Дух Сущности
Механизм
Скорость атаки на 40% больше
Essence Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, has_claw, has_one_handed_melee, melee, physical_affinity, skeleton, undead |
Здоровье
225%
Ailment Threshold
225%
Сопротивление
40 40 40 20
Damage
128%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
SummonedEssenceSpirit
Metadata
SpectralSummonedSkull
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
14,475
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
478
Урон от чар
478
Точность
986
Attack Time
0.57
Опыт
15,383
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 383–574
Шанс критического удара: 5%
Attack Time: 0.57 сек.
Герой наносит обычный удар.
Наносит на 2% меньше урона
SpectralSkullShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 383–574
Шанс критического удара: 5%
Attack Time: 0.57 сек.
Перезарядка: 5 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
Наносит на 50% меньше урона
200% увеличение длительности оглушения врагов при максимальной дистанции рывка
На 300% больше урона от ударов при максимальной дистанции рывка
500% повышение скорости передвижения
ignores proximity shield [1]
200% увеличение длительности оглушения врагов при максимальной дистанции рывка
На 300% больше урона от ударов при максимальной дистанции рывка
500% повышение скорости передвижения
ignores proximity shield [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_maximum_life_is_one = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_projectiles_always_pierce_you = 1 } Actor { basic_action = "Emerge" main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SpectralSummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SpectralSummonedSkull"] = { name = "Essence Spirit", life = 2.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.28, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SpectralSkullShieldCharge", "RagingSpiritMeleeAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpectralSkullShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_stun_duration_+%_maximum", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {200, 500, 300, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RagingSpiritMeleeAttack"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {76, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {71, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {66, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {61, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {56, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [6] = {52, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [7] = {47, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [8] = {42, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {37, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [10] = {32, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [11] = {28, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [12] = {23, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {18, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [14] = {12, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [15] = {10, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [16] = {7, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [17] = {5, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [18] = {2, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {0, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {-2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {-4, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [22] = {-7, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [23] = {-10, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, }
Скорость атаки на 40% больше
Id | MonsterSummonedSkullFastAttack1 |
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Family | IncreasedAttackSpeed |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |