Retalhador Perpétuo
Demoníaco
50% de chance de receber uma Carga de Poder ao Acertar
Undying Shredder
Spectre | Y |
---|---|
Tags | Conjurador, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying |
Vida
100%
Evasão
+30%
Ailment Threshold
100%
Resistência
20 20 20 0
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
100%
Model Size
115%
Type
CityStalker
Metadata
CityStalkerMale4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
6,161
Escudo de Energia
0
Damage
467
Dano Mágico
467
Precisão
290
Attack Time
1.245
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MaligarosUndyingBladeVortex
Spell, Damage, Area, Duration, Totemable, Multicastable, Triggerable, TotemCastsAlone, CanRapidFire, AreaSpell, Physical
Vórtice de Lâminas
Chance de Crítico: 6%
Eficácia do Dano Adicionado: 20%
Tempo de Conjuração: 1 seg
Recarga: 5 seg
Adagas etéreas giram à sua volta, danificando repetidamente os inimigos que passam por elas até o fim da duração.
Causa 129.9 a 194.9 de Dano Físico
Duração base é de 5 segundos
Repete uma vez
50% mais Velocidade de Conjuração
Pode ter até 3 lâminas giratórias ativas
active skill area of effect radius +% final [20]
is area damage [1]
skill can add multiple charges per action [1]
Duração base é de 5 segundos
Repete uma vez
50% mais Velocidade de Conjuração
Pode ter até 3 lâminas giratórias ativas
active skill area of effect radius +% final [20]
is area damage [1]
skill can add multiple charges per action [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMale4"] = { name = "Undying Shredder", life = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MaligarosUndyingBladeVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligarosUndyingBladeVortex"] = { name = "Blade Vortex", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "maximum_number_of_spinning_blades", "active_skill_cast_speed_+%_final", "base_spell_repeat_count", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 3, 50, 1, 20, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
50% de chance de receber uma Carga de Poder ao Acertar
Id | MonsterImplicitGainsPowerChargeOnHit1 |
---|---|
Family | MonsterGrantsCharges |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | power_charge |
Retalhadora Perpétua
Demoníaco
50% de chance de receber uma Carga de Poder ao Acertar
Undying Shredder
Spectre | Y |
---|---|
Tags | Conjurador, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying |
Vida
100%
Evasão
+30%
Ailment Threshold
100%
Resistência
20 20 20 0
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
100%
Model Size
115%
Type
CityStalker
Metadata
CityStalkerFemale4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
6,161
Escudo de Energia
0
Damage
467
Dano Mágico
467
Precisão
290
Attack Time
1.245
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MaligarosUndyingBladeVortex
Spell, Damage, Area, Duration, Totemable, Multicastable, Triggerable, TotemCastsAlone, CanRapidFire, AreaSpell, Physical
Vórtice de Lâminas
Chance de Crítico: 6%
Eficácia do Dano Adicionado: 20%
Tempo de Conjuração: 1 seg
Recarga: 5 seg
Adagas etéreas giram à sua volta, danificando repetidamente os inimigos que passam por elas até o fim da duração.
Causa 129.9 a 194.9 de Dano Físico
Duração base é de 5 segundos
Repete uma vez
50% mais Velocidade de Conjuração
Pode ter até 3 lâminas giratórias ativas
active skill area of effect radius +% final [20]
is area damage [1]
skill can add multiple charges per action [1]
Duração base é de 5 segundos
Repete uma vez
50% mais Velocidade de Conjuração
Pode ter até 3 lâminas giratórias ativas
active skill area of effect radius +% final [20]
is area damage [1]
skill can add multiple charges per action [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerFemale4"] = { name = "Undying Shredder", life = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MaligarosUndyingBladeVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligarosUndyingBladeVortex"] = { name = "Blade Vortex", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "maximum_number_of_spinning_blades", "active_skill_cast_speed_+%_final", "base_spell_repeat_count", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 3, 50, 1, 20, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
50% de chance de receber uma Carga de Poder ao Acertar
Id | MonsterImplicitGainsPowerChargeOnHit1 |
---|---|
Family | MonsterGrantsCharges |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | power_charge |
Destruidor Perpétup
Demoníaco
Undying Shredder
Spectre | N |
---|---|
Tags | demon, flesh_armour, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, undying |
Vida
100%
Energy Shield From Life
50%
Ailment Threshold
100%
Resistência
37 37 37 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.84 Second
Damage Spread
±20%
Experiência
100%
Model Size
115%
Type
SynthesisCityStalkerArmour
Metadata
CityStalker3Spawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Escudo de Energia
3,064
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
0.84
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 0.84 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" StateMachine { define_shared_state = " spawned; visible; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" StateMachine { create_state_visible_0 = "DisableRendering();" on_state_visible_1 = " EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk ); " on_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk );" } Life {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/CityStalker3Spawned"] = { name = "Undying Shredder", life = 1, energyShield = 0.5, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 0.84, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "WalkEmergeSynthesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }