ผีสีฟ้า
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นำความเสียหาย กายภาพ 100% ไปเสริมเป็น น้ำแข็ง
Azure Wraith
Spectre | N |
---|---|
Tags | นักเวท, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, sanctum_monster, undead, very_slow_movement |
พลังชีวิต
225%
Energy Shield From Life
20%
Ailment Threshold
225%
ค่าต้านทาน
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Damage
45%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
SanctumRevenant
Metadata
Revenant
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลือก เลเวลมอนสเตอร์
เลเวล
68
พลังชีวิต
11,580
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
โล่พลังงาน
2,757
Damage
168
ความเสียหายเวท
168
ความแม่นยำ
580
Attack Time
1.995
ค่าประสบการณ์
15,383
Minion Life
2,512
Minion Energy Shield
598
Minion Damage
134
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSSanctumSerpentWave
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 8 วินาที
สร้างความเสียหาย สายฟ้า 1823 ถึง 2734
base sanctum damage [20]
is area damage [1]
MPSPhantasmBasicSanctum
Spell, Projectile, ProjectilesFromUser, Triggerable
เวลาร่าย: 1.5 วินาที
สร้างความเสียหาย ไฟ 447.6 ถึง 671.4
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
ลดความเร็วโพรเจกไทล์ 30%
base is projectile [1]
base sanctum damage [30]
maintain projectile direction when using contact position [1]
monster projectile variation [217]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [10]
use scaled contact offset [1]
EAASanctumRevenantTeleport
Spell
เวลาร่าย: 1.13 วินาที
คูลดาวน์: 4 วินาที
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" Stats { set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" BaseEvents { on_construction_complete = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); Delay( 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); } ); " on_sleep = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );" } Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Fodder/Revenant"] = { name = "Azure Wraith", life = 2.25, energyShield = 0.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.45, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "EAASanctumRevenantTeleport", "GSSanctumSerpentWave", "MPSPhantasmBasicSanctum", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EAASanctumRevenantTeleport"] = { name = "EAASanctumRevenantTeleport", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumSerpentWave"] = { name = "GSSanctumSerpentWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSPhantasmBasicSanctum"] = { name = "MPSPhantasmBasicSanctum", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_sanctum_damage", "base_projectile_speed_+%", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 217, -40, 30, -30, 2, 10, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น น้ำแข็ง
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
แก้ไข
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.