dex, not_int, red_blood |
Vida
240%
Armadura
+100%
Ailment Threshold
240%
Resistência
40 40 40 25
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
200%
Model Size
105%
Type
AxisGeneralMapBoss2
Metadata
MapAxisGeneralBoss2Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/MapAxisGeneralBoss2Elder"] = { name = "Tyrant", life = 2.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { }, modList = { }, }
Receba 25% do Dano Físico como Dano de Fogo Extra
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Id | MonsterImplicitAuraEnergyShield1 |
---|---|
Family | MonsterAura |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | defences energy_shield |
Aura de Escudo de Energia
Raio: 50
Aliados têm Escudo de Energia
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Energy Shield Aura
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Dano de Caos sofrido não ultrapassa o Escudo de Energia
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
Tirano
Humanóide
Receba 25% do Dano Físico como Dano de Fogo Extra
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dano de Caos sofrido não ultrapassa o Escudo de Energia
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dano de Caos sofrido não ultrapassa o Escudo de Energia
Tyrant
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Conjurador, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, military, no_maven, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Vida
340%
Armadura
+100%
Ailment Threshold
340%
Resistência
40 40 40 25
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
200%
Model Size
105%
Type
AxisGeneralMapBoss
Metadata
MapAxisGeneralBoss2Shaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
473,778
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
1,276
Dano Mágico
1,905
Precisão
290
Attack Time
0.83415
Experiência
112,805
Ailment Threshold
298,480
Chill
944
Shock
944
Brittle
5,340
Scorch
944
Sap
2,608
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2027–3041
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisGeneralGroundFireMapBoss
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Armadilha Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 4 seg
Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
Causa 2529.4 de Dano de Fogo Base por segundo
Duração base é de 20 segundos
Causa 455.3 a 682.9 de Dano de Fogo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Duração base é de 20 segundos
Causa 455.3 a 682.9 de Dano de Fogo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GravicusMoltenShell
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Escudo Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 30 seg
Convoca escudos elementais flamejantes, concedendo armadura adicional por um curto período de tempo. Se o dano físico acumulado negado pelo seu bloqueio ou armadura atingir uma certa quantidade, o escudo explode, causando dano de fogo aos inimigos próximos.
Duração base é de 10 segundos
Causa 1490 a 2236 de Dano de Fogo
Escudos quebram depois de prevenir 2456 de Dano total
11966 de Armadura adicional
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
Causa 1490 a 2236 de Dano de Fogo
Escudos quebram depois de prevenir 2456 de Dano total
11966 de Armadura adicional
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
AxisGeneralFirestormMapBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Recarga: 15 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Duração base é de 8 segundos
Causa 1613 a 2420 de Dano de Fogo
25% de chance de Incendiar inimigos
Um impacto a cada 0.13 segundos
Raio Base igual a 1 metro
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
Causa 1613 a 2420 de Dano de Fogo
25% de chance de Incendiar inimigos
Um impacto a cada 0.13 segundos
Raio Base igual a 1 metro
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
TeleportMarkerMiddleGravicius
Spell
Tempo de Conjuração: 1 seg
marker warp marker variation [13]
HellfireBarrage
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 10 segundos
Causa 2724 a 4086 de Dano de Fogo
Dispara 50 Projéteis adicionais
active skill area of effect radius +% final [-75]
base is projectile [1]
firestorm use server effects [1]
is area damage [1]
Causa 2724 a 4086 de Dano de Fogo
Dispara 50 Projéteis adicionais
active skill area of effect radius +% final [-75]
base is projectile [1]
firestorm use server effects [1]
is area damage [1]
RestoreEnergyShield
Spell, Triggerable
Tempo de Conjuração: 1 seg
restore skill es % [100]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/MapAxisGeneralBoss2Shaper"] = { name = "Tyrant", life = 3.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "AxisGeneralFirestormMapBoss", "GravicusMoltenShell", "AxisGeneralGroundFireMapBoss", "TeleportMarkerMiddleGravicius", "HellfireBarrage", "RestoreEnergyShield", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralFirestormMapBoss"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GravicusMoltenShell"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralGroundFireMapBoss"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 8, 20000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportMarkerMiddleGravicius"] = { name = "TeleportMarkerMiddleGravicius", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "marker_warp_marker_variation", }, levels = { [1] = {13, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellfireBarrage"] = { name = "HellfireBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", "base_is_projectile", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 50, 10000, -75, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RestoreEnergyShield"] = { name = "RestoreEnergyShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_es_%", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Receba 25% do Dano Físico como Dano de Fogo Extra
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Id | MonsterImplicitAuraEnergyShield1 |
---|---|
Family | MonsterAura |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | defences energy_shield |
Aura de Escudo de Energia
Raio: 50
Aliados têm Escudo de Energia
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Energy Shield Aura
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Dano de Caos sofrido não ultrapassa o Escudo de Energia
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
Tirano
Humanóide
Receba 25% do Dano Físico como Dano de Fogo Extra
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tyrant
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Conjurador, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, ranged, red_blood |
Vida
340%
Armadura
+100%
Ailment Threshold
340%
Resistência
40 40 40 25
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
200%
Model Size
105%
Type
AxisGeneralMapBoss
Metadata
AxisGeneralBossEndlessLedge2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
473,778
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
1,276
Dano Mágico
1,905
Precisão
290
Attack Time
0.83415
Experiência
112,805
Ailment Threshold
298,480
Chill
944
Shock
944
Brittle
5,340
Scorch
944
Sap
2,608
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2027–3041
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisGeneralGroundFireMapBoss
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Armadilha Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 4 seg
Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
Causa 2529.4 de Dano de Fogo Base por segundo
Duração base é de 20 segundos
Causa 455.3 a 682.9 de Dano de Fogo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Duração base é de 20 segundos
Causa 455.3 a 682.9 de Dano de Fogo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GravicusMoltenShell
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Escudo Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 30 seg
Convoca escudos elementais flamejantes, concedendo armadura adicional por um curto período de tempo. Se o dano físico acumulado negado pelo seu bloqueio ou armadura atingir uma certa quantidade, o escudo explode, causando dano de fogo aos inimigos próximos.
Duração base é de 10 segundos
Causa 1490 a 2236 de Dano de Fogo
Escudos quebram depois de prevenir 2456 de Dano total
11966 de Armadura adicional
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
Causa 1490 a 2236 de Dano de Fogo
Escudos quebram depois de prevenir 2456 de Dano total
11966 de Armadura adicional
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
AxisGeneralFirestormMapBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Recarga: 15 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Duração base é de 8 segundos
Causa 1613 a 2420 de Dano de Fogo
25% de chance de Incendiar inimigos
Um impacto a cada 0.13 segundos
Raio Base igual a 1 metro
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
Causa 1613 a 2420 de Dano de Fogo
25% de chance de Incendiar inimigos
Um impacto a cada 0.13 segundos
Raio Base igual a 1 metro
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
TeleportMarkerMiddleGravicius
Spell
Tempo de Conjuração: 1 seg
marker warp marker variation [13]
HellfireBarrage
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 10 segundos
Causa 2724 a 4086 de Dano de Fogo
Dispara 50 Projéteis adicionais
active skill area of effect radius +% final [-75]
base is projectile [1]
firestorm use server effects [1]
is area damage [1]
Causa 2724 a 4086 de Dano de Fogo
Dispara 50 Projéteis adicionais
active skill area of effect radius +% final [-75]
base is projectile [1]
firestorm use server effects [1]
is area damage [1]
RestoreEnergyShield
Spell, Triggerable
Tempo de Conjuração: 1 seg
restore skill es % [100]
Object Type
version 2 extends "Metadata/Monsters/EndlessBoss/BossBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/EndlessBoss/BossBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisGeneralBossEndlessLedge2"] = { name = "Tyrant", life = 3.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "AxisGeneralFirestormMapBoss", "GravicusMoltenShell", "AxisGeneralGroundFireMapBoss", "TeleportMarkerMiddleGravicius", "HellfireBarrage", "RestoreEnergyShield", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralFirestormMapBoss"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GravicusMoltenShell"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralGroundFireMapBoss"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 8, 20000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportMarkerMiddleGravicius"] = { name = "TeleportMarkerMiddleGravicius", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "marker_warp_marker_variation", }, levels = { [1] = {13, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellfireBarrage"] = { name = "HellfireBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", "base_is_projectile", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 50, 10000, -75, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RestoreEnergyShield"] = { name = "RestoreEnergyShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_es_%", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Receba 25% do Dano Físico como Dano de Fogo Extra
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Id | MonsterImplicitAuraEnergyShield1 |
---|---|
Family | MonsterAura |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | defences energy_shield |
Aura de Escudo de Energia
Raio: 50
Aliados têm Escudo de Energia
Ganhe 35% de Vida Máxima como Escudo de Energia Máximo Extra
Energy Shield Aura
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.