Delirium_league

Old: chuanhsing 2023-12-06 19:54:00

New: chuanhsing 2023-12-06 19:54:30

OldNewDifferences
1-# 鍊獄幻魔
1+# 譫妄異域
22
33 ## 禁咒荒林 改版公告
44
5-* 鍊魔玩法從遊戲裡移除,物品化樣本將會在你登入時被刪除。
6-* 以下鍊魔傳奇飾品新增到核心掉落池:星空之影、憤怒閉鎖、母親的擁抱和戰士遺物。
7-* 命運卡覺醒和變形在地圖迷宮花園、幽魂宅邸、神域之殿、闇獄尖塔、濱海幽穴和傳奇地圖亡者之財、萬聖之地和混沌之淵中掉落。
8-* 鍊魔的六分儀詞綴無法再出現。現有的鍊魔詞綴的充能六分儀和虛空石會改為地圖裡存有最後通牒事件。
9-* 變幻之怒從鍊金房地圖移除了。現有的被驅靈法器抓捕的變幻之怒改為幻影練金師希爾琴。
5+* 當譫妄因為流亡者在做其他聯盟內容導致的暫停,此時玩家踏出迷霧將不會使迷霧被驅散。
6+
7+## 祖靈 更新公告
8+* 以下地圖迷霧獎勵所需要的怪物擊敗數量提高,為的是和其他地圖更加符合:[[Bramble Valley]], [[Cold River]], [[Crimson Township]], [[Dry Sea]], [[Forbidden Woods]], [[Foundry]], [[Frozen Cabins]], [[Silo]], and [[Stagnation]].。
109
1110 ## 最後通牒 更新公告
1211
13-* 新增了加速催化劑。它可以強化戒指、項鍊、腰帶上的速度詞綴品質。
14-* 新增了有害催化劑。它可以強化戒指、項鍊、腰帶上的物理傷害和混沌傷害詞綴的品質。
15-* 新增了不穩定的催化劑。它可以強化戒指、項鍊、腰帶上的暴擊詞綴品質。
16-* 丹恩實驗室裡的鍊魔首領現在造成的傷害總量提高了10%,生命總量提高了80%。
12+* 新增並平衡了大量星團珠寶核心天賦。詳情請查閱星團珠寶平衡性調整部分。
13+* 給譫妄異域遭遇戰調整怪物數量和稀有度的加成現在被調低到跟怪物稀有度一致。因為過去該加成添加給更高稀有度的怪物時產生的普通怪物數量過多了。
1714
18-## 譫妄異域 更新公告
15+## 豐收忌劫 更新公告
1916
20-* 現在當你到達輿圖時,你可以遇到鍊魔事件和塔恩。每張地圖有 10% 機率生成掉落鍊魔樣本的怪物。當您完成「肉塊」任務後,塔恩就會出現在你的藏身處裡。他厭倦了紅塵,不會再出現於城鎮中。
21-* 你現在可以透過許多方法獲得鍊魔聖甲蟲。每一種都能使某個區域必定產生鍊魔怪物,高階聖甲蟲還可以使地圖頭目掉落額外的鍊魔樣本。
22-* 新增一種六分儀詞綴。它可以使相關的地區產生鍊魔怪物。
23-* 對特定鍊魔怪物的行為進行一些調整。例如,只會遠程攻擊技能的鍊魔現在仍然會試圖接近玩家,不再像過去那樣原地不動。
24-* 如果戰鬥不可能物品化器官,則鍊魔面板右側的「最大力量」效果條將不再顯示。
25-* 當鍊魔會掉落一個物品化器官,獎勵面板新增說明。
26-
27-## 機制
28-
29-<p>部位樣本
30-<ul>
31-<li>擊敗敵人可能會掉落部位樣本
32-<li>掉落的部位樣本有稀有度,有傳奇部位,拾取的樣本不占包包,不能設定物品過濾器
33-<li>自動檢樣本,拾取的樣本只能用在該地圖
34-<li>沒有使用的樣本過圖就沒用了
35-<li>在離開地圖前必須選擇五個部位樣本合成,每個部位只能選一個,選擇滿五種才能開合成頭目
