정수의 혼백
구조물
공격 속도 40% 증폭
Essence Spirit
SpectreN
Tagsbone_armour, construct, extra_extra_small_height, fast_movement, has_claw, has_one_handed_melee, melee, physical_affinity, skeleton, undead
생명력
225%
Ailment Threshold
225%
저항
40 40 40 20
Damage
128%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
SummonedEssenceSpirit
Metadata
SpectralSummonedSkull
IsSummoned
Y
레벨
68
생명력
14,475
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
478
주문 피해
478
정확도
986
Attack Time
0.57
경험치
15,383
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
RagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 383–574
치명타 확률: 5%
Attack Time: 0.57 초
강력한 일격으로 적들을 쓰러트립니다.
주는 피해 2% 감폭
SpectralSkullShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
방패 돌진
Base Damage: 383–574
치명타 확률: 5%
Attack Time: 0.57 초
재사용 대기시간: 5 초
단일 적에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다.
주는 피해 50% 감폭
최대 돌진 거리에서 적의 기절 지속시간 200% 증가
최대 돌진 거리에서 명중 시 피해 300% 증폭
이동 속도 500% 증가
ignores proximity shield [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_maximum_life_is_one = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
	set_projectiles_always_pierce_you = 1

}
Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSkull/SpectralSummonedSkull.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_spawn = "DisableArrowAttachment();"
	on_end_spawn = "EnableArrowAttachment();"
}

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedSkull/SpectralSummonedSkull"] = {
    name = "Essence Spirit",
    life = 2.25,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.28,
    damageSpread = 0.2,
    attackTime = 0.57,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "SpectralSkullShieldCharge",
        "RagingSpiritMeleeAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpectralSkullShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_stun_duration_+%_maximum",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {200, 500, 300, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RagingSpiritMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {76, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {71, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {66, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {61, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {56, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [6] = {52, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [7] = {47, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [8] = {42, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {37, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [10] = {32, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [11] = {28, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [12] = {23, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {18, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [14] = {12, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [15] = {10, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [16] = {7, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [17] = {5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [18] = {2, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {0, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {-2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {-4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [22] = {-7, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [23] = {-10, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
공격 속도 40% 증폭
IdMonsterSummonedSkullFastAttack1
FamilyIncreasedAttackSpeed
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • active skill attack speed +% final Min: 40 Max: 40 Global
  • Craft Tagsattack speed