Immunity
Old: Yueren 2021-08-26 20:33:57
New: Yueren 2021-08-26 20:43:35
| Old | New | Differences | |
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| 1 | - | # Immunity | |
| 1 | + | # Immunity | |
| 2 | + | **Immunity** is the ability to completely ignore certain effects or [[damage]] types. Immunity is often worded as either <span class="explicitMod">Immune to</span>, <span class="explicitMod">Immunity to</span>, or <span class="explicitMod">Cannot be</span>. There is some inconsistency with this wording and its specific mechanics. | |
| 3 | + | ||
| 4 | + | One possible explanation for inconsistencies is the fact that <span class="explicitMod">Cannot be</span> appears when querying "avoid." This could indicate an underlying avoidance mechanic with a mask of true immunity. | |
| 5 | + | ||
| 6 | + | The most common forms of immunity prevent [[ailment]]s, but items such as the [[Eye of Chayula]] or the [[Chaos Inoculation]] keystone can provide other immunities. | |
| 7 | + | ||
| 8 | + | ## Mechanics | |
| 9 | + | Immunity should not be confused with [[Avoidance]], which only applies to hits. Achieving 100% chance to avoid will not have any effect on [[damage over time]], nor will it remove an existing ailment. | |
| 10 | + | ||
| 11 | + | Being <span class="explicitMod">Unaffected by</span> or 100% effect reduction will apply the debuff icon, but have no effect on the player. This situation can be useful if the debuff provides a secondary, beneficial effect. One example interaction is to self-shock using [[Maligaro's Restraint]] for the damage bonus, but equipping [[Inpulsa's Broken Heart]] to prevent the shock from increasing any incoming damage. | |
| 12 | + | ||
| 13 | + | ## Temporary Immunity to Damage | |
| 14 | + | A Divine Shrine will grant temporary immunity to all damage. | |
| 15 | + | ||
| 16 | + | - [[Vaal Immortal Call]] prevents the player being reduced below 1 life for the duration of the [[buff]]. | |
| 17 | + | ||
| 18 | + | - [[Shade Form]] (two variants) grants immunity to [[physical damage]] for the duration of the [[buff]]. | |
| 19 | + | ||
| 20 | + | - [[Null and Void]] grants immunity to [[physical damage]] for short duration on [[Rampage]]. | |
| 21 | + | ||
| 22 | + | ## Monsters | |
| 23 | + | Some bosses are immune to certain ailments or effects, such as [[freeze]] or [[stun]]. Some are immune to damage during certain phases of fights. Harbingers are immune to direct damage and are instead defeated by slaying their summoned monsters. <span class="rare">Rare</span> and <span class="unique">Unique</span> monsters are immune to fleeing. Some unique monsters are immune to [[taunt]]ing and [[curse]]s. | |
| 24 | + | ||
| 25 | + | ## Pantheon | |
| 26 | + | ### Major Gods | |
| 27 | + | - Soul of the Brine King grants <span class="explicitMod">You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds</span> | |
| 28 | + | ||
| 29 | + | - Soul of the Brine King upgrade grants <span class="explicitMod">You cannot be Frozen if you've been Frozen Recently</span> | |
| 30 | + | ||
| 31 | + | ### Minor Gods | |
| 32 | + | - Soul of Ralakesh upgrade grants <span class="explicitMod">Cannot be Blinded</span> and <span class="explicitMod">You cannot be Maimed</span> | |
| 33 | + | ||
| 34 | + | - Soul of Abberath grants<span class="explicitMod"> Unaffected by Burning Ground</span> |