36-<li>擊敗合成頭目會掉落部位樣本的獎勵獎項,聯盟限定的七種飾品催化劑,以及傳奇部位
37-<li>同一張圖只能用一次合成,就算有兩組器官也不行
38-<li>器官組合頁面的圖示代表獎勵,沒圖示的就是只有怪物增強
39-</ul>
40-
41-<p><a href="https://i.imgur.com/bP4ikRW.png" data-lightbox="panel"></a>
42-
43-<p>器官掉落
44-<ul>
45-<li>擊敗合成頭目後,當右側的能量槽滿時,有使用的傳奇器官會掉落,地圖有雙王會掉兩個
46-<li>會占包包,可交易,可以設定物品過濾器
47-<li>湊滿五個部位可以召喚更強大的合成頭目
48-<li>器官可以用來解預言<a href="/tw/item.php?n=The+Mysterious+Gift" class="item_prophecy">神秘禮物</a>
49-</ul>
50-
51-## 介紹
52-
53-<a href='#' class="js-modal-btn" data-video-id="TgWeuC-UBto"></a>
54-
55-### 流亡黯道: 鍊魔聯盟
56-
57-<p>在鍊魔聯盟中,您將遇到新的NPC Tane Octavius,他是一位在奧瑞亞學習的煉金術士。Tane因殺害其老師而被流放,因為他利用他所學的煉金術知識來組裝怪物的樣本,從而尋找“自我”的源頭。 他希望找到治愈方法,治好“內在黑暗”,也希望尋根究底,找到導致他犯下無法原諒的暴行的來源。
58-
59-<p><a href='https://web.poecdn.com/protected-asset/three/Panel1_hires.png' data-lightbox="panel"></a>
60-
61-### 組裝自己的頭目樣本
62-
63-在《鍊魔聯盟》的每個區域中,Tane都會從您殺死的怪物中收集樣本。 召喚Tane將您選擇的樣本組裝,以創造強大的融合敵人。 每種樣本都該頭目提供各種能力,在遭遇戰中頭目會出現各種變形。 小心選擇樣本,控制頭目的能力以及掉落獎勵。
64-
65-<p><a href='https://web.poecdn.com/protected-asset/three/Panel2_hires.png' data-lightbox="panel"></a>
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68-<a href='https://web.poecdn.com/protected-asset/three/Panel2/Screenshot3.jpg' data-lightbox="panel"></a>
69-
70-[[>Catalyst]]
71-
72-<p><a href='https://web.poecdn.com/protected-asset/three/Panel3_hires.png' data-lightbox="panel"></a>
73-
74-<p>新的附加物品品質可以增加詞綴的區間, 突破原有的 T1.
75-
76-### 終局
77-
78-在鍊魔聯盟的終局中,從各地圖頭目收集樣本,創造融合各種致命能力的頭目,在非常危險的遭遇中挑戰頭目和獲取獎勵。最終頭目的樣本應該有特定的組合條件, 也就是有特定的收集條件.
79-
80-<p><a href='https://web.poecdn.com/protected-asset/three/Panel4_hires.png' data-lightbox="panel"></a>
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84-<!--<a href='https://web.poecdn.com/protected-asset/two/Panel9.jpg' data-lightbox="panel"></a>-->
85-
86-### 弓箭重製
87-
88-<p>在《輿圖戰記》中,我們改善流亡黯道中的弓箭技能。 除了添加五個與弓相關的新寶石外,我們還重新平衡了所有弓箭技能,改進弓箭平衡性,強化弓箭的基礎傷害。 誘捕之箭(Ensnaring Arrow)是一項新引入的弓箭實用技能,並且彈幕(Barrage)和弓箭新星(Arrow Nova)輔助寶石可讓您以新方式調整現有的弓箭技能。
89-
90-<p><a href='https://web.poecdn.com/protected/image/exilecon/two/Panel6.jpg?v=1611490105762&key=kEK8Q1_6Dvo-o6nE7qF2Mg' data-lightbox="panel"></a>
91-
92-<ul>
93-<li>誘捕之箭(Ensnaring Arrow): 射出一支箭矢,在擊中最後的目標後留在地面,將其拘束在其中。被誘捕的敵人視為移動中且移動速度降低,並試圖打破陷阱的拘束,一但被拘束的敵人離開範圍效果,該陷阱就被破壞。
94-<li>彈幕(Barrage)輔助: 輔助使用弓類或法杖發射投射物的攻擊技能,不能輔助觸發技能或創造召喚物的技能
95-<li>弓箭新星(Arrow Nova)輔助: 輔助將箭矢像投射物一樣向前發射的弓箭技能,被輔助的技能將改為朝空中射出一隻負載箭矢,落到目標地點,接著被輔助技能的箭矢像新星依樣環狀爆發。
96-</ul>
97-
98-### 弩砲(Ballista)
99-
100-<p>遠程攻擊圖騰已被重新命名為弩砲,有新的造型,新的天賦樹技能可提高其傷害和一次性施放的數量。 還推出兩種新的弩砲寶石,分別是火力弩砲(Artillery Ballista)和散射弩砲(Shrapnel Ballista),為專注的弩砲角色和想要提升火力的弓箭手提供更多選擇。
101-
102-<p><a href='https://web.poecdn.com/protected/image/exilecon/two/Panel7.jpg?v=1611490105906&key=ONL5Kd0SvvHFxU2XMlcgbw' data-lightbox="panel"></a>
103-
104-<ul>
105-<li>火力弩砲(Artillery Ballista): 召喚一個弩砲圖騰, 朝空中猛烈發射一連串箭矢, 這些箭矢以一條直線擊中地面, 每一隻都對周圍的敵人造成範圍傷害.
106-<li>散射弩砲(Shrapnel Ballista): 召喚一個弩砲圖騰, 發射多重箭矢, 在巨力作用下分裂成散彈. 敵人可以同時被多重箭矢擊中.
107-</ul>
108-
17+* 譫妄聯盟正式併入遊戲核心中。從焚燒大教堂開始,你會有約 5% 的機率在每個區域遭遇譫妄之鏡。當到達異界輿圖,這個機率會小幅提升,其幅度取決於區域中出現的其他聯盟、異界輿圖、以及大師出現的數目。換言之,如果你想遇到譫妄之鏡,那最好把札娜詞綴、大師任務、六分儀,和其它能用的都統統用上。
18+* 現在譫妄事件有更高的機率找到星團珠寶,它跟你事件中獲取的獎勵數量成正比。
10919
11020 ## 前言
111-The Metamorph league and Hardcore Metamorph league are past challenge leagues. They launched on December 13, 2019 along with the release of the Conquerors of the Atlas expansion.
21+The Delirium league and Hardcore Delirium league were playable challenge leagues. They launched on March 13, 2020 (UTC) or March 14 New Zealand local time, alongside the Version 3.10.0 patch.
11222
113-In this league, the player meets Tane Octavius. He tasks the player with gathering parts from various monsters, which he uses to create a Metamorph. Metamorphs are enemies that constantly change forms, using the moves of enemies it acquired the parts of, even unique bosses. Metamorphs drop loot based on the parts used, which can include Catalysts that give a quality stat to jewelry, increasing the magnitude of specified modifier types and the likeliness of rolling those mods.
23+In this league, each area contains a Mirror of [[Delirium]]. When players pass through the mirror, it creates a fog of [[Delirium]] that spawns new enemies and makes existing enemies tougher. The fog will continue to spread out, and the deeper players venture out, the stronger enemies get. Defeating enemies in the fog adds extra rewards, and enemies within the Delirium can drop Delirium orbs, which add a layer of Delirium to the entire map, and splinters that combine into a gateway to the [[Simulacrum]]. Enemies in the Delirium can also drop Cluster Jewels, which are socketed in the outermost sockets in the passive skill tree to create an entire cluster of passive skills and can be modified to grant different passive skills.
