碧蓝恶灵
亡灵
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Azure Wraith
幽魂N
标签施法, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, sanctum_monster, undead, very_slow_movement
生命
225%
生命转为护盾
20%
异常状态临界值
225%
抗性
0 40 0 0
伤害
45%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.995 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
SanctumRevenant
Metadata
Revenant
等级
68
生命
14,475
护甲
28,790
闪避值
4,739
能量护盾
1,225
伤害
168
法术伤害
168
命中
290
攻击间隔
1.995
经验值
15,383
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
GSSanctumSerpentWave
法术, 可触发
暴击几率: 5%
施放间隔: 2.5 秒
冷却时间: 8 秒
造成 1823 - 2734 闪电伤害
base sanctum damage [20]
is area damage [1]
MPSPhantasmBasicSanctum
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1.5 秒
造成 447.6 - 671.4 火焰伤害
额外发射 2 个投射物
投射物速度减慢 30%
base is projectile [1]
base sanctum damage [30]
maintain projectile direction when using contact position [1]
monster projectile variation [217]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [10]
use scaled contact offset [1]
EAASanctumRevenantTeleport
法术
施放间隔: 1.13 秒
冷却时间: 4 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Stats
{
	set_phase_through_objects = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

BaseEvents
{
	on_construction_complete =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );
		Delay( 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); } );
	"

	on_sleep = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );"
}

Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/Revenant"] = {
    name = "Azure Wraith",
    life = 2.25,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.45,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "EAASanctumRevenantTeleport",
        "GSSanctumSerpentWave",
        "MPSPhantasmBasicSanctum",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumRevenantTeleport"] = {
    name = "EAASanctumRevenantTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumSerpentWave"] = {
    name = "GSSanctumSerpentWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSPhantasmBasicSanctum"] = {
    name = "MPSPhantasmBasicSanctum",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_sanctum_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 217, -40, 30, -30, 2, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
IdMonsterPhysicalAddedAsColdSkeletonMaps
FamilyPhysicalAddedAsCold
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold