碧藍怨靈
不死
獲得 100% 物理傷害的冰冷傷害
Azure Wraith
幽魂N
標籤法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, sanctum_monster, undead, very_slow_movement
生命
225%
生命轉為護盾
20%
異常狀態臨界值
225%
抗性
0 40 0 0
傷害
45%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
SanctumRevenant
Metadata
Revenant
等級
68
生命
14,475
護甲
28,790
閃避
4,739
能量護盾
1,225
傷害
168
法術傷害
168
命中
290
攻擊間隔
1.995
經驗值
15,383
異常狀態臨界值
14,475
冰緩
46
感電
46
易碎
259
焦灼
46
殘喘
126
GSSanctumSerpentWave
法術, 可觸發
暴擊率: 5%
施放時間: 2.5 秒
冷卻時間: 8 秒
造成 18232734 閃電傷害
base sanctum damage [20]
is area damage [1]
MPSPhantasmBasicSanctum
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.5 秒
造成 447.6671.4 火焰傷害
發射 2 個額外投射物
減少 30% 投射物速度
base is projectile [1]
base sanctum damage [30]
maintain projectile direction when using contact position [1]
monster projectile variation [217]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [10]
use scaled contact offset [1]
EAASanctumRevenantTeleport
法術
施放時間: 1.13 秒
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Stats
{
	set_phase_through_objects = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

BaseEvents
{
	on_construction_complete =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );
		Delay( 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); } );
	"

	on_sleep = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );"
}

Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/Revenant"] = {
    name = "Azure Wraith",
    life = 2.25,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.45,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "EAASanctumRevenantTeleport",
        "GSSanctumSerpentWave",
        "MPSPhantasmBasicSanctum",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumRevenantTeleport"] = {
    name = "EAASanctumRevenantTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumSerpentWave"] = {
    name = "GSSanctumSerpentWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSPhantasmBasicSanctum"] = {
    name = "MPSPhantasmBasicSanctum",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_sanctum_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 217, -40, 30, -30, 2, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
獲得 100% 物理傷害的冰冷傷害
IdMonsterPhysicalAddedAsColdSkeletonMaps
FamilyPhysicalAddedAsCold
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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