11424
115-All characters and stashes were be moved to Standard league and Hardcore league respectively when the league ended. Characters that die in the Hardcore Metamorph league were immediately moved to the permanent Standard league.
25+All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues end. Characters that died in the Hardcore Delirium league were immediately moved to the permanent Standard league. The Mirror of Delirium can still appear randomly in the story maps and in Maps with the league modifier.
11626
11727 ## 聯盟機制
118-### Metamorph organ
119-- ### Mechanics
28+### Encounter rate
29+Delirium has a 5% chance to appear in a zone, from [[the Torched Courts]] in Act 5 onwards.
12030
121- - Each map has a 8% chance to include a Metamorph encounter, which is rolled independently from other chance-based encounters, such as Masters, Abyss, Blight, Breach, Delirium, Essence, Ritual, rogue exile, Legion, Smuggler's Cache, Strongbox, The Sacred Grove, etc. In the encounter, certain monsters (and the map boss) are marked with a green "arrow" on their bodies as well as marked on the mini-map with a circular green icon, and the monster health and name bar have a similar green circle. Upon defeating these monsters, they drop organ samples which are automatically collected. With a full set of samples - Brain, Eye, Heart, Lung, and Liver - players can construct a Metamorph unique boss monster based on the combination they have used by spawning Tane Octavius and his Metamorph Vial using a button on the bottom right (PC default keybind: V). Tane spawns automatically once you've collected every organ in the zone.
31+In maps, the spawn rate is lowered to 4%, but each Master, league mechanic, and sextant modifier on the map increases the chance of adding a Delirium encounter to the zone.
12232
123- - Players can use any combination of the collected organs to create the Metamorph monster. Each monster is made up of 5 organs, and players must select one of each type before constructing the Metamorph monster. Each organ determines the attacks the Metamorph uses, as well as the monster modifiers it has. Sometimes an organ will contain an additional item drop bonus. Moreover, a meter to the right fills based on sample rarity, which increases the monster's overall stats and item drops. Organs from higher rarity monsters will give larger increases to this meter. If the meter is filled as well as using at least one map boss sample (which have the same orange item color as unique items), the Metamorph will drop an itemized organ sample, named after the name of the map boss, which can be placed in player's inventory. Note that in some cases, even in a fully cleared map, there are not enough rare and unique organ samples to fully fill the meter, due to external factors such as map rarity, map mods, map tier and pack size. Only one Metamorph boss can be constructed per a map instance (the exception being in the Valdo's Rest region with the Repeated Experiment Atlas passive skill), and only the itemized organ(s) can be transferred out of the zone instance. Player can boost the drop of itemized organs by using Metamorph Scarab. Each specific Metamorph monster can only drop a single type of itemized organ (though it can drop more than one of that type due to atlas passives or scarabs), regardless of how many orange-colored organs are included in its construction.
33+### Delirium Mirror
12434
125- - The Metamorph monster will have a combination of attacks and abilities depending on the organs used (each organ notes one or more attacks/abilities it grants the monster). In addition, as the Metamorph is battled, it will summon a substantial number of minions to assist it, which can be lethal even on their own if the Metamorph is defeated before them.
35+Randomly while players are completing the acts or running Maps, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance.
12636
127- - Itemized samples can be used in the Metamorph Vial in Tane's Laboratory. A full set of itemized organs can be used to construct a Metamorph there. The mods on the itemized organs indicate additional items the Metamorph will drop. Note that no more organs drop in the lab.
128-- ### List of Metamorph organ samples basetypes
37+Once a player passes through it, it spawns a gray mist that spreads outwards throughout the entire map, and the delirium encounter begins.
12938
130- - [[Metamorph Brain]] - the abilities associated with Brain samples are "Lingering"
39+### Encounter
13140
132- - [[Metamorph Eye]] - the abilities associated with Eye samples are "Simple"
41+New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the mist are Delirious, giving them increased damage mitigation and damage. The further out you are in the mist, the stronger the effect.
13342
134- - [[Metamorph Lung]] - the abilities associated with Lung samples have "Medium Delay"
43+Enemies in the mist can drop [[Cluster Jewel]] and [[Simulacrum Splinter]] (starting at maps).
