精髓之靈
創造物40% 更多攻擊速度
Essence Spirit
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, construct, extra_extra_small_height, fast_movement, has_claw, has_one_handed_melee, melee, physical_affinity, skeleton, undead |
生命
225%
異常狀態臨界值
225%
抗性
傷害
128%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.57 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
SummonedEssenceSpirit
Metadata
SpectralSummonedSkull
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,475
護甲值
28,790
閃避值
4,739
傷害
478
法術傷害
478
命中
1,276
攻擊間隔
0.57
經驗值
15,383
召喚物生命
3,140
召喚物傷害
382
異常狀態臨界值
14,475
冰緩
46
感電
46
易碎
259
焦灼
46
殘喘
126
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
RagingSpiritMeleeAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 383—574
暴擊率: 5%
攻擊間隔: 0.57 秒
用強大的攻擊擊倒敵人。
造成2%更少傷害
SpectralSkullShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 383—574
暴擊率: 5%
攻擊間隔: 0.57 秒
冷卻時間: 5 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
造成50%更少傷害
最大衝鋒距離時增加 200% 敵人暈眩時間
最大衝擊距離擊中時造成 300% 更多傷害
增加 500% 移動速度
ignores proximity shield [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
collision_hull_type = "projectile"
}
Stats
{
set_item_drop_slots = 0
untargetable_by_monster_ai = 1
set_maximum_life_is_one = 1
set_base_cannot_be_damaged = 1
set_cannot_be_chained_from = 1
set_projectiles_always_pierce_you = 1
}
Actor
{
basic_action = "Emerge"
main_hand_unarmed_type = "Claw"
off_hand_unarmed_type = "Shield"
}
Life
{
corpse_usable = false
}
Animated
{
animated_object = "Metadata/Monsters/SummonedSkull/SpectralSummonedSkull.ao"
}
DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedSkull/SpectralSummonedSkull"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Essence Spirit",
life = 2.25,
damage = 1.28,
damageSpread = 0.2,
attackTime = 0.57,
attackRange = 8,
accuracy = 3.4,
skillList = {
"SpectralSkullShieldCharge",
"RagingSpiritMeleeAttack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpectralSkullShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_stun_duration_+%_maximum",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
},
levels = {
[1] = {200, 500, 300, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RagingSpiritMeleeAttack"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
},
levels = {
[1] = {76, levelRequirement = 4, statInterpolation = {1}, cost = { }, },
[2] = {71, levelRequirement = 6, statInterpolation = {1}, cost = { }, },
[3] = {66, levelRequirement = 9, statInterpolation = {1}, cost = { }, },
[4] = {61, levelRequirement = 12, statInterpolation = {1}, cost = { }, },
[5] = {56, levelRequirement = 15, statInterpolation = {1}, cost = { }, },
[6] = {52, levelRequirement = 19, statInterpolation = {1}, cost = { }, },
[7] = {47, levelRequirement = 23, statInterpolation = {1}, cost = { }, },
