Esqueleto Sublime
Morto-vivo
cant touch this [1]
cant possess this [1]
Unearthly Skeleton
SpectreY
Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Vida
210%
Ailment Threshold
210%
Resistência
40 40 40 20
Damage
210%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
RaisedSkeletonTormentNecromancer
Metadata
SkeletonMeleeFireTormentNecromancer
Nível
68
Vida
13,510
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
784
Dano Mágico
784
Precisão
290
Attack Time
1.605
Experiência
14,357
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 628–941
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/SkeletonMeleeFireTormentNecromancer"] = {
    name = "Unearthly Skeleton",
    life = 2.1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.1,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cant touch this [1]
IdTormentCantTouchThis
FamilyCantTouchThis
Domainsmonstro (3)
GenerationTypeTorment (7)
Req. level1
Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domainsmonstro (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global