13544
136- - [[Metamorph Heart]] - the abilities associated with Heart samples have "Long Delay"
45+As you kill enemies inside the mist, a reward bar on the bottom left will start filling up. Filling the bar will cause you to gain the reward type after the Delirium encounter, and can be filled multiple times. When the first bar reaches level 3, a second reward bar will appear, and at level 5 a third reward bar appears.
13746
138- - [[Metamorph Liver]] - the abilities associated with Liver samples have "Short Delay"
47+### Timer
13948
140-- ### Vendor recipe
141-Any three itemized organs (even of differing types) can be sold to a NPC to receive a random organ differing from those offered, with random rewards. Thus, if the players lack Eyes and/or Livers, they should use 1 Brain, 1 Heart, and 1 Lung in the recipe to maximize the chances of receiving an organ they need.
49+Delirium encounters only last a short period of time. After a certain period of time, the mist will stop spreading, and a countdown begins. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Any enemies outside the mist will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance.
14250
143-- ### Strategy
144-Metamorphs can be spawned anywhere on the map using the UI button in the lower right. Using different strategies with placement can make defeating them easier.
51+The following will pause the mist timer:
14552
146- - For characters that can hit enemies off screen with ranged skills, placing the metamorph in an open area will make it easier to hit them far away and get away.
53+ - During an Immortal Syndicate Research encounter
14754
148- - For characters that use melee hits, placing the metamorph in the smallest area you can find will prevent large amounts of enemies from hitting you at the same time.
55+ - During an Incursion encounter
56+ - During a Legion Timeless Monolith encounter
57+ - During a Breach encounter
58+ - Being within range of a Blight portal
59+ - While in the Sacred Grove
60+ - While within radius of a Ritual Altar
14961
150- - If the atlas has a watchstone in the maps region with a sextant modifier that says "Area has additional packs of monsters that convert" there will be traitorous totems on the map that give the player and minions auras. Spawning the metamorph near these totems will give the player and minions auras during the metamorph fight.
62+The following will extend the mist timer:
63+ - Opening a Strongbox
64+- Defeating a monster holding an Essence
65+- Capturing a red Beast
66+- Defeating an Immortal Syndicate group
67+- An Abyss crack starts moving to the next direction
68+- Completing a Blight encounter
69+- Defeating a Metamorph
70+- Defeating a Harbinger
71+- Opening a Perandus chest
15172
152-### Tane's Laboratory
153-**Tane's Laboratory** is an area. This area has a [[waypoint]].
73+### Delirium orbs
74+
75+[[Delirium orb]] can be applied to maps to cover the entire map in mist permanently. Each orb makes the map 20% more Delirious, and up to 5 orbs can be used in one map. Rewards will also drop each time the bar is filled, since the mist never clears up. Enemies at very high Delirious percents are extremely tough, with even normal rarity enemies becoming comparable to high tier map bosses.
76+
77+### Strange Voice
78+
79+Starting from [[The Torched Courts]] (Act 5), a voice starts talking to the player whenever you touch a Mirror of Delirium. He has unique lines in Act zones.
15480
15581 ## 小地圖
15682 These new icons are introduced to the minimap:
15783
158-<span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-896px"></span><span class="minimap_icon minimap_64" style="background-position-x:-768px;background-position-y:-896px"></span><span class="minimap_icon minimap_64" style="background-position-x:-832px;background-position-y:-896px"></span><span class="minimap_icon minimap_64" style="background-position-x:-0px;background-position-y:-960px"></span>
84+<span class="minimap_icon minimap_64" style="background-position-x:-64px;background-position-y:-960px"></span><span class="minimap_icon minimap_64" style="background-position-x:-640px;background-position-y:-2240px"></span><span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-2240px"></span>
15985
16086 ## 詞綴
161-All map and most area have the modifiers:
87+All map and most areas have the modifiers:
16288
163-- <span class="explicitMod">MapMetamorphosisLeague</span>
89+- <span class="explicitMod">MapDeliriumLeague</span>
16490