[8] = {42, levelRequirement = 28, statInterpolation = {1}, cost = { }, },
[9] = {37, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[10] = {32, levelRequirement = 39, statInterpolation = {1}, cost = { }, },
[11] = {28, levelRequirement = 43, statInterpolation = {1}, cost = { }, },
[12] = {23, levelRequirement = 46, statInterpolation = {1}, cost = { }, },
[13] = {18, levelRequirement = 49, statInterpolation = {1}, cost = { }, },
[14] = {12, levelRequirement = 52, statInterpolation = {1}, cost = { }, },
[15] = {10, levelRequirement = 55, statInterpolation = {1}, cost = { }, },
[16] = {7, levelRequirement = 58, statInterpolation = {1}, cost = { }, },
[17] = {5, levelRequirement = 61, statInterpolation = {1}, cost = { }, },
[18] = {2, levelRequirement = 64, statInterpolation = {1}, cost = { }, },
[19] = {0, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[20] = {-2, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[21] = {-4, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[22] = {-7, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[23] = {-10, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
},
}
40% 更多攻擊速度
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 攻擊 速度 |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.untargetable_by_monster_ai | 1 |
| Stats.maximum_life_is_one | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.cannot_be_chained_from | 1 |
| Stats.projectiles_always_pierce_you | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.collision_hull_type | projectile |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true |
| Actor.main_hand_unarmed_type | Claw |
| Actor.off_hand_unarmed_type | Shield |
| Life.corpse_usable | false |
| Animated.animated_object | Metadata/Monsters/SummonedSkull/SpectralSummonedSkull.ao |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
<The Atlas of Worlds> 2.4精髓
- 聯盟
- Patch Notes
- 聯盟
- 精髓
- 遠古蜃景
荒蕪精髓
- 通貨
憎恨之低語精髓
憎恨之呢喃精髓
憎恨之啼泣精髓
憎恨之哀嚎精髓
憎恨之咆哮精髓
憎恨之尖嘯精髓
憎恨之破空精髓
悲痛之低語精髓
悲痛之呢喃精髓
悲痛之啼泣精髓
悲痛之哀嚎精髓
悲痛之咆哮精髓
悲痛之尖嘯精髓
悲痛之破空精髓
貪婪之低語精髓
貪婪之呢喃精髓
貪婪之啼泣精髓
貪婪之哀嚎精髓
貪婪之咆哮精髓
貪婪之尖嘯精髓
貪婪之破空精髓
輕視之低語精髓
輕視之呢喃精髓
輕視之啼泣精髓
輕視之哀嚎精髓
輕視之咆哮精髓
輕視之尖嘯精髓
輕視之破空精髓
哀惜之呢喃精髓
哀惜之啼泣精髓
哀惜之哀嚎精髓
哀惜之咆哮精髓
哀惜之尖嘯精髓
哀惜之破空精髓
憤怒之呢喃精髓
憤怒之啼泣精髓
憤怒之哀嚎精髓
憤怒之咆哮精髓
憤怒之尖嘯精髓
憤怒之破空精髓
折磨之呢喃精髓
折磨之啼泣精髓
折磨之哀嚎精髓
折磨之咆哮精髓
折磨之尖嘯精髓
折磨之破空精髓
恐懼之呢喃精髓
恐懼之啼泣精髓
恐懼之哀嚎精髓
恐懼之咆哮精髓
恐懼之尖嘯精髓
恐懼之破空精髓
苦難之啼泣精髓
苦難之哀嚎精髓
苦難之咆哮精髓
苦難之尖嘯精髓
苦難之破空精髓
肆虐之啼泣精髓
肆虐之哀嚎精髓
肆虐之咆哮精髓
肆虐之尖嘯精髓
肆虐之破空精髓
雷霆之啼泣精髓
雷霆之哀嚎精髓
雷霆之咆哮精髓
雷霆之尖嘯精髓
雷霆之破空精髓
疑惑之啼泣精髓
疑惑之哀嚎精髓
疑惑之咆哮精髓
疑惑之尖嘯精髓
疑惑之破空精髓
煎熬之哀嚎精髓
煎熬之咆哮精髓
煎熬之尖嘯精髓
煎熬之破空精髓
厭惡之哀嚎精髓
厭惡之咆哮精髓
厭惡之尖嘯精髓
厭惡之破空精髓
刻毒之哀嚎精髓
刻毒之咆哮精髓
刻毒之尖嘯精髓
刻毒之破空精髓
熱情之哀嚎精髓
熱情之咆哮精髓
熱情之尖嘯精髓
熱情之破空精髓
悽慘之咆哮精髓
悽慘之尖嘯精髓
悽慘之破空精髓
忌憚之咆哮精髓
忌憚之尖嘯精髓
忌憚之破空精髓
傲視之咆哮精髓
傲視之尖嘯精髓
傲視之破空精髓
忌妒之咆哮精髓
忌妒之尖嘯精髓
忌妒之破空精髓
浮誇精髓
錯亂精髓
極恐精髓
譫妄精髓