精髓之靈
創造物
40% 更多攻擊速度
Essence Spirit
幽魂 | N |
---|---|
標籤 | bone_armour, construct, extra_extra_small_height, fast_movement, has_claw, has_one_handed_melee, melee, physical_affinity, skeleton, undead |
生命
225%
異常狀態臨界值
225%
抗性
40 40 40 20
傷害
128%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.57 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
SummonedEssenceSpirit
Metadata
SpectralSummonedSkull
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,475
護甲
28,790
閃避
4,739
能量護盾
0
傷害
478
法術傷害
478
命中
986
攻擊間隔
0.57
經驗值
15,383
異常狀態臨界值
14,475
冰緩
46
感電
46
易碎
259
焦灼
46
殘喘
126
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
RagingSpiritMeleeAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 383–574
暴擊率: 5%
攻擊間隔: 0.57 秒
用強大的攻擊擊倒敵人。
造成 2% 更少傷害
SpectralSkullShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 383–574
暴擊率: 5%
攻擊間隔: 0.57 秒
冷卻時間: 5 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
造成 50% 更少傷害
最大衝鋒距離時增加 200% 敵人暈眩時間
最大衝擊距離擊中時造成 300% 更多傷害
增加 500% 移動速度
ignores proximity shield [1]
最大衝鋒距離時增加 200% 敵人暈眩時間
最大衝擊距離擊中時造成 300% 更多傷害
增加 500% 移動速度
ignores proximity shield [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_maximum_life_is_one = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_projectiles_always_pierce_you = 1 } Actor { basic_action = "Emerge" main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SpectralSummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SpectralSummonedSkull"] = { name = "Essence Spirit", life = 2.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.28, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SpectralSkullShieldCharge", "RagingSpiritMeleeAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpectralSkullShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_stun_duration_+%_maximum", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {200, 500, 300, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RagingSpiritMeleeAttack"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {76, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {71, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {66, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {61, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {56, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [6] = {52, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [7] = {47, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [8] = {42, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {37, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [10] = {32, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [11] = {28, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [12] = {23, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {18, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [14] = {12, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [15] = {10, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [16] = {7, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [17] = {5, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [18] = {2, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {0, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {-2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {-4, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [22] = {-7, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [23] = {-10, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, }
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |