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เพิ่มความเร็วในการโจมตี อีก 40%
Essence Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, has_claw, has_one_handed_melee, melee, physical_affinity, skeleton, undead |
พลังชีวิต
225%
Ailment Threshold
225%
ค่าต้านทาน




Damage
128%
ความแม่นยำ
340%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
0.57 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
SummonedEssenceSpirit
Metadata
SpectralSummonedSkull
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
Damage
478
ความเสียหายเวท
478
ความแม่นยำ
1,276
Attack Time
0.57
ค่าประสบการณ์
15,383
Minion Life
3,140
Minion Damage
382
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 383–574
โอกาสคริติคอล: 5%
Attack Time: 0.57 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย ลดลง อีก 2%

SpectralSkullShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
โล่พุ่งชน (Shield Charge)
Base Damage: 383–574
โอกาสคริติคอล: 5%
Attack Time: 0.57 วินาที
คูลดาวน์: 5 วินาที
พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ สตัน ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ สตัน เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
สร้างความเสียหาย ลดลง อีก 50%
เพิ่มความเสียหาย ปะทะ อีก 300% ที่ระยะชาร์จสูงสุด
เพิ่มระยะเวลาของสถานะ สตัน ต่อศัตรู 200% ที่ระยะชาร์จสูงสุด
เพิ่มความเร็วในการเคลื่อนที่ 500%
ignores proximity shield [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_maximum_life_is_one = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_projectiles_always_pierce_you = 1 } Actor { basic_action = "Emerge" main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SpectralSummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SpectralSummonedSkull"] = { name = "Essence Spirit", life = 2.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.28, damageSpread = 0.2, attackTime = 0.57, attackRange = 8, accuracy = 3.4, skillList = { "SpectralSkullShieldCharge", "RagingSpiritMeleeAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpectralSkullShieldCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_stun_duration_+%_maximum", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {200, 500, 300, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RagingSpiritMeleeAttack"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {76, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {71, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {66, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {61, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {56, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [6] = {52, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [7] = {47, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [8] = {42, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {37, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [10] = {32, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [11] = {28, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [12] = {23, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {18, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [14] = {12, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [15] = {10, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [16] = {7, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [17] = {5, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [18] = {2, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {0, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {-2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {-4, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [22] = {-7, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [23] = {-10, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, }
เพิ่มความเร็วในการโจมตี อีก 40%
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.