Essenz-Geist
Konstrukt
40% mehr Angriffsgeschwindigkeit
Essence Spirit
SpectreN
Tagsbone_armour, construct, extra_extra_small_height, fast_movement, has_claw, has_one_handed_melee, melee, physical_affinity, skeleton, undead
Leben
225%
Ailment Threshold
225%
Widerstand
40 40 40 20
Damage
128%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
SummonedEssenceSpirit
Metadata
SpectralSummonedSkull
IsSummoned
Y
Stufe
68
Leben
14,475
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
478
Zauberschaden
478
Genauigkeit
986
Attack Time
0.57
Erfahrung
15,383
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
RagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 383–574
Kritische Trefferchance: 5%
Attack Time: 0.57 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 2% weniger Schaden
SpectralSkullShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 383–574
Kritische Trefferchance: 5%
Attack Time: 0.57 Sek.
Abklingzeit: 5 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
Verursacht 50% weniger Schaden
200% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
300% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
500% erhöhte Bewegungsgeschwindigkeit
ignores proximity shield [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_maximum_life_is_one = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
	set_projectiles_always_pierce_you = 1

}
Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSkull/SpectralSummonedSkull.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_spawn = "DisableArrowAttachment();"
	on_end_spawn = "EnableArrowAttachment();"
}

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedSkull/SpectralSummonedSkull"] = {
    name = "Essence Spirit",
    life = 2.25,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.28,
    damageSpread = 0.2,
    attackTime = 0.57,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "SpectralSkullShieldCharge",
        "RagingSpiritMeleeAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpectralSkullShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_stun_duration_+%_maximum",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {200, 500, 300, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RagingSpiritMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {76, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {71, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {66, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {61, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {56, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [6] = {52, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [7] = {47, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [8] = {42, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {37, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [10] = {32, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [11] = {28, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [12] = {23, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {18, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [14] = {12, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [15] = {10, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [16] = {7, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [17] = {5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [18] = {2, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {0, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {-2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {-4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [22] = {-7, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [23] = {-10, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
40% mehr Angriffsgeschwindigkeit
IdMonsterSummonedSkullFastAttack1
FamilyIncreasedAttackSpeed
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • active skill attack speed +% final Min: 40 Max: 40 Global
  • Craft Tagsattack speed