Guardião Ósseo Vaal
Construto
50% do Dano Físico Convertido em Dano de Raio
Vaal Bone Warden
SpectreY
AreaCume Enevoado, Câmaras Sagradas, Arquivos Cremados, Arquivos Cremados, Cume Enevoado, Câmaras Sagradas, Arquivos Cremados, Arquivos Cremados
Tagsbone_armour, bones, cleaving_weapon, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Vida
130%
Armadura
+100%
Ailment Threshold
130%
Resistência
0 0 75 0
Damage
161%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 11
Attack Time
1.32 Second
Damage Spread
±30%
Experiência
100%
Model Size
100%
Type
ConstructMeleeLightning
Metadata
SkeletonMeleeKnightLightningSword
Nível
68
Vida
8,363
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
601
Dano Mágico
601
Precisão
290
Attack Time
1.32
Experiência
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 421–782
Chance de Crítico: 5%
Attack Time: 1.32 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightLightningSword"] = {
    name = "Vaal Bone Warden",
    life = 1.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.61,
    damageSpread = 0.3,
    attackTime = 1.32,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
50% do Dano Físico Convertido em Dano de Raio
IdMonsterElementalSkeletonLightning
FamilyLightningDamageAsPortionOfDamage
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Guardião Ósseo Vaal
    Construto
    Receba 100% do Dano Físico como Dano de Raio Extra
    Vaal Bone Warden
    SpectreY
    AreaLaboratório Eterno
    Tagsbone_armour, bones, cleaving_weapon, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Laboratório Eterno: Guardião Ósseo Vaal, Guardião Ósseo Vaal
  • Vida
    130%
    Armadura
    +100%
    Ailment Threshold
    130%
    Resistência
    0 0 75 0
    Damage
    128%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.32 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    ConstructMeleeLightningMaps
    Metadata
    SkeletonMeleeKnightLightningSwordMaps_
    Nível
    68
    Vida
    8,363
    Armadura
    57,580
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    478
    Dano Mágico
    478
    Precisão
    290
    Attack Time
    1.32
    Experiência
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 335–622
    Chance de Crítico: 5%
    Attack Time: 1.32 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightLightningSwordMaps_"] = {
        name = "Vaal Bone Warden",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.28,
        damageSpread = 0.3,
        attackTime = 1.32,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Raio Extra
    IdMonsterPhysicalAddedAsLightningSkeletonMaps
    FamilyPhysicalAddedAsLightning
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Guardião Ósseo Vaal
    Construto
    50% do Dano Físico Convertido em Dano de Raio
    Vaal Bone Warden
    SpectreY
    AreaCume Enevoado, Câmaras Sagradas, Cume Enevoado, Câmaras Sagradas
    Tagsbludgeoning_weapon, bone_armour, bones, construct, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Vida
    130%
    Armadura
    +100%
    Ailment Threshold
    130%
    Resistência
    0 0 75 0
    Damage
    161%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.32 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    ConstructMeleeLightning
    Metadata
    SkeletonMeleeKnightLightningMaul
    Nível
    68
    Vida
    8,363
    Armadura
    57,580
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    601
    Dano Mágico
    601
    Precisão
    290
    Attack Time
    1.32
    Experiência
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 421–782
    Chance de Crítico: 5%
    Attack Time: 1.32 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightLightningMaul"] = {
        name = "Vaal Bone Warden",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.61,
        damageSpread = 0.3,
        attackTime = 1.32,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% do Dano Físico Convertido em Dano de Raio
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Guardião Ósseo Vaal
    Construto
    Receba 100% do Dano Físico como Dano de Raio Extra
    Vaal Bone Warden
    SpectreY
    AreaLaboratório Eterno
    Tagsbludgeoning_weapon, bone_armour, bones, construct, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Laboratório Eterno: Guardião Ósseo Vaal, Guardião Ósseo Vaal
  • Vida
    130%
    Armadura
    +100%
    Ailment Threshold
    130%
    Resistência
    0 0 75 0
    Damage
    128%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.32 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    ConstructMeleeLightningMaps
    Metadata
    SkeletonMeleeKnightLightningMaulMaps
    Nível
    68
    Vida
    8,363
    Armadura
    57,580
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    478
    Dano Mágico
    478
    Precisão
    290
    Attack Time
    1.32
    Experiência
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 335–622
    Chance de Crítico: 5%
    Attack Time: 1.32 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightLightningMaulMaps"] = {
        name = "Vaal Bone Warden",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.28,
        damageSpread = 0.3,
        attackTime = 1.32,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Raio Extra
    IdMonsterPhysicalAddedAsLightningSkeletonMaps
    FamilyPhysicalAddedAsLightning
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning