Modifiers

Old: horsepowerhsu 2021-09-20 15:21:23

New: horsepowerhsu 2021-09-20 15:50:58

OldNewDifferences
2929 ## 術語
3030 In general modifiers are referred to as such, however there are many special cases of modifiers that correspond to specific sets and Modifiers#Conditions :
3131
32-<table height="0px">
33- <thead>
34- <tr>
35- <th>    </th>
36- <th><center>解釋</center></th>
37- </tr>
38- </thead>
39- <tbody>
40- <tr>
41- <td style="vertical-align: middle">固定</td>
42- <td style="vertical-align: middle"><ul><li>最為常見,物品上的固有詞綴。</li><li>受橫線分離於上方的詞綴,可被腐化、追憶詞所取代。</li></ul></td>
43- </tr>
44- <tr>
45- <td style="vertical-align: middle">變動</td>
46- <td style="vertical-align: middle"><ul><li>具有稀有度<span class="normal">普通</span>以外(<span class="magic">魔法</span>、<span class="rare">稀有</span>或<span class="unique">傳奇</span>)的任何生成詞綴。</li><li>可以是隨機的(前綴、後綴)或是固有的 (<span class="unique">傳奇</span>)。</li></ul></td>
47- </tr>
48- <tr>
49- <td style="vertical-align: middle">前綴</td>
50- <td style="vertical-align: middle"><ul><li>指在前綴生成的類型。</li><li>在稀有度<span class="magic">魔法</span>的物品上,可以直接查看,例如,<span class="explicitMod">無情的</span>在[[Broad Sword]]上將會顯示<span class="explicitMod">無情的 闊劍</span>。</li></ul></td>
51- </tr>
52- <tr>
53- <td style="vertical-align: middle">後綴</td>
54- <td style="vertical-align: middle"><ul><li>指在後綴生成的類型。</li><li>在稀有度<span class="magic">魔法</span>的物品上,可以直接查看,例如,<span class="explicitMod">穿透之</span>在[[Broad Sword]]上將會顯示<span class="explicitMod">穿透之 闊劍</span>.</li></ul></td>
55- </tr>
56- <tr>
57- <td style="vertical-align: middle">腐化</td>
58- <td style="vertical-align: middle"><ul><li>Refers to the "[[corrupted]]" generation type.</li><li>Corruptions replace implicit modifiers. [[Vaal Orb]] is most commonly used to generate corrupted. See Corrupted for a list of modifiers for additional methods of obtaining.</li></ul></td>
59- </tr>
60- <tr>
61- <td style="vertical-align: middle">附魔</td>
62- <td style="vertical-align: middle"><ul><li>Refers to the "enchantment" generation type</li><li>Enchantments use their own modifier slot to the item and will not replace implicit modifiers. Gloves, boots, helmets and belts can have [[Labyrinth Enchantment]]s, which can be acquired from the Labyrinth. Rings, amulets, and Blight uniques can be Anointed to add an enchantment. Weapons and body armour can have enchantments from [[Harvest]] craft.</li></ul></td>
63- </tr>
64- <tr>
65- <td style="vertical-align: middle">聖戰士</td>
66- <td style="vertical-align: middle"><ul><li>Refers to Crusader [[influenced item]]s, which have the "crusader" tag corresponding to the item class.</li><li>Crusader items have an electric outline and a <img src="https://i.imgur.com/DZLgqV5.png"> symbol next to the item's name.</li><li>Crusader prefixes are named "Crusader's" and suffixes "of the Crusade".</td>
67- </tr>
68- <tr>
69- <td style="vertical-align: middle">狩獵者</td>
70- <td style="vertical-align: middle"><ul><li>Refers to Hunter [[influenced item]]s, which have the "basilisk" tag corresponding to the item class.</li><li>Hunter items have a poisonous outline and a <img src="https://i.imgur.com/v5nrfri.png"> symbol next to the item's name.</li><li>Hunter prefixes are named "Hunter's" and suffixes "of the Hunt".</li></ul></td>
71- </tr>
72- <tr>
73- <td style="vertical-align: middle">救贖者</td>
74- <td style="vertical-align: middle"><ul><li>Refers to Redeemer [[influenced item]]s, which have the "eyrie" tag corresponding to the item class.</li><li>Redeemer items have a sparkly outline and a <img src="https://i.imgur.com/erdzGYQ.png"> symbol next to the item's name.</li><li>Redeemer prefixes are named "Redeemer's" and suffixes "of Redemption".</li></ul></td>
75- </tr>
76- <tr>
77- <td style="vertical-align: middle">總督軍</td>
78- <td style="vertical-align: middle"><ul><li>Refers to Warlord [[influenced item]]s, which have the "adjudicator" tag corresponding to the item class.</li><li>Warlord items have a blazing outline and a <img src="https://i.imgur.com/rb8Kav6.png"> symbol next to the item's name.</li><li>Warlord prefixes are named "Warlord's" and suffixes "of the Conquest".</li></ul></td>
79- </tr>
80- <tr>
81- <td style="vertical-align: middle">異界尊師</td>
82- <td style="vertical-align: middle"><ul><li>Refers to Elder [[influenced item]]s, which have the "elder" tag corresponding to the item class.</li><li>Elder items have a tentacle background and a <img src="https://i.imgur.com/JoRXOaN.png"> symbol next to the item's name.</li><li>Elder prefixes are named "Eldritch" and suffixes "of the Elder".</li></ul></td>
83- </tr>
84- <tr>
85- <td style="vertical-align: middle">塑界者</td>
86- <td style="vertical-align: middle"><ul><li>Refers to Shaper [[influenced item]]s, which have the "shaper" tag corresponding to the item class.</li><li>Shaper items have a cosmic background and a <img src="https://i.imgur.com/sX3cNLN.png"> symbol next to the item's name.</li><li>Elder prefixes are named "The Shaper's" and suffixes "of Shaping".</li></ul></td>
87- </tr>
88- <tr>
89- <td style="vertical-align: middle">掘獄</td>
90- <td style="vertical-align: middle"><ul><li>Refers to the "delve" generation type from crafting with resonators</li><li>Delve prefixes are named "Subterranean" and suffixes "of the Underground".</li></ul></td>
91- </tr>
92- <tr>
93- <td style="vertical-align: middle">隱匿</td>
94- <td style="vertical-align: middle"><ul><li>Refers to Veiled mods, which are most commonly found in items that drop from the Immortal Syndicate.</li><li>Veiled items have a <img src="https://i.imgur.com/kIg1R41.png"> symbol next to the item's name.</li><li>Veiled prefixes are named "Chosen" and suffixes "of the Order". Veiled affixes exclusive to certain Syndicate members are named after the agent (Ex. <span class="explicitMod">Jorgin's</span>, <span class="explicitMod">of Hillock</span>)</li></ul></td>
95- </tr>
96- <tr>
97- <td style="vertical-align: middle">破裂</td>
98- <td style="vertical-align: middle"><ul><li>Refers to Fractured versions of base items. Fractured items have up to three permanently fixed mods that cannot be modified.</li><li>Fractured items have a foggy bluish glow and a <img src="https://i.imgur.com/UZcU0qt.png"> symbol next to the item's name.</li><li>Fractured items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest.</li></ul></td>
99- </tr>
100- <tr>
101- <td style="vertical-align: middle">追憶</td>
102- <td style="vertical-align: middle"><ul><li>Refers to Synthesised versions of base items. </li><li>Synthesised have different implicit modifiers from the original base item, up to three.Synthesised items have a shimmering glow and a <img src="https://i.imgur.com/H0dAUZW.png"> symbol next to the item's name.</li><li>Non-unique Synthesised items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest. items were exclusive to the [[Synthesis league]]. They can be found in other challenge leagues content like [[Heist]] and [[Harvest]].</td>
103- </tr>
104- <tr>
105- <td style="vertical-align: middle">複合</td>
106- <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant two or more different statistics of lesser magnitude than "pure" modifiers.</li><li>For example, generally these refer to modifiers such as <span class="explicitMod">#% increased Physical Damage, +# to Accuracy Rating</span>".</li><li>Please note that while technically correct, modifiers <span class="explicitMod">Adds # to # Damage modifiers are not considered hybrid</span>.</li></ul></td>
107- </tr>
108- <tr>
109- <td style="vertical-align: middle">地區</td>
110- <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant local statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are never local. Only statistics can be local.</li></ul></td>
111- </tr>
112- <tr>
113- <td style="vertical-align: middle">全域</td>
114- <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant global statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are **never global**. Only statistics can be global.</li></ul></td>
115- </tr>
116- </tbody>
117-</table>
32+<table>
33+ <thead>
34+ <tr>
35+ <th style="vertical-align: middle; text-align: center; width: 10%"></th>
36+ <th style="vertical-align: middle; text-align: center">解釋</th>
37+ </tr>
38+ </thead>
39+ <tbody>
40+ <tr>
41+ <td style="vertical-align: middle">固定</td>
42+ <td style="vertical-align: middle"><ul><li>最為常見,物品上的固有詞綴。</li><li>受橫線分離於上方的詞綴,可被腐化、追憶詞所取代。</li></ul></td>
43+ </tr>
44+ <tr>
45+ <td style="vertical-align: middle">變動</td>
46+ <td style="vertical-align: middle"><ul><li>具有稀有度<span class="normal">普通</span>以外(<span class="magic">魔法</span>、<span class="rare">稀有</span>或<span class="unique">傳奇</span>)的任何生成詞綴。</li><li>可以是隨機的(前綴、後綴)或是固有的 (<span class="unique">傳奇</span>)。</li></ul></td>
47+ </tr>
48+ <tr>
49+ <td style="vertical-align: middle">前綴</td>
50+ <td style="vertical-align: middle"><ul><li>指在前綴生成的類型。</li><li>在稀有度<span class="magic">魔法</span>的物品上,可以直接查看,例如,<span class="explicitMod">無情的</span>在[[Broad Sword]]上將會顯示<span class="explicitMod">無情的 闊劍</span>。</li></ul></td>
51+ </tr>
52+ <tr>
53+ <td style="vertical-align: middle">後綴</td>
54+ <td style="vertical-align: middle"><ul><li>指在後綴生成的類型。</li><li>在稀有度<span class="magic">魔法</span>的物品上,可以直接查看,例如,<span class="explicitMod">穿透之</span>在[[Broad Sword]]上將會顯示<span class="explicitMod">穿透之 闊劍</span>.</li></ul></td>
55+ </tr>
56+ <tr>
57+ <td style="vertical-align: middle">腐化</td>
58+ <td style="vertical-align: middle"><ul><li>Refers to the "[[corrupted]]" generation type.</li><li>Corruptions replace implicit modifiers. [[Vaal Orb]] is most commonly used to generate corrupted. See Corrupted for a list of modifiers for additional methods of obtaining.</li></ul></td>
59+ </tr>
60+ <tr>
61+ <td style="vertical-align: middle">附魔</td>
62+ <td style="vertical-align: middle"><ul><li>Refers to the "enchantment" generation type</li><li>Enchantments use their own modifier slot to the item and will not replace implicit modifiers. Gloves, boots, helmets and belts can have [[Labyrinth Enchantment]]s, which can be acquired from the Labyrinth. Rings, amulets, and Blight uniques can be Anointed to add an enchantment. Weapons and body armour can have enchantments from [[Harvest]] craft.</li></ul></td>
63+ </tr>
64+ <tr>
65+ <td style="vertical-align: middle">聖戰士</td>
66+ <td style="vertical-align: middle"><ul><li>Refers to Crusader [[influenced item]]s, which have the "crusader" tag corresponding to the item class.</li><li>Crusader items have an electric outline and a <img src="https://i.imgur.com/DZLgqV5.png"> symbol next to the item's name.</li><li>Crusader prefixes are named "Crusader's" and suffixes "of the Crusade".</td>
67+ </tr>
68+ <tr>
69+ <td style="vertical-align: middle">狩獵者</td>
70+ <td style="vertical-align: middle"><ul><li>Refers to Hunter [[influenced item]]s, which have the "basilisk" tag corresponding to the item class.</li><li>Hunter items have a poisonous outline and a <img src="https://i.imgur.com/v5nrfri.png"> symbol next to the item's name.</li><li>Hunter prefixes are named "Hunter's" and suffixes "of the Hunt".</li></ul></td>
71+ </tr>
72+ <tr>
73+ <td style="vertical-align: middle">救贖者</td>
74+ <td style="vertical-align: middle"><ul><li>Refers to Redeemer [[influenced item]]s, which have the "eyrie" tag corresponding to the item class.</li><li>Redeemer items have a sparkly outline and a <img src="https://i.imgur.com/erdzGYQ.png"> symbol next to the item's name.</li><li>Redeemer prefixes are named "Redeemer's" and suffixes "of Redemption".</li></ul></td>
75+ </tr>
76+ <tr>
77+ <td style="vertical-align: middle">總督軍</td>
78+ <td style="vertical-align: middle"><ul><li>Refers to Warlord [[influenced item]]s, which have the "adjudicator" tag corresponding to the item class.</li><li>Warlord items have a blazing outline and a <img src="https://i.imgur.com/rb8Kav6.png"> symbol next to the item's name.</li><li>Warlord prefixes are named "Warlord's" and suffixes "of the Conquest".</li></ul></td>
79+ </tr>
80+ <tr>
81+ <td style="vertical-align: middle">異界尊師</td>
82+ <td style="vertical-align: middle"><ul><li>Refers to Elder [[influenced item]]s, which have the "elder" tag corresponding to the item class.</li><li>Elder items have a tentacle background and a <img src="https://i.imgur.com/JoRXOaN.png"> symbol next to the item's name.</li><li>Elder prefixes are named "Eldritch" and suffixes "of the Elder".</li></ul></td>
83+ </tr>
84+ <tr>
85+ <td style="vertical-align: middle">塑界者</td>
86+ <td style="vertical-align: middle"><ul><li>Refers to Shaper [[influenced item]]s, which have the "shaper" tag corresponding to the item class.</li><li>Shaper items have a cosmic background and a <img src="https://i.imgur.com/sX3cNLN.png"> symbol next to the item's name.</li><li>Elder prefixes are named "The Shaper's" and suffixes "of Shaping".</li></ul></td>
87+ </tr>
88+ <tr>
89+ <td style="vertical-align: middle">掘獄</td>
90+ <td style="vertical-align: middle"><ul><li>Refers to the "delve" generation type from crafting with resonators</li><li>Delve prefixes are named "Subterranean" and suffixes "of the Underground".</li></ul></td>
91+ </tr>
92+ <tr>
93+ <td style="vertical-align: middle">隱匿</td>
94+ <td style="vertical-align: middle"><ul><li>Refers to Veiled mods, which are most commonly found in items that drop from the Immortal Syndicate.</li><li>Veiled items have a <img src="https://i.imgur.com/kIg1R41.png"> symbol next to the item's name.</li><li>Veiled prefixes are named "Chosen" and suffixes "of the Order". Veiled affixes exclusive to certain Syndicate members are named after the agent (Ex. <span class="explicitMod">Jorgin's</span>, <span class="explicitMod">of Hillock</span>)</li></ul></td>
95+ </tr>
96+ <tr>
97+ <td style="vertical-align: middle">破裂</td>
98+ <td style="vertical-align: middle"><ul><li>Refers to Fractured versions of base items. Fractured items have up to three permanently fixed mods that cannot be modified.</li><li>Fractured items have a foggy bluish glow and a <img src="https://i.imgur.com/UZcU0qt.png"> symbol next to the item's name.</li><li>Fractured items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest.</li></ul></td>
99+ </tr>
100+ <tr>
101+ <td style="vertical-align: middle">追憶</td>
102+ <td style="vertical-align: middle"><ul><li>Refers to Synthesised versions of base items. </li><li>Synthesised have different implicit modifiers from the original base item, up to three.Synthesised items have a shimmering glow and a <img src="https://i.imgur.com/H0dAUZW.png"> symbol next to the item's name.</li><li>Non-unique Synthesised items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest. items were exclusive to the [[Synthesis league]]. They can be found in other challenge leagues content like [[Heist]] and [[Harvest]].</td>
103+ </tr>
104+ <tr>
105+ <td style="vertical-align: middle">複合</td>
106+ <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant two or more different statistics of lesser magnitude than "pure" modifiers.</li><li>For example, generally these refer to modifiers such as <span class="explicitMod">#% increased Physical Damage, +# to Accuracy Rating</span>".</li><li>Please note that while technically correct, modifiers <span class="explicitMod">Adds # to # Damage modifiers are not considered hybrid</span>.</li></ul></td>
107+ </tr>
108+ <tr>
109+ <td style="vertical-align: middle">區域</td>
110+ <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant local statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are never local. Only statistics can be local.</li></ul></td>
111+ </tr>
112+ <tr>
113+ <td style="vertical-align: middle">全域</td>
114+ <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant global statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are **never global**. Only statistics can be global.</li></ul></td>
115+ </tr>
116+ </tbody>
117+ </table>
118118
119119 ## 詞綴類別
120120 ### 固定詞綴