碧蓝恶灵
亡灵
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Azure Wraith
幽魂 | N |
---|---|
标签 | 施法, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, sanctum_monster, undead, very_slow_movement |
生命
225%
生命转为护盾
20%
异常状态临界值
225%
抗性
0 40 0 0
伤害
45%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.995 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
SanctumRevenant
Metadata
Revenant
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
28,790
闪避值
4,739
能量护盾
1,225
伤害
168
法术伤害
168
命中
290
攻击间隔
1.995
经验值
15,383
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSSanctumSerpentWave
法术, 可触发
暴击几率: 5%
施放间隔: 2.5 秒
冷却时间: 8 秒
造成 1823 - 2734 闪电伤害
base sanctum damage [20]
is area damage [1]
base sanctum damage [20]
is area damage [1]
MPSPhantasmBasicSanctum
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1.5 秒
造成 447.6 - 671.4 火焰伤害
额外发射 2 个投射物
投射物速度减慢 30%
base is projectile [1]
base sanctum damage [30]
maintain projectile direction when using contact position [1]
monster projectile variation [217]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [10]
use scaled contact offset [1]
额外发射 2 个投射物
投射物速度减慢 30%
base is projectile [1]
base sanctum damage [30]
maintain projectile direction when using contact position [1]
monster projectile variation [217]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [10]
use scaled contact offset [1]
EAASanctumRevenantTeleport
法术
施放间隔: 1.13 秒
冷却时间: 4 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" Stats { set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" BaseEvents { on_construction_complete = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); Delay( 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); } ); " on_sleep = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );" } Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Fodder/Revenant"] = { name = "Azure Wraith", life = 2.25, energyShield = 0.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.45, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "EAASanctumRevenantTeleport", "GSSanctumSerpentWave", "MPSPhantasmBasicSanctum", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EAASanctumRevenantTeleport"] = { name = "EAASanctumRevenantTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumSerpentWave"] = { name = "GSSanctumSerpentWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSPhantasmBasicSanctum"] = { name = "MPSPhantasmBasicSanctum", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_sanctum_damage", "base_projectile_speed_+%", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 217, -40, 30, -30, 2, 10, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |