エッセンス・スピリット
コンストラクト
アタックスピードが40%上昇する
Essence Spirit
SpectreN
Tagsbone_armour, construct, extra_extra_small_height, fast_movement, has_claw, has_one_handed_melee, melee, physical_affinity, skeleton, undead
ライフ
225%
Ailment Threshold
225%
耐性
40 40 40 20
Damage
128%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
SummonedEssenceSpirit
Metadata
SpectralSummonedSkull
IsSummoned
Y
レベル
68
ライフ
14,475
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
478
スペルダメージ
478
命中
986
Attack Time
0.57
経験値
15,383
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
RagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 383–574
クリティカル率: 5%
Attack Time: 0.57 秒
強力な一撃で敵を打ち倒す。
ダメージが2%低下する
SpectralSkullShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
シールドチャージ
Base Damage: 383–574
クリティカル率: 5%
Attack Time: 0.57 秒
クールダウン時間: 5 秒
敵に向かって突進し、盾を叩きつけて攻撃し、敵をノックバックおよびスタンさせる。道を塞いでいる敵は、横に押しのけられる。ダメージとスタンは、移動距離に比例する。
ダメージが50%低下する
最大チャージ距離で敵に対するスタン持続時間が200%増加する
最大チャージ距離でヒットダメージが300%上昇する
移動スピードが500%増加する
ignores proximity shield [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_maximum_life_is_one = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
	set_projectiles_always_pierce_you = 1

}
Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSkull/SpectralSummonedSkull.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_spawn = "DisableArrowAttachment();"
	on_end_spawn = "EnableArrowAttachment();"
}

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedSkull/SpectralSummonedSkull"] = {
    name = "Essence Spirit",
    life = 2.25,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.28,
    damageSpread = 0.2,
    attackTime = 0.57,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "SpectralSkullShieldCharge",
        "RagingSpiritMeleeAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpectralSkullShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_stun_duration_+%_maximum",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {200, 500, 300, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RagingSpiritMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {76, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {71, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {66, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {61, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {56, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [6] = {52, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [7] = {47, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [8] = {42, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {37, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [10] = {32, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [11] = {28, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [12] = {23, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {18, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [14] = {12, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [15] = {10, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [16] = {7, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [17] = {5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [18] = {2, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {0, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {-2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {-4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [22] = {-7, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [23] = {-10, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
アタックスピードが40%上昇する
IdMonsterSummonedSkullFastAttack1
FamilyIncreasedAttackSpeed
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • active skill attack speed +% final Min: 40 Max: 40 Global
  • Craft Tagsattack speed
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