Esprit d'essence
Fabrication
40% Davantage de Vitesse d'attaque
Essence Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, has_claw, has_one_handed_melee, melee, physical_affinity, skeleton, undead |
Vie
225%
Ailment Threshold
225%
Résistance
40 40 40 20
Damage
128%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
SummonedEssenceSpirit
Metadata
SpectralSummonedSkull
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
14,475
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
478
Dégâts des sorts
478
Précision
986
Attack Time
0.57
Expérience
15,383
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 383–574
Chances de coup critique: 5%
Attack Time: 0.57 sec.
Frappez vos ennemis d'un coup puissant.
2% de Perte de Dégâts
SpectralSkullShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge au bouclier
Base Damage: 383–574
Chances de coup critique: 5%
Attack Time: 0.57 sec.
Temps de recharge: 5 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
50% de Perte de Dégâts
200% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis à distance de charge maximale
300% Davantage de Dégâts au Toucher à distance de charge maximale
500% d'Augmentation de la Vitesse de déplacement
ignores proximity shield [1]
200% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis à distance de charge maximale
300% Davantage de Dégâts au Toucher à distance de charge maximale
500% d'Augmentation de la Vitesse de déplacement
ignores proximity shield [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_maximum_life_is_one = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_projectiles_always_pierce_you = 1 } Actor { basic_action = "Emerge" main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SpectralSummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SpectralSummonedSkull"] = { name = "Essence Spirit", life = 2.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.28, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SpectralSkullShieldCharge", "RagingSpiritMeleeAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpectralSkullShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_stun_duration_+%_maximum", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {200, 500, 300, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RagingSpiritMeleeAttack"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {76, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {71, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {66, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {61, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {56, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [6] = {52, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [7] = {47, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [8] = {42, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {37, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [10] = {32, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [11] = {28, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [12] = {23, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {18, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [14] = {12, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [15] = {10, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [16] = {7, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [17] = {5, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [18] = {2, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {0, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {-2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {-4, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [22] = {-7, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [23] = {-10, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, }
40% Davantage de Vitesse d'attaque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |