黯炎
黯炎
紫晶戒指
戒指
品質: +20%
需要 等級 49
+(17–23)% 混沌抗性
+(8–12)% 火焰持續傷害加成
減少 50% 敵人點燃持續時間
(10–15)% 機率使用火焰傷害擊中敵人造成點燃效果
被你點燃的敵人承受來自點燃的傷害為混沌,而不是火焰傷害
被你點燃的敵人身上的凋零不會失效
+(20–25)% 火焰和混沌抗性
use unique blackflame ignite effect [1]
(點燃根據技能的基礎火焰傷害,造成持續火焰傷害,持續4秒)
除了死亡的面紗之外,還有熊熊燃燒的烈火,
燃燒著它的夜晚。
燃燒著它的夜晚。
Blackflame
黯炎 Attr /8
+(17–23)% 混沌抗性
Family | ChaosResistance |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 38 (Effective: 30) |
Stats | |
Craft Tags | chaos resistance |
催化劑 | 多稜的催化劑 |
+(8–12)% 火焰持續傷害加成
Family | DamageOverTimeMultiplier |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | dot_multi elemental_damage damage elemental fire |
催化劑 | 洶湧的催化劑 |
減少 50% 敵人點燃持續時間
Family | BurnDuration |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire ailment |
(10–15)% 機率使用火焰傷害擊中敵人造成點燃效果
Family | ChanceToIgnite |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire ailment |
被你點燃的敵人承受來自點燃的傷害為混沌,而不是火焰傷害
use unique blackflame ignite effect [1]
Family | EnemiesIgniteChaosDamage |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 62 (Effective: 49) |
Stats | |
Craft Tags | elemental fire ailment |
被你點燃的敵人身上的凋零不會失效
Family | EnemiesIgniteWitherNeverExpires |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire ailment |
+(20–25)% 火焰和混沌抗性
Family | FireAndChaosDamageResistance |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire chaos resistance |
催化劑 | 多稜的催化劑 |
Patchnotes /3
Title | 描述 |
---|---|
20220210 版本 3.17.2 | |
20211105 版本 3.16.0D | |
20210506 版本 3.14.1B |
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"league": "Affliction",
"name": "Blackflame",
"typeLine": "Amethyst Ring",
"baseType": "Amethyst Ring",
"rarity": "Unique",
"ilvl": 81,
"requirements": [
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"name": "Level",
"values": [
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"displayMode": 0,
"type": 62
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"implicitMods": [
"+19% to Chaos Resistance"
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"explicitMods": [
"+8% to Fire Damage over Time Multiplier",
"50% reduced Ignite Duration on Enemies",
"12% chance to Ignite",
"Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite",
"Withered does not expire on Enemies Ignited by you",
"+20% to Fire and Chaos Resistances"
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"flavourText": [
"Beyond the veil of death, there burns a fire\r",
"by whose light night is borne."
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"magnitudes": [
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"min": 20,
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"implicit": [
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"name": "",
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"level": 38,
"magnitudes": [
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"min": 17,
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"text": "Item Class: Rings
Rarity: Unique
Blackflame
Amethyst Ring
--------
Requirements:
Level: 49
--------
Item Level: 81
--------
+19% to Chaos Resistance (implicit)
--------
+8% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
12% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+20% to Fire and Chaos Resistances
--------
Beyond the veil of death, there burns a fire
by whose light night is borne.
--------
Note: ~price 10 chaos
" } }
Rarity: Unique
Blackflame
Amethyst Ring
--------
Requirements:
Level: 49
--------
Item Level: 81
--------
+19% to Chaos Resistance (implicit)
--------
+8% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
12% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+20% to Fire and Chaos Resistances
--------
Beyond the veil of death, there burns a fire
by whose light night is borne.
--------
Note: ~price 10 chaos
" } }
物品
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Blackflame
Mechanics
- Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite – This modifier causes enemies that the character ignites to take all damage over time from ignite as chaos damage instead of fire damage. It functions as a "damage taken as" effect, which shifts how the target resists damage. This means that the fire damage over time inflicted by the character's ignites is still scaled with the usual modifiers, such as Fire Damage over Time Multiplier, but it is resisted by the enemy's chaos resistance rather than by their fire resistance.
Version history
Version | Changes |
---|---|
3.13.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.