Ignite

Old: Yueren 2021-09-14 00:04:49

New: Yueren 2021-09-14 00:11:06

OldNewDifferences
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9-## Mechanics
9+## 機制
1010 A [[hit]] of damage that has a chance to ignite is capable of inflicting ignite. [[Critical strike]]s inherently have a 100% chance to ignite. By default, only [[fire damage]] is able to inflict ignite, but certain equipment such as [[The Three Dragons]], [[Hrimburn]], [[Stormfire]], or the Elemental [[Conflux]] buff can change which damage types are able to inflict ignite. Damage over time effects, such as [[Searing Bond]], do not hit and therefore cannot inflict ignite.
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1212 Resistance modifiers like [penetration](Resistance_penetration) do not affect the chance to ignite.
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2222 As an ailment, modifiers to attack, spell, melee, and ranged damage will not apply to ignite, nor will damage modifiers that are only applicable to the skill itself.
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24-The following modifiers will directly affect the damage of ignite:
25-- <span class="explicitMod">Damage</span>
26-- <span class="explicitMod">Damage over Time</span>
27-- <span class="explicitMod">Elemental Damage</span>
28-- <span class="explicitMod">Fire Damage</span>
29-- <span class="explicitMod">Burning Damage</span>
30-- <span class="explicitMod">Ignite Damage</span>
31-- <span class="explicitMod">Damage over Time Multiplier</span>
32-- <span class="explicitMod">Fire Damage over Time Multiplier</span>
24+以下詞綴將直接影響燃燒的傷害:
25+- <span class="explicitMod">傷害</span>
26+- <span class="explicitMod">持續傷害</span>
27+- <span class="explicitMod">元素傷害</span>
28+- <span class="explicitMod">火焰傷害</span>
29+- <span class="explicitMod">燃燒傷害</span>
30+- <span class="explicitMod">點燃傷害</span>
31+- <span class="explicitMod">持續傷害加成</span>
32+- <span class="explicitMod">火焰持續傷害加成</span>